-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
77 changed files
with
1,790 additions
and
1,298 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Submodule WurstCore
updated
5 files
+1 −1 | wurst/Debug/DebuggerDialog.wurst | |
+4 −1 | wurst/Gradient.wurst | |
+29 −0 | wurst/IntegerExtensions.wurst | |
+1 −1 | wurst/Jobs.wurst | |
+36 −10 | wurst/UnitAdmin.wurst |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,5 @@ | ||
next-version: 0.1.16 | ||
mode: ContinuousDelivery | ||
mode: ContinuousDeployment | ||
branches: {} | ||
ignore: | ||
sha: [] | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,38 @@ | ||
.\SetupBuildEnvironment.ps1 | ||
|
||
$env:SourceMapFileName = "TestMap.w3x" | ||
|
||
$ExeFilePath = [System.IO.Path]::Combine($env:ToolsRoot, "W3xPipeline\W3xPipeline.exe") | ||
$SourceMapDirPath = [System.IO.Path]::Combine($env:SourceMapsRoot, $env:SourceMapFileName) | ||
$OutputWurstSourceMapFilePath = [System.IO.Path]::Combine($env:TempRoot, $env:SourceMapFileName) | ||
$IntermediateDirPath = [System.IO.Path]::Combine($env:TempRoot, "maps") | ||
$OutputSpawnRegionScriptFile = [System.IO.Path]::Combine($env:WurstRoot, "Spawning\SpawnRegionInit.wurst") | ||
|
||
# This path points to a dump of the entire war3.mod file typically exported from an MPQ editor | ||
$War3ModDumpPath = "D:\Projects\WarcraftIII\MPQ\Dump\war3.w3mod" | ||
|
||
# When building locally (specifically on Jame's machine, for now) we can reference the | ||
# dumped casc data directly | ||
if (($env:IsLocalBuild -eq 1) -and (Test-Path $War3ModDumpPath)) | ||
{ | ||
$War3ArchiveDirPath = $War3ModDumpPath | ||
$OutputListFilePath = [System.IO.Path]::Combine($env:BuildRoot, "listfile") | ||
} | ||
# On the build machine we want to use only the slimmest data we can to improve build times | ||
# and save on space so we need to use our cached, checked-in version of the casc data | ||
# This data is cached via BuildSlimArchive.ps1 and should be updated with each War3 patch release | ||
else | ||
{ | ||
$War3ArchiveDirPath = [System.IO.Path]::Combine($env:BuildRoot, "war3.wmod") | ||
} | ||
|
||
& $ExeFilePath --sourceMapDir "$SourceMapDirPath" --outputMapFile "$OutputWurstSourceMapFilePath" --intermediateDir "$IntermediateDirPath" --outputSpawnRegionScriptFile "$OutputSpawnRegionScriptFile" --w3modBasePath "$War3ArchiveDirPath" --outputListFilePath "$OutputListFilePath" --writeRegionsToArchive #--mergeWar3MapSkinFiles | ||
|
||
if ($LASTEXITCODE -eq 0) | ||
{ | ||
Write-Host "Pipeline finished successfully" | ||
} | ||
else | ||
{ | ||
Write-Host "Pipeline failed with exit code $LASTEXITCODE" | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.