Skip to content

Guide on Domain-Driven Design, software architecture, design patterns, best practices etc. with code examples

License

Notifications You must be signed in to change notification settings

inseo24/domain-driven-hexagon

 
 

Repository files navigation

Domain-Driven Hexagon

다른 레포지터리도 찾아봐 주세요!


이 프로젝트에서 가장 중요한 건 어떻게 소프트웨어 앱 디자인을 할지 권장사항을 제공함에 있습니다. Readme에는 여러 소스에서 찾은 몇몇 기술, 툴, 좋은 예시, 아키텍처 패턴과 가이드라인을 제공합니다.

아래의 모든 글은 추천사항일 뿐입니다. 다른 프로젝트에서 다르게 적용될 수 있음을 명심하고 필요한 것만 체크하고 필요하지 않으면 넘어가셔도 됩니다.

코드는 NodeJS, TypeScript, NestJS, Typeorm으로 작성되어 있습니다.

위 작성된 언어 외의 다른 언어로도 하려면 다 하실 수 있습니다~!

참고: 코드 예는 TypeScript에 맞게 작성되어 다른 언어에 적합하지 않을 수 있습니다. 또한 여기에 제시된 코드 예제는 예시일 뿐이며 프로젝트의 필요나 개인적인 선호도에 따라 변경될 수 있다는 걸 기억하세요!


Architecture

주로 기본으로 삼은 것은 아래와 같습니다 :

등 그 외 많은 다른 소스를 아래 글에서 더 볼 수 있습니다.

시작하기 전에 위 아키텍처의 장단점을 보고 시작할까요?

장점

  • 프레임워크와 외부 리소스를 훨씬 적은 노력으로 독립적으로 연결할 수 있습니다.
  • 쉽게 테스트 할 수 있고 확장 가능합니다.
  • 더 안전합니다. 일부 보안 원칙은 아키텍처 디자인 자체에서 지켜집니다.
  • 다른 팀과의 작업에서 좀 더 효과적이고 유지할 수 있습니다.
  • 시간이 지나도 기능 추가가 상대적으로 쉽습니다.
  • 솔루션이 bounded context에 따라 제대로 분리된다면, 필요 시 그 부분을 마이크로서비스로 쉽게 변환할 수 있습니다.

단점

  • SOLID, Clean/Hexagonal Architecture, Domain-Driven Design 등과 같은 고품질 소프트웨어 원칙에 대한 정확한 이해가 필요합니다. 솔루션을 구현하는 모든 팀원은 이 아키텍처가 잘못된 방식으로 진화하고 기술 부채를 축적하는 것을 막아야 합니다.
  • 여기에 제시된 convention 중 일부는 비즈니스 로직이 많지 않은 중소기업 애플리케이션에는 권장되지 않습니다. 모든 빌딩 블록과 레이어, 보일러플레이트 코드, 추상화, 데이터 매핑 등을 지원하기 위해 선행적인 복잡성이 추가되었습니다.
  • 따라서 이와 같은 완전한 아키텍처를 구현하는 것은 일반적으로 간단한 CRUD 애플리케이션에 적합하지 않으며 오히려 과하게 복잡하게 만들 수 있습니다. 아래에 설명된 원칙 중 일부는 더 작은 크기의 응용 프로그램에서 사용할 수 있지만, 모든 장단점을 분석하고 이해한 후에만 구현되어야 합니다.

Diagram

Domain-Driven Hexagon Diagram is mostly based on this one + others found online

사용자가 마주하는 인터페이스들

  • Input/Output DTOs
  • Controllers
  • Presenters

의존성 주입될 것들

  • 프레임워크
  • Jobs/Tasks
  • I/O

중요 내부 도메인층:

  • Entities - 도메인 로직과 특성을 포함, id를 갖음.
  • Value Object - 1개 혹은 여러 개의 특성과 이 특성들이 포함된 로직을 감싼다, id가 없다.
  • Domain Services - 다양한 엔티티 사이에서 domain logic을 관리한다.(orchestration)

중요 외부 애플리케이션층:

  • ports : 앱의 경계에 있다. adapters로 implementation된다.
  • Application Services : usecase로 implementation 된다.

데이터는 왼쪽에서 오른쪽으로 흐릅니다.

  • request/CLI command/이벤트는 일반 DTO를 타고 컨트롤러로 보내집니다.
  • controller는 이 DTO를 분석하고 command/query 포맷으로 맵핑하고 애플리케이션 서비스에 전달합니다.
  • 서비스에서 이 command/query를 처리합니다; domain 서비스 및 entity를 사용해 비즈니스 로직을 처리하고 port를 통해 infra 계층을 사용합니다.(repository, 3rd party api etc)
  • infra 계층은 매퍼를 사용해 필요한 형식의 데이터로 변환하고, 레포지터리를 사용해 데이터와 adpater를 가져오거나 먼저 이벤트를 보내고 다른 i/o 작업을 하는 등 작업을 수행하고, 데이터를 도메인 형식으로 다시 맵핑해 서비스로 반환합니다.
  • 서비스가 작업을 완료하면 이를 다시 컨트롤러로 반환합니다.
  • 컨트롤러는 데이터를 사용자에에게 혹은 뷰에 반환합니다.

각 계층은 자체적인 로직을 담당하고 일반적으로 단일 책임 원칙을 준수해야 합니다. (예를 들어, 데이터베이스 접근할 때만 레포지터리를 사용한다거나, 비즈니스 로직에 엔티티를 사용하는 등등)

프로젝트에 따라 여기에 적힌 것보다 더 많거나 더 적은 레이어를 가질 수 있음을 명심하세요! 필요한 경우에는 더 추가하고, 복잡하지 않아 모든 추상화가 필요하지 않은 경우 일부는 건너 뛰시길 바랍니다!

아래부터 각 단계에 대한 설명이 나옵니다.

Modules

This project's code examples use separation by modules (also called components). Each module's name should reflect an important concept from the Domain and have its own folder with a dedicated codebase, and each use case inside that module gets its own folder to store most of the things it needs (this is also called Vertical Slicing).

It is easier to work on things that change together if those things are gathered relatively close to each other. Think of a module as a "box" that groups together related business logic.

Try not to create dependencies between modules or use cases. Instead, move shared logic into a separate files and make both depend on that instead of depending on each other.

Try to make every module independent and keep interactions between modules minimal. Think of each module as a mini application bounded by a single context. Consider module internals private and try to avoid direct imports between modules (like importing a class import SomeClass from '../SomeOtherModule') since this creates tight coupling, turns your code into a spaghetti and application into a big ball of mud.

