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https://rylie.moe
https://twitter.com/_lumi9
https://misskey.io/@kotonya

about me

(mainly) hobbyist programmer on the internet, learning how to solve CTF challenges on the side. fighting game / rhythm game / shooters enthusiast, but i play just about everything when it comes to video games.

my usual projects are written in Rust, but i can work with various languages, including but not limited to TypeScript, Python, and C#.

i am always open for job offers - hit me up at my email on the side, or rylie at rylie dot moe.

want to know about my setup? read on here.

if you're reading this, i think you're cool.

projects

most of my projects are developed open-source here. i am cooking something in secret, so right now i don't have too much to showcase. but nonetheless, these are some of the projects i enjoy spending time working on.

an API to fetch currently running events for the mobile tower defense gacha game, Arknights. utilizes HTML scraping to parse data off of gamepress.gg, built using TypeScript and Fastify.

a small Discord bot meant for housekeeping - self-assignable roles, tracking manga updates, etc., built using Rust and the poise framework.

a pomodoro clock, built using raylib. its defaults adhere to the animedoro method - 45 minutes work cycles, 25 minutes break for an anime episode. it is written in pure C, with a Zig build script as its build system.

collaborative projects

a modular rhythm game score tracker, with support for various titles and networks. i implemented support for maimai DX, wrote the import script for official network players, on top of contributing database seeds for the game (along with beerpsi). i also worked on Arcaea support and contributed the initial database seeds for it, which now lives on beerpsi's fork.

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