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0.5.0.alpha.41

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@jlfarris91 jlfarris91 released this 24 Mar 20:40
· 1286 commits to develop since this release

0.5.0 Changelog so far

  • I believe I fixed the out of memory crash at the ~1 hour mark
  • I added the "-bases" command to show new players where it is safe to build :)
  • I added a bunch of easy 1 entrance areas to defend
  • Aboms should throw zombies into your base again
  • Zombies no longer take damage over time during the day but they stop spawning 75% of the way through the night
  • I added a Specator player and removed the Raiders player (for now)
  • Fixed bad lag caused by not using a unit recycler
  • Fixed several memory leaks that also contributed to lag
  • Hero is now invulnerable for 10 seconds after respawning
  • Increased hero base damage at the cost of increased cooldown
  • Gate has the same stats as the equivalent tier Wall
  • Lamp Post can now be recycled
  • Potentially fixed an issue where looting progress bars disappeared or floated into the sky
  • Potentially fixed an issue where zombies and elites would not attack defenses
  • Reduced the volume of the Blood Red Cape sound effect
  • Blue buildings are lootable again
  • Lootable buildings are visible in the fog
  • XP gained from finishing a night scales better
  • Fire Pit tooltip is finally correct
  • Spikes have durability and are disabled when their health reaches 1hp. Each time the Spikes attack an enemy they lose 1hp. They can be repaired to become active again.
  • Upgrade Spikes durability in the Workshop