To avoid coupling, modules can communicate with each other by using a message bus. For example, you can send commands using a commands bus or subscribe to events that other modules emit (more info on events and commands bus below).

This approach ensures loose coupling, and, if bounded contexts are defined and designed properly, each module can be easily separated into a microservice if needed without touching any domain logic.

Read more about modular programming benefits:

Each module is separated in layers described below.

Application Core

This is the core of the system which is built using DDD building blocks:

Domain layer:

  • Entities
  • Aggregates
  • Domain Services
  • Value Objects
  • Domain Errors

Application layer:

  • Application Services
  • Commands and Queries
  • Ports

More building blocks may be added if needed.


Application layer

Application Services

Are also called "Workflow Services", "Use Cases", "Interactors" etc. These services orchestrate the steps required to fulfill the commands imposed by the client.

  • Typically used to orchestrate how the outside world interacts with your application and performs tasks required by the end users.
  • Contain no domain-specific business logic;
  • Operate on scalar types, transforming them into Domain types. A scalar type can be considered any type that's unknown to the Domain Model. This includes primitive types and types that don't belong to the Domain.
  • Declare dependencies on infrastructural services required to execute domain logic (by using Ports).
  • Are used in order to fetch domain Entities (or anything else) from database/outside world through Ports;
  • Execute other out-of-process communications through Ports (like event emits, sending emails etc);
  • In case of interacting with one Entity/Aggregate, execute its methods directly;
  • In case of working with multiple Entities/Aggregates, use a Domain Service to orchestrate them;
  • Are basically Command/Query handlers;
  • Should not depend on other application services since it may cause problems (like cyclic dependencies);

One service per use case is considered a good practice.

What are "Use Cases"?

wiki:

In software and systems engineering, a use case is a list of actions or event steps typically defining the interactions between a role (known in the Unified Modeling Language as an actor) and a system to achieve a goal.

Use cases are, simply said, list of actions required from an application.


Example file: create-user.service.ts

More about services:

Commands and Queries

This principle is called Command–Query Separation(CQS). When possible, methods should be separated into Commands (state-changing operations) and Queries (data-retrieval operations). To make a clear distinction between those two types of operations, input objects can be represented as Commands and Queries. Before DTO reaches the domain, it is converted into a Command/Query object.

Commands

Command is an object that signals user intent, for example CreateUserCommand. It describes a single action (but does not perform it).

Commands are used for state-changing actions, like creating new user and saving it to the database. Create, Update and Delete operations are considered as state-changing.

Data retrieval is responsibility of Queries, so Command methods should not return business data.

Some CQS purists may say that a Command shouldn't return anything at all. But you will need at least an ID of a created item to access it later. To achieve that you can let clients generate a UUID (more info here: CQS versus server generated IDs).

Though, violating this rule and returning some metadata, like ID of a created item, redirect link, confirmation message, status, or other metadata is a more practical approach than following dogmas.

Note: Command is similar but not the same as described here: Command Pattern. There are multiple definitions across the internet with similar but slightly different implementations.

To execute a command you can use a Command Bus instead of importing a service directly. This will decouple a command Invoker from a Receiver so you can send your commands from anywhere without creating coupling.

Avoid command handlers executing other commands in this fashion: Command -> Command. Instead, use events for that purpose, and execute next commands in a chain in a Event handler: Command -> Event -> Command.

Example files:

Read more:

Queries

Query is similar to a Command. It signals user intent to find something and describes how to do it.

Query is used for retrieving data and should not make any state changes (like writes to the database, files etc).

Queries are usually just a data retrieval operation and have no business logic involved; so, if needed, application and domain layers can be bypassed completely. Though, if some additional non-state changing logic has to be applied before returning a query response (like calculating something), it can be done in a application/domain layer.

Similarly to Commands, Queries can use a Query Bus if needed. This way you can query anything from anywhere without importing repositories directly and avoid coupling.

Example files:


By enforcing Command and Query separation, the code becomes simpler to understand. One changes something, another just retrieves data.

Also, following CQS from the start will facilitate separating write and read models into different databases if someday in the future the need for it arises.

Note: this repo uses NestJS CQRS package that provides a command/query bus.

Read more about CQS and CQRS:


Ports

Ports (for Driven Adapters) are interfaces that define contracts which must be implemented by infrastructure adapters in order to execute some action more related to technology details rather than business logic. Ports act like abstractions for technology details that business logic does not care about.

In Application Core dependencies point inwards. Outer layers can depend on inner layers, but inner layers never depend on outer layers. Application Core shouldn't depend on frameworks or access external resources directly. Any external calls to out-of-process resources/retrieval of data from remote processes should be done through ports (interfaces), with class implementations created somewhere in infrastructure layer and injected into application's core (Dependency Injection and Dependency Inversion). This makes business logic independent of technology, facilitates testing, allows to plug/unplug/swap any external resources easily making application modular and loosely coupled.

  • Ports are basically just interfaces that define what has to be done and don't care about how it is done.
  • Ports can be created to abstract side effects like I/O operations and database access, technology details, invasive libraries, legacy code etc. from the Domain.
  • By abstracting side effects, you can test your application logic in isolation by mocking the implementation. This can be useful for unit testing.
  • Ports should be created to fit the Domain needs, not simply mimic the tools APIs.
  • Mock implementations can be passed to ports while testing. Mocking makes your tests faster and independent from the environment.
  • Abstraction provided by ports can be used to inject different implementations to a port if needed (polymorphism).
  • When designing ports, remember the Interface segregation principle. Split large interfaces into a smaller ones when it makes sense, but also keep in mind to not overdo it when not necessary.
  • Ports can also help to delay decisions. The Domain layer can be implemented even before deciding what technologies (frameworks, databases etc) will be used.

Note: since most ports implementations are injected and executed in application service, Application Layer can be a good place to keep those ports. But there are times when the Domain Layer's business logic depends on executing some external resource, in such cases those ports can be put in a Domain Layer.

Note: abusing ports/interfaces may lead to unnecessary abstractions and overcomplicate your application. In some cases it is totally fine to depend on a concrete implementation instead of abstracting it with an interface. Think carefully if you really need an abstraction before using it.

Example files:


Domain Layer

This layer contains the application's business rules.

Domain should operate using domain objects described by ubiquitous language. Most important domain building blocks are described below.

Entities

Entities are the core of the domain. They encapsulate Enterprise-wide business rules and attributes. An entity can be an object with properties and methods, or it can be a set of data structures and functions.

