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Maps
jjppof edited this page Oct 16, 2022
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Database file for maps. See an example. This json file is an array of objects, each object corresponds to a map.
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key_name
[string]
: map unique key_name. Required property. -
name
[string]
: the map name. Required property. -
bgm
[object]
: an object to define the map background music. Optional property.-
key
[string]
: the bgm unique key name. Required property. -
path
[string]
: the relative path to bgm file. Required property.
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tileset_files
[object]
: an object to define the map tileset files. Required property.-
image
[string]
: the tileset image relative path. Required property. -
json
[string]
: the Tiled map json file v1.1 relative path. Required property.
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lazy_load
[boolean]
: if true, this map assets will be loaded on demand (when the hero reaches the map). Optional property. Default value istrue
. -
expected_party_level
[number]
: the expected average level of the party when this map is reached. Optional property. -
background_key
[string]
: the battle background key name for this map. Optional property. -
show_map_name
[boolean]
: if true, the engine will show this map name in a window when the hero gets into it. Optional property. Default value istrue
.
- Home
- Introduction for developers
- Tutorials
- Game initialization settings
- Map settings
-
Game Events
- Add item to party event
- Audio play event
- Battle event
- Branch event
- Camera fade event
- Camera follow event
- Camera move event
- Camera shake event
- Casting aura event
- Change collision layer event
- Char animation play event
- Char blend mode event
- Char exp event
- Char fall event
- Char hue event
- Char item manipulation event
- Char level change event
- Char rotation event
- Char shadow visibility event
- Char tween position event
- Chest event
- Colorize char event
- Colorize map event
- Control bgm event
- Create storage var event
- Custom collision body event
- Destroyer event
- Dialog event
- Djinn get event
- Djinn set status event
- Emoticon event
- Event activation event
- Event caller event
- Event holder event
- Event loop event
- Exit Sand mode event
- Face direction event
- Flame char event
- Generic sprite event
- Grant ability event
- IO anim play event
- IO tween position event
- Item checks event
- Jump event
- Layer tween event
- Layer visibility event
- Look event
- Main chars join split event
- Map blend mode event
- Map opacity event
- Move event
- Outline char event
- Particles event
- Party join event
- Permanent status event
- Psynergy stone event
- Set char activation event
- Set char collision event
- Set char visibility event
- Set IO activation event
- Set IO collision event
- Set IO visibility event
- Set NPC collision event
- Set party coins event
- Set value event
- Storage change event
- Summon event
- Teleport event
- Tile event manage event
- Timer event
- Tint char event
- Databases
- Code reference