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[pull] master from PaperMC:master #1103
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Long ago we discovered that the default thread pools would not increase the number of threads running the pool until queue addition failed. Bumping the core size mitigates an issue with spark-paper, and in general, keeping async threads around generally beats having to spin new ones everytime we want to execute a periodic async task.
The server validates incoming interaction packets by ensuring the player sending them is inside their interaction range. For this, the server adds a magic value, by default 1.0, to the original interaction range to account for latency issues. This value however may be too low in high latency environments. The patch exposes a new configuration option to configure said value.
Now the only tracker field is from the entity tracker optimisations.
Accidentally dropped this check last commit. It is possible that this is called while the entity is not tracked.
Allowing chunk loading to occur at any point via purgeUnload() introduces possible undesirable behavior to occur recursively inside the chunk system.
Mojang missed these in their mapping. Since the entity data is used when spawning the bucketed mob, we need to have these inside the id map to ensure that the entity data is converted correctly if the entity id is missing.
…11172) primarily, this allows us to ensure that appenders are flushed, console, log files before the JVM exits to avoid issues such as error messages disappearing
The common changes from Moonrise should be entirely in MCUtils
… API (#11184) * Preserve command node when re-registering modern commands through old API * make fix more targeted mainly because it didn't work for vanilla commands :)
This is to allow the call to work properly when on Folia, as Folia does not have a main thread.
The function assumed that the current resize chain pointed to the previous table, when in fact it pointed to the current table. The function is supposed to restore the resize chain to the previous table, previous increment, and previous index + new increment.
The issue the patch was initially added for has already been fixed and filling stacktraces can be expensive
* fix incorrect hash in PR builds * only apply ref on pull_request triggers
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 2ec53f49 PR-1050: Fix empty result check for Complex Recipes 10671012 PR-1044: Add CrafterCraftEvent 4d87ffe0 Use correct method in JavaDoc ae5e5817 SPIGOT-7850: Add API for Bogged shear state 46b6d445 SPIGOT-7837: Support data pack banner patterns d5d0cefc Fix JavaDoc error b3c2b83d PR-1036: Add API for InventoryView derivatives 1fe2c75a SPIGOT-7809: Add ShieldMeta CraftBukkit Changes: 8ee6fd1b8 SPIGOT-7857: Improve ItemMeta block data deserialization 8f26c30c6 SPIGOT-7857: Fix spurious internal NBT tag when deserializing BlockStateMeta 759061b93 SPIGOT-7855: Fire does not spread or burn blocks 00fc9fb64 SPIGOT-7853: AnvilInventory#getRepairCost() always returns 0 7501e2e04 PR-1450: Add CrafterCraftEvent 8c51673e7 SPIGOT-5731: PortalCreateEvent#getEntity returns null for nether portals ignited by flint and steel d53d0d0b1 PR-1456: Fix inverted logic in CraftCrafterView#setSlotDisabled 682a678c8 SPIGOT-7850: Add API for Bogged shear state fccf5243a SPIGOT-7837: Support data pack banner patterns 9c3bd4390 PR-1431: Add API for InventoryView derivatives 0cc6acbc4 SPIGOT-7849: Fix FoodComponent serialize with "using-converts-to" using null 2c5474952 Don't rely on tags for CraftItemMetas 20d107e46 SPIGOT-7846: Fix ItemMeta for hanging signs 76f59e315 Remove redundant clone in Dropper InventoryMoveItemEvent e61a53d25 SPIGOT-7817: Call InventoryMoveItemEvent for Crafters 894682e2d SPIGOT-7839: Remove redundant Java version checks 2c12b2187 SPIGOT-7809: Add ShieldMeta and fix setting shield base colours Spigot Changes: fb8fb722 Rebuild patches 34bd42b7 SPIGOT-7835: Fix issue with custom hopper settings
* Fix tag key generator output inconsistencies * use NonNull instead of NotNull for generated api --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
also add a check in CraftRegistryEntry constructor to make sure preload class isn't in net.minecraft package
The method's implementation uses Block#getDrops which re-computes the drops from the loot table each call leading to isValidTool returning different values with subsequent calls.
* Add enchantWithLevels with tag specification * Finalise --------- Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
* add startingBrewTime * casting * requests * comments and fix setBrewTime * a * b * move to own class * rename * missing Paper comment * missing experimentals * rebased --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
This intends to give plugin developers more control over explosions created using the World#createExplosion method, specifically by adding the option for explosions to damage the explosion cause (not the default behavior, and previously impossible to do, as far as I know). This is done by overloading existing methods with an extra `excludeSourceFromDamage` parameter. Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
* Begin switching to JSpecify annotations * more * fixes
* Add PlayerInsertLecternBookEvent * Rebase Additionally, moves the event call higher up and removes the lectern block state clone from the event. * jSpecify * Shrink correctly * style fixups * move methods * rename param to cancel * fix javadocs * more javadoc fixes * fix co-author on patch from yesterday * last fix --------- Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com> Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
Band-aid fix for the player profile api resolution for a profile with name but without uuid. The real solution is a proper refactoring of the completeFromCache and complete method internally, however this needs further consideration regarding existing faulty behaviour around name lookups from uuid-only profiles.
Blocking can cause performance problems
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