Entities represent business models and express what properties a particular model has, what it can do, when and at what conditions it can do it. An example of business model can be a User, Product, Booking, Ticket, Wallet etc.

Entities must always protect their invariant:

Domain entities should always be valid entities. There are a certain number of invariants for an object that should always be true. For example, an order item object always has to have a quantity that must be a positive integer, plus an article name and price. Therefore, invariants enforcement is the responsibility of the domain entities (especially of the aggregate root) and an entity object should not be able to exist without being valid.

Entities:

  • Contain Domain business logic. Avoid having business logic in your services when possible, this leads to Anemic Domain Model (Domain Services are an exception for business logic that can't be put in a single entity).
  • Have an identity that defines it and makes it distinguishable from others. Its identity is consistent during its life cycle.
  • Equality between two entities is determined by comparing their identificators (usually its id field).
  • Can contain other objects, such as other entities or value objects.
  • Are responsible for collecting all the understanding of state and how it changes in the same place.
  • Responsible for the coordination of operations on the objects it owns.
  • Know nothing about upper layers (services, controllers etc).
  • Domain entities data should be modelled to accommodate business logic, not some database schema.
  • Entities must protect their invariants, try to avoid public setters - update state using methods and execute invariant validation on each update if needed (this can be a simple validate() method that checks if business rules are not violated by update).
  • Must be consistent on creation. Validate Entities and other domain objects on creation and throw an error on first failure. Fail Fast.
  • Avoid no-arg (empty) constructors, accept and validate all required properties in a constructor (or in a factory method like create()).
  • For optional properties that require some complex setting up, Fluent interface and Builder Pattern can be used.
  • Make Entities partially immutable. Identify what properties shouldn't change after creation and make them readonly (for example id or createdAt).

Note: A lof of people tend to create one module per entity, but this approach is not very good. Each module may have multiple entities. One thing to keep in mind is that putting entities in a single module requires those entities to have related business logic, don't group unrelated entities in one module.

Example files:

Read more:


Aggregates

Aggregate is a cluster of domain objects that can be treated as a single unit. It encapsulates entities and value objects which conceptually belong together. It also contains a set of operations which those domain objects can be operated on.

  • Aggregates help to simplify the domain model by gathering multiple domain objects under a single abstraction.
  • Aggregates should not be influenced by the data model. Associations between domain objects are not the same as database relationships.
  • Aggregate root is an entity that contains other entities/value objects and all logic to operate them.
  • Aggregate root has global identity (UUID / GUID / primary key). Entities inside the aggregate boundary have local identities, unique only within the Aggregate.
  • Aggregate root is a gateway to entire aggregate. Any references from outside the aggregate should only go to the aggregate root.
  • Any operations on an aggregate must be transactional operations. Either everything gets saved/updated/deleted or nothing.
  • Only Aggregate Roots can be obtained directly with database queries. Everything else must be done through traversal.
  • Similar to Entities, aggregates must protect their invariants through entire lifecycle. When a change to any object within the Aggregate boundary is committed, all invariants of the whole Aggregate must be satisfied. Simply said, all objects in an aggregate must be consistent, meaning that if one object inside an aggregate changes state, this shouldn't conflict with other domain objects inside this aggregate (this is called Consistency Boundary).
  • Objects within the Aggregate can reference other Aggregate roots via their globally unique identifier (id). Avoid holding a direct object reference.
  • Try to avoid aggregates that are too big, this can lead to performance and maintaining problems.
  • Aggregates can publish Domain Events (more on that below).

All of this rules just come from the idea of creating a boundary around Aggregates. The boundary simplifies business model, as it forces us to consider each relationship very carefully, and within a well-defined set of rules.

In summary, if you combine multiple related entities and value objects inside one root Entity, this root Entity becomes an Aggregate Root, and this cluster of related entities and value objects becomes an Aggregate.

Example files:

Read more:


Domain Events

Domain Event indicates that something happened in a domain that you want other parts of the same domain (in-process) to be aware of. Domain events are just messages pushed to an in-memory Domain Event dispatcher.

For example, if a user buys something, you may want to:

  • Update his shopping cart;
  • Withdraw money from his wallet;
  • Create a new shipping order;
  • Perform other domain operations that are not a concern of an aggregate that executes a "buy" command.

The typical approach involves executing all this logic in a service that performs a "buy" operation. However, this creates coupling between different subdomains.

An alternative approach would be publishing a Domain Event. If executing a command related to one aggregate instance requires additional domain rules to be run on one or more additional aggregates, you can design and implement those side effects to be triggered by Domain Events. Propagation of state changes across multiple aggregates within the same domain model can be performed by subscribing to a concrete Domain Event and creating as many event handlers as needed. This prevents coupling between aggregates.

Domain Events may be useful for creating an audit log to track all changes to important entities by saving each event to the database. Read more on why audit logs may be useful: Why soft deletes are evil and what to do instead.

All changes caused by Domain Events across multiple aggregates in a single process can be saved in a single database transaction. This approach ensures consistency and integrity of your data. Wrapping an entire flow in a transaction or using patterns like Unit of Work or similar can help with that. Keep in mind that abusing transactions can create bottlenecks when multiple users try to modify single record concurrently. Use it only when you can afford it, otherwise go for other approaches (like eventual consistency).

There are multiple ways on implementing an event bus for Domain Events, for example by using ideas from patterns like Mediator or Observer.

Examples:

  • domain-events.ts - this class is responsible for providing publish/subscribe functionality for anyone who needs to emit or listen to events. Keep in mind that this is just a proof of concept example and may not be a best solution for a production application.
  • user-created.domain-event.ts - simple object that holds data related to published event.
  • create-wallet-when-user-is-created.domain-event-handler.ts - this is an example of Domain Event Handler that executes some actions when a domain event is raised (in this case, when user is created it also creates a wallet for that user).
  • typeorm.repository.base.ts - repository publishes all domain events for execution when it persists changes to an aggregate.
  • typeorm-unit-of-work.ts - this ensures that all changes are saved in a single database transaction.
  • unit-of-work.ts - here you create factories for specific Domain Repositories that are used in a transaction.
  • create-user.service.ts - here we get a user repository from a UnitOfWork and execute a transaction.

To have a better understanding on domain events and implementation read this:

Additional notes:

  • This project uses custom implementation for publishing Domain Events. The reason for not using Node Event Emitter or packages that offer an event bus (like NestJS CQRS) is that they don't offer an option to await for all events to finish, which is useful when making all events a part of a transaction. Inside a single process either all changes done by events should be saved, or none of them in case if one of the events fails.

