0.5.0.alpha.41
Pre-release
Pre-release
jlfarris91
released this
24 Mar 20:40
·
1286 commits
to develop
since this release
0.5.0 Changelog so far
- I believe I fixed the out of memory crash at the ~1 hour mark
- I added the "-bases" command to show new players where it is safe to build :)
- I added a bunch of easy 1 entrance areas to defend
- Aboms should throw zombies into your base again
- Zombies no longer take damage over time during the day but they stop spawning 75% of the way through the night
- I added a Specator player and removed the Raiders player (for now)
- Fixed bad lag caused by not using a unit recycler
- Fixed several memory leaks that also contributed to lag
- Hero is now invulnerable for 10 seconds after respawning
- Increased hero base damage at the cost of increased cooldown
- Gate has the same stats as the equivalent tier Wall
- Lamp Post can now be recycled
- Potentially fixed an issue where looting progress bars disappeared or floated into the sky
- Potentially fixed an issue where zombies and elites would not attack defenses
- Reduced the volume of the Blood Red Cape sound effect
- Blue buildings are lootable again
- Lootable buildings are visible in the fog
- XP gained from finishing a night scales better
- Fire Pit tooltip is finally correct
- Spikes have durability and are disabled when their health reaches 1hp. Each time the Spikes attack an enemy they lose 1hp. They can be repaired to become active again.
- Upgrade Spikes durability in the Workshop