  • Transactions are not required for some operations (for example queries or operations that don't cause any side-effects in other aggregates) so you may skip using a unit of work in those cases.

  • When using only events for complex workflows with a lot of steps, it will be hard to track everything that is happening across the application. One event may trigger another one, then another one, and so on. To track the entire workflow you'll have to go multiple places and search for an event handler for each step, which is hard to maintain. In this case, using a service/orchestrator/mediator might be a preferred approach compared to only using events since you will have an entire workflow in one place. This might create some coupling, but is easier to maintain. Don't rely on events only, pick the right tool for the job.

  • In some cases you will not be able to save all changes done by your events to multiple aggregates in a single transaction. For example, if you are using microservices that span transaction between multiple services, or Event Sourcing pattern that has a single stream per aggregate. In this case saving events across multiple aggregates can be eventually consistent (for example by using Sagas with compensating events or a Process Manager or something similar).

Integration Events

Out-of-process communications (calling microservices, external apis) are called Integration Events. If sending a Domain Event to external process is needed then domain event handler should send an Integration Event.

Integration Events usually should be published only after all Domain Events finished executing and saving all changes to the database.

To handle integration events in microservices you may need an external message broker / event bus like RabbitMQ or Kafka together with patterns like Transactional outbox, Change Data Capture, Sagas or a Process Manager to maintain eventual consistency.

Read more:

For integration events in distributed systems here are some patterns that may be useful:


Domain Services

Eric Evans, Domain-Driven Design:

Domain services are used for "a significant process or transformation in the domain that is not a natural responsibility of an ENTITY or VALUE OBJECT"

  • Domain Service is a specific type of domain layer class that is used to execute domain logic that relies on two or more Entities.
  • Domain Services are used when putting the logic on a particular Entity would break encapsulation and require the Entity to know about things it really shouldn't be concerned with.
  • Domain services are very granular where as application services are a facade purposed with providing an API.
  • Domain services operate only on types belonging to the Domain. They contain meaningful concepts that can be found within the Ubiquitous Language. They hold operations that don't fit well into Value Objects or Entities.

Value objects

Some Attributes and behaviors can be moved out of the entity itself and put into Value Objects.

Value Objects:

  • Have no identity. Equality is determined through structural property.
  • Are immutable.
  • Can be used as an attribute of entities and other value objects.
  • Explicitly defines and enforces important constraints (invariants).

Value object shouldn’t be just a convenient grouping of attributes but should form a well-defined concept in the domain model. This is true even if it contains only one attribute. When modeled as a conceptual whole, it carries meaning when passed around, and it can uphold its constraints.

Imagine you have a User entity which needs to have an address of a user. Usually an address is simply a complex value that has no identity in the domain and is composed of multiple other values, like country, street, postalCode etc; so it can be modeled and treated as a Value Object with its own business logic.

Value object isn’t just a data structure that holds values. It can also encapsulate logic associated with the concept it represents.

Example files:

Read more about Value Objects:

Domain Invariants

Domain invariants are the policies and conditions that are always met for the Domain in particular context. Invariants determine what is possible or what is prohibited in the context.

Invariants enforcement is the responsibility of domain objects (especially of the entities and aggregate roots).

There are a certain number of invariants for an object that should always be true. For example:

  • When sending money, amount must always be a positive integer, and there always must be a receiver credit card number in a correct format;
  • Client cannot purchase a product that is out of stock;
  • Client's wallet cannot have less than 0 balance;
  • etc.

If the business has some rules similar to described above, the domain object should not be able to exist without following those rules.

Below we will discuss some validation techniques for your domain objects.

Example files:

  • wallet.entity.ts - notice validate method. This is a simplified example of enforcing a domain invariant.

Read more:

Replacing primitives with Value Objects

Most of the code bases operate on primitive types – strings, numbers etc. In the Domain Model, this level of abstraction may be too low.

Significant business concepts can be expressed using specific types and classes. Value Objects can be used instead primitives to avoid primitives obsession. So, for example, email of type string:

email: string;

could be represented as a Value Object instead:

email: Email;

Now the only way to make an email is to create a new instance of Email class first, this ensures it will be validated on creation and a wrong value won't get into Entities.

Also an important behavior of the domain primitive is encapsulated in one place. By having the domain primitive own and control domain operations, you reduce the risk of bugs caused by lack of detailed domain knowledge of the concepts involved in the operation.

Creating an object for primitive values may be cumbersome, but it somewhat forces a developer to study domain more in details instead of just throwing a primitive type without even thinking what that value represents in domain.

Using Value Objects for primitive types is also called a domain primitive. The concept and naming are proposed in the book "Secure by Design".

Using Value Objects instead of primitives:

  • Makes code easier to understand by using ubiquitous language instead of just string.
  • Improves security by ensuring invariants of every property.
  • Encapsulates specific business rules associated with a value.

Value Object can represent a typed value in domain (a domain primitive). The goal here is to encapsulate validations and business logic related only to the represented fields and make it impossible to pass around raw values by forcing a creation of valid Value Objects first. This object only accepts values which make sense in its context.

If every argument and return value of a method is valid by definition, you’ll have input and output validation in every single method in your codebase without any extra effort. This will make application more resilient to errors and will protect it from a whole class of bugs and security vulnerabilities caused by invalid input data.

Without domain primitives, the remaining code needs to take care of validation, formatting, comparing, and lots of other details. Entities represent long-lived objects with a distinguished identity, such as articles in a news feed, rooms in a hotel, and shopping carts in online sales. The functionality in a system often centers around changing the state of these objects: hotel rooms are booked, shopping cart contents are paid for, and so on. Sooner or later the flow of control will be guided to some code representing these entities. And if all the data is transmitted as generic types such as int or String , responsibilities fall on the entity code to validate, compare, and format the data, among other tasks. The entity code will be burdened with a lot of tasks, rather than focusing on the central business flow-of-state changes that it models. Using domain primitives can counteract the tendency for entities to grow overly complex.

Quote from: Secure by design: Chapter 5.3 Standing on the shoulders of domain primitives

Also an alternative for creating an object may be a type alias just to give this primitive a semantic meaning.

Note: Do not include Value Objects in objects that can be sent to other processes, like dtos, events, database models etc. Serialize them to primitive types first.

Example files:

Note: if you are using nodejs, Runtypes is a nice library that you can use instead of creating your own value objects for primitives.

Recommended reading:

Make illegal states unrepresentable

Use Value Objects/Domain Primitives and Types system to make illegal states unrepresentable in your program.

Some people recommend using objects for every value:

Quote from John A De Goes:

Making illegal states unrepresentable is all about statically proving that all runtime values (without exception) correspond to valid objects in the business domain. The effect of this technique on eliminating meaningless runtime states is astounding and cannot be overstated.

Note: Some people say that primitive obsession is a code smell, some people consider making a class/object for every primitive may be an overengineering. For less complex and smaller projects it definitely may be. For bigger projects, there are people who advocate for and against this approach. If you notice that creating a class for every primitive doesn't give you much benefit, create classes just for those primitives that have specific rules or behavior, or just validate only outside of domain using some validation framework. Here are some thoughts on this topic: From Primitive Obsession to Domain Modelling - Over-engineering?.

Lets distinguish two types of protection from illegal states: at compile time and at runtime.

Validation at compile time

Types give useful semantic information to a developer. Good code should be easy to use correctly, and hard to use incorrectly. Types system can be a good help for that. It can prevent some nasty errors at a compile time, so IDE will show type errors right away.

The simplest example may be using enums instead of constants, and use those enums as input type for something. When passing anything that is not intended the IDE will show a type error.

Or, for example, imagine that business logic requires to have contact info of a person by either having email, or phone, or both. Both email and phone could be represented as optional, for example:

interface ContactInfo {
  email?: Email;
  phone?: Phone;
}

But what happens if both are not provided by a programmer? Business rule violated. Illegal state allowed.

Solution: this could be presented as a union type

type ContactInfo = Email | Phone | [Email, Phone];

Now only either Email, or Phone, or both must be provided. If nothing is provided, the IDE will show a type error right away. Now business rule validation is moved from runtime to a compile time, which makes the application more secure and gives a faster feedback when something is not used as intended.

This is called a typestate pattern.

The typestate pattern is an API design pattern that encodes information about an object’s run-time state in its compile-time type.

Read more about typestates:

Validation at runtime

Data should not be trusted. There are a lot of cases when invalid data may end up in a domain. For example, if data comes from external API, database, or if it's just a programmer error.

Things that can't be validated at compile time (like user input) are validated at runtime.

First line of defense is validation of user input DTOs.

Second line of defense are Domain Objects. Entities and value objects have to protect their invariants. Having some validation rules here will protect their state from corruption.

Enforcing self-validation of your domain objects will inform immediately when data is corrupted. Not validating domain objects allows them to be in an incorrect state, this leads to problems.

By combining compile and runtime validations, using objects instead of primitives, enforcing self-validation and invariants of your domain objects, you can achieve an architecture where it is hard to end up in illegal states, thus improving security and robustness of your application.

Recommended to read:

Guarding vs validating

You may have noticed that we do validation in two places:

  1. First when user input is sent to our application. In our example we use DTO decorators: create-user.request-dto.ts.
  2. Second time in domain objects, for example: email.value-object.ts.

So, why are we validating things twice? Lets call a second validation "guarding", and distinguish between guarding and validating:

  • Guarding is a failsafe mechanism. Domain layer views it as invariants to comply with always-valid domain model.
  • Validation is a filtration mechanism. Outside layers view them as input validation rules.

This difference leads to different treatment of violations of these business rules. An invariant violation in the domain model is an exceptional situation and should be met with throwing an exception. On the other hand, there’s nothing exceptional in external input being incorrect.

The input coming from the outside world should be filtered out before passing it further to the domain model. It’s the first line of defense against data inconsistency. At this stage, any incorrect data is denied with corresponding error messages. Once the filtration has confirmed that the incoming data is valid it is passed to a domain. When the data enters the always-valid domain boundary, it is assumed to be valid and any violation of this assumption means that you’ve introduced a bug. Guards help to reveal those bugs. They are the failsafe mechanism, the last line of defense that ensures data in the always-valid boundary is indeed valid. Unlike validations, guards throw exceptions; they comply with the Fail Fast principle.

Domain classes should always guard themselves against becoming invalid.

For preventing null/undefined values, empty objects and arrays, incorrect input length etc. a library of guards can be created.

Example file: guard.ts

Keep in mind that not all validations/guarding can be done in a single domain object, it should validate only rules shared by all contexts. There are cases when validation may be different depending on a context, or one field may involve another field, or even a different entity. Handle those cases accordingly.

Read more:

Note: Using validation library instead of custom guards

Instead of using custom guards you could use an external validation library, but it is not a good practice to tie domain to external libraries and is not usually recommended.

Although exceptions can be made if needed, especially for very specific validation libraries that validate only one thing (like specific IDs, for example bitcoin wallet address). Tying only one or just few Value Objects to such a specific library won't cause any harm. Unlike general purpose validation libraries which will be tied to domain everywhere and it will be troublesome to change it in every Value Object in case when old library is no longer maintained, contains critical bugs or is compromised by hackers etc.

Though, it is fine to do full sanity checks using validation framework or library outside of the domain (for example class-validator decorators in DTOs), and do only some basic checks (guarding) inside of domain objects (besides business rules), like checking for null or undefined, checking length, matching against simple regexp etc. to check if value makes sense and for extra security.

Note about using regexp

Be careful with custom regexp validations for things like validating email, only use custom regexp for some very simple rules and, if possible, let validation library do its job on more difficult ones to avoid problems in case your regexp is not good enough.

Also, keep in mind that custom regexp that does same type of validation that is already done by validation library outside of domain may create conflicts between your regexp and the one used by a validation library.

For example, value can be accepted as valid by a validation library, but Value Object may throw an error because custom regexp is not good enough (validating email is more complex than just copy - pasting a regular expression found in google. Though, it can be validated by a simple rule that is true all the time and won't cause any conflicts, like every email must contain an @). Try finding and validating only patterns that won't cause conflicts.


Although there are other strategies on how to do validation inside domain, like passing validation schema as a dependency when creating new Value Object, but this creates extra complexity.

Either to use external library/framework for validation inside domain or not is a tradeoff, analyze all the pros and cons and choose what is more appropriate for current application.

For some projects, especially smaller ones, it might be easier and more appropriate to just use validation library/framework.

Domain Errors

Application's core and domain layers shouldn't throw HTTP exceptions or statuses since it shouldn't know in what context it is used, since it can be used by anything: HTTP controller, Microservice event handler, Command Line Interface etc. A better approach is to create custom error classes with appropriate error codes.

Exceptions are for exceptional situations. Complex domains usually have a lot of errors that are not exceptional, but a part of a business logic (like "seat already booked, choose another one"). Those errors may need special handling. In those cases returning explicit error types can be a better approach than throwing.

Returning an error instead of throwing explicitly shows a type of each exception that a method can return so you can handle it accordingly. It can make an error handling and tracing easier.

To help with that you can use some kind of a Result object type with a Success or a Failure (an Either monad from functional languages like Haskell). Unlike throwing exceptions, this approach allows to define types for every error and will force you to handle those cases explicitly instead of using try/catch. For example:

if (await userRepo.exists(command.email)) {
  return Result.err(new UserAlreadyExistsError()); // <- returning an Error
}
// else
const user = await this.userRepo.create(user);
return Result.ok(user);

@badrap/result - this is a nice npm package if you want to use a Result object.

Returning errors instead of throwing them adds some extra boilerplate code, but can make your application more robust and secure.

Note: Distinguish between Domain Errors and Exceptions. Exceptions are usually thrown and not returned. If you return technical Exceptions (like connection failed, process out of memory etc), It may cause some security issues and goes against Fail-fast principle. Instead of terminating a program flow, returning an exception continues program execution and allows it to run in an incorrect state, which may lead to more unexpected errors, so it's generally better to throw an Exception in those cases rather then returning it.

Example files:

  • user.errors.ts - user errors
  • create-user.service.ts - notice how Result.err(new UserAlreadyExistsError()) is returned instead of throwing it.
  • create-user.http.controller.ts - in a user http controller we unwrap an error and decide what to do with it. If an error is UserAlreadyExistsError we throw a Conflict Exception which a user will receive as 409 - Conflict. If an error is unknown we just throw it and NestJS will return it to the user as 500 - Internal Server Error.
  • create-user.cli.controller.ts - in a CLI controller we do not care about returning a correct status code so we just .unwrap() a result, which will just throw in case of an error.
  • exceptions folder contains some generic app exceptions (not domain specific)
  • exception.interceptor.ts - in this file we convert our app's generic exceptions into a NestJS HTTP exceptions. This way we are not tied to a framework or HTTP protocol.

Read more:

Using libraries inside Application's core

Whether or not to use libraries in application core and especially domain layer is a subject of a lot of debates. In real world, injecting every library instead of importing it directly is not always practical, so exceptions can be made for some single responsibility libraries that help to implement domain logic (like working with numbers).

Main recommendations to keep in mind is that libraries imported in application's core shouldn't expose:

  • Functionality to access any out-of-process resources (http calls, database access etc);
  • Functionality not relevant to domain (frameworks, technology details like ORMs, Logger etc).
  • Functionality that brings randomness (generating random IDs, timestamps etc) since this makes tests unpredictable (though in TypeScript world it is not that big of a deal since this can be mocked by a test library without using DI);
  • If a library changes often or has a lot of dependencies of its own it most likely shouldn't be used in domain layer.

To use such libraries consider creating an anti-corruption layer by using adapter or facade patterns.

We sometimes tolerate libraries in the center, but be careful with general purpose libraries that may scatter across many domain objects. It will be hard to replace those libraries if needed. Tying only one or just a few domain objects to some single-responsibility library should be fine. It is way easier to replace a specific library that is tied to one or few objects than a general purpose library that is everywhere.

In addition to different libraries there are Frameworks. Frameworks can be a real nuisance, because by definition they want to be in control, and it's hard to replace a Framework later when your entire application is glued to it. It's fine to use Frameworks in outside layers (like infrastructure), but keep your domain clean of them when possible. You should be able to extract your domain layer and build a new infrastructure around it using any other framework without breaking your business logic.

NestJS does a good job, as it uses decorators which are not very intrusive, so you could use decorators like @Inject() without affecting your business logic at all and it's relatively easy to remove or replace it when needed. Don't give up on frameworks completely, but keep them in boundaries and don't let them affect your business logic.

Offload as much of irrelevant responsibilities as possible from the core, especially from domain layer. In addition, try to minimize usage of dependencies in general. More dependencies your software has means more potential errors and security holes. One technique for making software more robust is to minimize what your software depends on - the less that can go wrong, the less will go wrong. On the other hand, removing all dependencies would be counterproductive as replicating that functionality would have been a huge amount of work and less reliable than just using a widely-used dependency. Finding a good balance is important, this skill requires experience.

Read more:


Interface Adapters

Interface adapters (also called driving/primary adapters) are user-facing interfaces that take input data from the user and repackage it in a form that is convenient for the use cases(services/command handlers) and entities. Then they take the output from those use cases and entities and repackage it in a form that is convenient for displaying it back for the user. User can be either a person using an application or another server.

Contains Controllers and Request/Response DTOs (can also contain Views, like backend-generated HTML templates, if required).

Controllers

  • Controller is a user-facing API that is used for parsing requests, triggering business logic and presenting the result back to the client.
  • One controller per use case is considered a good practice.
  • In NestJS world controllers may be a good place to use OpenAPI/Swagger decorators for documentation.

One controller per trigger type can be used to have a clearer separation. For example:

Resolvers

If you are using GraphQL instead of controllers, you will use Resolvers.

One of the main benefits of a layered architecture is separation of concerns. As you can see, it doesn't matter if you use REST or GraphQL, the only thing that changes is user-facing API layer (interface-adapters). All the application Core stays the same since it doesn't depend on technology you are using.

Example files:


DTOs

Data that comes from external applications should be represented by a special type of classes - Data Transfer Objects (DTO for short). Data Transfer Object is an object that carries data between processes. It defines a contract between your API and clients.

Request DTOs

Input data sent by a user.

  • Using Request DTOs gives a contract that a client of your API has to follow to make a correct request.

Examples:

Response DTOs

Output data returned to a user.

  • Using Response DTOs ensures clients only receive data described in DTOs contract, not everything that your model/entity owns (which may result in data leaks).

Examples:


Using DTOs protects your clients from internal data structure changes that may happen in your API. When internal data models change (like renaming variables or splitting tables), they can still be mapped to match a corresponding DTO to maintain compatibility for anyone using your API.

When updating DTO interfaces, a new version of API can be created by prefixing an endpoint with a version number, for example: v2/users. This will make transition painless by preventing breaking compatibility for users that are slow to update their apps that uses your API.

You may have noticed that our create-user.command.ts contains the same properties as create-user.request.dto.ts. So why do we need DTOs if we already have Command objects that carry properties? Shouldn't we just have one class to avoid duplication?

Because commands and DTOs are different things, they tackle different problems. Commands are serializable method calls - calls of the methods in the domain model. Whereas DTOs are the data contracts. The main reason to introduce this separate layer with data contracts is to provide backward compatibility for the clients of your API. Without the DTOs, the API will have breaking changes with every modification of the domain model.

More info on this subject here: Are CQRS commands part of the domain model? (read "Commands vs DTOs" section).

Additional recommendations

  • DTOs should be data-oriented, not object-oriented. Its properties should be mostly primitives. We are not modeling anything here, just sending flat data around.
  • When returning a Response prefer whitelisting properties over blacklisting. This ensures that no sensitive data will leak in case if programmer forgets to blacklist newly added properties that shouldn't be returned to the user.
  • Interfaces for Request/Response objects should be kept somewhere in shared directory instead of module directory since they may be used by a different application (like front-end page, mobile app or microservice). Consider creating a git submodule or a separate package for sharing interfaces.
  • Request/Response DTO classes may be a good place to use validation and sanitization decorators like class-validator and class-sanitizer (make sure that all validation errors are gathered first and only then return them to the user, this is called Notification pattern. Class-validator does this by default).
  • Request/Response DTO classes may also be a good place to use Swagger/OpenAPI library decorators that NestJS provides.
  • If DTO decorators for validation/documentation are not used, DTO can be just an interface instead of class + interface.
  • Data can be transformed to DTO format using a separate mapper or right in the constructor if DTO classes are used.

Local DTOs

Another thing that can be seen in some projects is local DTOs. Some people prefer to never use domain objects (like entities) outside of its domain (in controllers, for example) and return a plain DTO object instead. This project doesn't use this technique, to avoid extra complexity and boilerplate code like interfaces and data mapping.

Here are Martin Fowler's thoughts on local DTOs, in short (quote):

Some people argue for them (DTOs) as part of a Service Layer API because they ensure that service layer clients aren't dependent upon an underlying Domain Model. While that may be handy, I don't think it's worth the cost of all of that data mapping.

Though you may want to introduce Local DTOs when you need to decouple modules properly. For example, when querying from one module to another you don't want to leak your entities between modules. In that case using a Local DTO may be a better idea.


Infrastructure layer

The Infrastructure layer is responsible for encapsulating technology. You can find there the implementations of database repositories for storing/retrieving business entities, message brokers to emit messages/events, I/O services to access external resources, framework related code and any other code that represents a replaceable detail for the architecture.

It's the most volatile layer. Since the things in this layer are so likely to change, they are kept as far away as possible from the more stable domain layers. Because they are kept separate, it's relatively easy make changes or swap one component for another.

Infrastructure layer can contain Adapters, database related files like Repositories, ORM entities/Schemas, framework related files etc.

Adapters

  • Infrastructure adapters (also called driven/secondary adapters) enable a software system to interact with external systems by receiving, storing and providing data when requested (like persistence, message brokers, sending emails or messages, requesting 3rd party APIs etc).
  • Adapters also can be used to interact with different domains inside single process to avoid coupling between those domains.
  • Adapters are essentially an implementation of ports. They are not supposed to be called directly in any point in code, only through ports(interfaces).
  • Adapters can be used as Anti-Corruption Layer (ACL) for legacy code.

Read more on ACL: Anti-Corruption Layer: How to Keep Legacy Support from Breaking New Systems

Adapters should have:

  • a port somewhere in application/domain layer that it implements;
  • a mapper that maps data from and to domain (if it's needed);
  • a DTO/interface for received data;
  • a validator to make sure incoming data is not corrupted (validation can reside in DTO class using decorators, or it can be validated by Value Objects).

Repositories

Repositories are abstractions over collections of entities that are living in a database. They centralize common data access functionality and encapsulate the logic required to access that data. Entities/aggregates can be put into a repository and then retrieved at a later time without domain even knowing where data is saved: in a database, in a file, or some other source.

We use repositories to decouple the infrastructure or technology used to access databases from the domain model layer.

Martin Fowler describes a repository as follows:

A repository performs the tasks of an intermediary between the domain model layers and data mapping, acting in a similar way to a set of domain objects in memory. Client objects declaratively build queries and send them to the repositories for answers. Conceptually, a repository encapsulates a set of objects stored in the database and operations that can be performed on them, providing a way that is closer to the persistence layer. Repositories, also, support the purpose of separating, clearly and in one direction, the dependency between the work domain and the data allocation or mapping.

The data flow here looks something like this: repository receives a domain Entity from application service, maps it to database schema/ORM format, does required operations (saving/updating/retrieving etc), then maps it back to domain Entity format and returns it back to service.

Application's core usually is not allowed to depend on repositories directly, instead it depends on abstractions (ports/interfaces). This makes data retrieval technology-agnostic.

Note: in theory, most publications out there recommend abstracting a database with interfaces. In practice, it is not always useful. Most of the projects out there never change database technology (or rewrite most of the code anyway if they do). Another downside is that if you abstract a database you are more likely not using its full potential. This project abstracts repositories with a generic port to make a practical example repository.ports.ts, but this doesn't mean you should do that too. Think carefully before using abstractions. More info on this topic: Should you Abstract the Database?

Example files:

This project contains abstract repository class that allows to make basic CRUD operations: typeorm.repository.base.ts. This base class is then extended by a specific repository, and all specific operations that an entity may need is implemented in that specific repo: user.repository.ts.

Read more:

Persistence models

Using a single entity for domain logic and database concerns leads to a database-centric architecture. In DDD world domain model and persistance model should be separated.

Since domain Entities have their data modeled so that it best accommodates domain logic, it may be not in the best shape to save in a database. For that purpose Persistence models can be created that have a shape that is better represented in a particular database that is used. Domain layer should not know anything about persistance models, and it should not care.

There can be multiple models optimized for different purposes, for example:

  • Domain with its own models - Entities, Aggregates and Value Objects.
  • Persistence layer with its own models - ORM (Object–relational mapping), schemas, read/write models if databases are separated into a read and write db (CQRS) etc.

Over time, when the amount of data grows, there may be a need to make some changes in the database like improving performance or data integrity by re-designing some tables or even changing the database entirely. Without an explicit separation between Domain and Persistance models any change to the database will lead to change in your domain Entities or Aggregates. For example, when performing a database normalization data can spread across multiple tables rather than being in one table, or vice-versa for denormalization. This may force a team to do a complete refactoring of a domain layer which may cause unexpected bugs and challenges. Separating Domain and Persistance models prevents that.

Note: separating domain and persistance models may be overkill for smaller applications. It requires a lot of effort creating and maintaining boilerplate code like mappers and abstractions. Consider all pros and cons before making this decision.

Example files:

Alternative approach to ORM are raw queries or some sort of a query builder (like knex). This may be a better approach for bigger projects than Object-Relational Mapping since it offers more flexibility and better performance.

Read more:

Other things that can be a part of Infrastructure layer

  • Framework related files;
  • Application logger implementation;
  • Infrastructure related events (Nest-event)
  • Periodic cron jobs or tasks launchers (NestJS Schedule);
  • Other technology related files.

Other recommendations

Recommendations for smaller APIs

Be careful when implementing any complex architecture in small-medium sized projects with not a lot of business logic. Some of the building blocks/patterns/principles may fit well, but others may be an overengineering.

For example:

  • Separating code into modules/layers/use-cases, using some building blocks like controllers/services/entities, respecting boundaries and dependency injections etc. may be a good idea for any project.
  • But practices like creating an object for every primitive, using Value Objects to separate business logic into smaller classes, separating Domain Models from Persistence Models etc. in projects that are more data-centric and have little or no business logic may only complicate such solutions and add extra boilerplate code, data mapping, maintenance overheads etc. without adding much benefit.

DDD and other practices described here are mostly about creating software with complex business logic. But what would be a better approach for simpler applications?

For applications with not a lot of business logic consider other architectures. The most popular is probably MVC. Model-View-Controller is better suited for CRUD applications with little business logic since it tends to favor designs where software is mostly the view of the database.

Full-stack application example - here is an example of a simple CRUD full-stack application.

General recommendations on architectures, best practices, design patterns and principles

Different projects most likely will have different requirements. Some principles/patterns in such projects can be implemented in a simplified form, some can be skipped. Follow YAGNI principle and don't over-engineer.

Sometimes complex architecture and principles like SOLID can be incompatible with YAGNI and KISS. A good programmer should be pragmatic and has to be able to combine his skills and knowledge with a common sense to choose the best solution for the problem.

You need some experience with object-oriented software development in real world projects before they are of any use to you. Furthermore, they don’t tell you when you have found a good solution and when you went too far. Going too far means that you are outside the “scope” of a principle and the expected advantages don’t appear. Principles, Heuristics, ‘laws of engineering’ are like hint signs, they are helpful when you know where they are pointing to and you know when you have gone too far. Applying them requires experience, that is trying things out, failing, analyzing, talking to people, failing again, fixing, learning and failing some more. There is no short cut as far as I know.

Before implementing any pattern always analyze if benefit given by using it worth extra code complexity.

Effective design argues that we need to know the price of a pattern is worth paying - that's its own skill.

Don't blindly follow practices, patterns and architectures just because books and articles say so. Sometimes rewriting a software from scratch is the best solution, and all your efforts to fit in all the patterns and architectural styles you know into the project will be a waste of time. Try to evaluate the cost and benefit of every pattern you implement and avoid over-engineering. Remember that architectures, patterns and principles are your tools that may be useful in certain situations, not dogmas that you have to follow blindly.

However, remember:

It's easier to refactor over-design than it is to refactor no design.

Read more:

Behavioral Testing

Behavioral Testing (and also BDD) is a testing of the external behavior of the program, also known as black box testing.

Domain-Driven Design with its ubiquitous language plays nicely with Behavioral tests.

For BDD tests Cucumber with Gherkin syntax can give a structure and meaning to your tests. This way even people not involved in a development can define steps needed for testing. In node.js world jest-cucumber is a nice package to achieve that.

Example files:

Read more:

Folder and File Structure

So instead of using typical layered style when an entire application is divided into services, controllers etc, we divide everything by modules. Now, how to structure files inside those modules?

A lot of people tend to do the same thing as before: create one big service/controller for a module and keep all logic for the module's use cases there, making those controllers and services hundreds of lines long, which is hard to navigate and makes merge conflicts a nightmare to manage. Or they create a folder for each file type, like interfaces or services folder and store all unrelated to each other interfaces/services in there. This is the same approach that makes navigation harder. Every time you need to change something, instead of having all related files in the same place, you have to jump folders to find where the related files are.

It would be more logical to separate every module by components and have all related files close together. For example, check out create-user folder. It has most of the files that it needs inside the same folder: a controller, service, command etc. Now if a use-case changes, most of the changes are usually made in a single component (folder), not everywhere across the module.

And shared files, like domain objects (entities/aggregates), repositories, shared dtos and interfaces etc are stored apart since those are reused by multiple use-cases. Domain layer is isolated, and use-cases which are essentially wrappers around business logic are treated as components. This approach makes navigation and maintaining easier. Check user module for more examples.

This is called The Common Closure Principle (CCP). Folder/file structure in this project uses this principle. Related files that usually change together (and are not used by anything else outside of that component) are stored close together, in a single use-case folder.

The aim here should to be strategic and place classes that we, from experience, know often changes together into the same component.

Keep in mind that this project's folder/file structure is an example and might not work for everyone. The main recommendations here are:

  • Separate you application into modules;
  • Keep files that change together close to each other (Common Closure Principle);
  • Group files by their behavior that changes together, not by a type of functionality that file provides;
  • Keep files that are reused by multiple components apart;
  • Respect boundaries in your code, keeping files together doesn't mean inner layers can import outer layers;
  • Try to avoid a lot of nested folders;
  • Move files around until it feels right.

There are different approaches to file/folder structuring, like explicitly separating each layer into a corresponding folder. This defines boundaries more clearly but is harder to navigate. Choose what suits better for the project/personal preference.

Examples:

  • Commands folder contains all state changing use cases and each use case inside it contains most of the things that it needs: controller, service, dto, command etc.
  • Queries folder is structured in the same way as commands but contains data retrieval use cases.

Read more:

File names

Consider giving a descriptive type names to files after a dot ".", like *.service.ts or *.entity.ts. This makes it easier to differentiate what files does what and makes it easier to find those files using fuzzy search (CTRL+P for Windows/Linux and ⌘+P for MacOS in VSCode to try it out).

Read more:

Custom utility types

Consider creating a bunch of shared custom utility types for different situations.

Some examples can be found in types folder.

Prevent massive inheritance chains

This can be achieved by making class final.

Note: in TypeScript, unlike other languages, there is no default way to make class final. But there is a way around it using a custom decorator.

Example file: final.decorator.ts

Read more:


Additional resources

Articles

Websites

Blogs

Videos

Books

About

Guide on Domain-Driven Design, software architecture, design patterns, best practices etc. with code examples

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • TypeScript 97.1%
  • JavaScript 2.0%
  • Other 0.9%