0.9.0
Pre-releaseNew Heroes
· You can now choose between 3 heroes to play as, each having different strengths and abilities.
· [Ranger] Scout: Long attack range, excels at looting. Good at resource acquisition.
· [Q] Procurist [Passive] - Increases looting effectiveness (WIP)
· [W] Sprint [Toggle] - Increase movement speed while active
· [E] Smoke Grenade [Active] - AOE causes enemies to miss
· [R] Focused Shot [Active] - Single-target, high damage ability (WIP)
· [Soldier] Captain: Tanky, strong against hordes. Good synergy with soldier jobs.
· [Q] Cleave [Passive] - Deals damage to enemies nearby attack target
· [W] Taunt [Active] - Forces nearby enemies to target the hero
· [E] Blink [Active] - Single-target teleport, heals allies, damages enemies
· [R] Spear [Active] - Throws a spear to a target enemy.
· [Engineer] Tinkerer: Strong base defense. Improves effectiveness of workstations.
· [Q] Structure Armor Aura [Passive] - Increases the armor of nearby buildings.
· [W] Instant Repair [Active] - Instantly repairs a structure to full health, or completes a construction
· [E] Operator Boost [Active] - Increases the Operator level of a Workstation for a limited time
· [R] Rocket Barrage [Active] - Fires rockets dealing ranged AOE damage
Survivor Job Rework
· Survivors are no longer heroes with levels, no longer have names 😦
· Survivors can only be assigned 1 job at a time
· Each job has new abilities that are unlocked and upgraded through research
· All kills give your hero XP
Builder
· [R] Skilled Repair [Active] - Repairs structures faster than regular Survivors
· [W] Impact Bracing [Passive] - Repaired structures gain armor for a limited time after repair ends
· [E] Spiked Defenses Aura [Passive] - Nearby structures reflect melee damage back on attackers
· Replaced multiple Builder build menus with new Foundation buildings
· Doubled the distance that tunnels can be dug
Militia
· [Q] Defend [Toggle] - Blocks/deflects ranged piercing/magic attacks
· [W] Parry [Passive] - Reflect melee damage back to enemies
· [E] Cleave [Passive] - Deals damage to enemies nearby attack target
Spearman
· [Q] Ensnare [Active] - Force air units to the ground, roots ground enemies
· [W] Envenomed Spears [Passive] - Attacks apply a DOT
· [E] Hawkeye [Active] - Reduce a target enemy's armor and gives vision
Priest
· [Q] Heal [Active] - Heals a friendly unit
· [W] Slow [Active] - Slows a target enemy unit
· [E] Inner Fire [Active] - Increase ally damage and armor
Marksman
· [Q] Critical Strike [Passive] - Chance to deal bonus damage
· [W] Cripple [Active] - Reduces move speed, attack rate and damage of an enemy
· [E] Stimshot [Active] - Increase ally attack rate and movement speed
Camp Fire
· Camp Fire no longer requires wood and does not extinguish
· Camp Fire only restores mana, must cook food to gain healing aura
· Cooking no longer creates an item
· Frogs and chickens spawn around the map for more food options
· Camp fire unit is easier to select
· Added Bleu Cheese Steak recipe that adds hp regen and attack boost aura to camp fire
Lootables
· Lootables can have 1/2/3 loots inside, generates 1 per day
· Loot operation rewards loot over time instead of all at the end
· Adjusted loot chances and amounts across the board, needs balancing
· Looting grants 5xp per loot operation
· Show an 'X" under lootables that have no loot
· Lootable buildings have mana equal to the number of loot rewards within
· Tweaked loot reward chances:
· Lumber chance: 28.5% -> 30%
· Item chance: 28.5% -> 30%
· Gold chance: 14.2% -> 15.2%
· Survivor chance: 14.2% -> 15.2%
· Undead chance: 14.2% -> 9.1%
Gameplay
· Implemented Call to Arms in Headquarters that toggles combat Survivor jobs and fills towers with jobless Survivors
· Removed acolyte and altar, revive heroes from the Headquarters instead
· Operations manual is now a tower item
· Can now combine Operation Manual items in the Forge
· New deck-based system for spawning undead and for choosing loot, needs balancing
· Undead targetting adjusted: defenses > non-defenses
· Heroes share XP with allied heroes
· Reduced cost of Forge from 600L -> 300L
· Buildings are stunned for 3s when broken
· Removed Charm ability from Forgotten one
· Scroll of Town portal initial charges reduced from 3 -> 1
· Players start with 4 survivors instead of 3
· Survivors only spawn during the day
· Cutting down trees awards more lumber
· Decreased the cost of workshop and blacksmith
· Increased zombie xp award from 2xp to 4xp
· Renamed Captain survivor to Knight
· Cooking time reduced from 180s to 60s
· Nerfd undead damage -25%
· Ranged elites no longer focus organic units over buildings
· Increased zombie gold drop rate 20 -> 25
· Dawn gold reward: 1g in casual/easy, 0g hard+
· Days before a boss night are 60% longer
· Increased the crypt fiend burrow cooldown time from 10/10/10s -> 15/12.5/10s
· TP scrolls start with 1 charge instead of 3
· Removed Builders Tools from the Trader
· Renamed Normal to Easy
· Further Study researches cost 2G and 1200L regardless of research level
· Walls, gates and barricades enter a "broken" state when their hp reaches zero, similar to spikes
· Restored building day/night sight (no longer requires lamp post to see base)
· Adjusted undead target priorities: walls/barricades/gates > organic units > everything else
· Undead will target organic units that are outside of your camp
· Crypt Fiend now casts Fear when unburrowing
· Lumber Mill is a Workstation that generates lumber more efficiently than harvesting
· Survivors and builders have 0 collision
· Made build/repair times consistent across structures based on size (S/M/L)
· Grant bonus hero xp and loot quality scaling based on difficulty selection
· Priest gets armor upgrade from tannery, base armor increased from 0 -> 10
· Marksman range increased from 600 -> 1000
· Added tier 4 armor and attack speed items
UI
· Custom UI to show which enemies have spawned
Bug Fixes
· Fixed bad percentage strings in tooltips (e.g. "30.0%" -> "30%")
· Fixed a bug where summoned units were not getting stat modifiers
· Fixed the pathing map of forge and chapel
· Fixed a bug that caused hero xp sharing to not work
· Fixed a bug where lumber harvest research did not apply to Survivors
· Way gate minimap icons are back
· Zombies spawned from looting should no longer have the gold carry fx
· Lootables that have no loot at the start of the game should reflect so visually (transparent) and not be interactable
· Fixed bugs with Spearman Hawkeye and Marksman Stimshot
· Marksmen have armor and benefit from leather research
· Looting zombies shows notification again
· "No item could be found in loot item library" bug finally fixed
· Fixed "Found 0 gold" bug when looting
· Fixed a bug where nether drakes could attack broken buildings
· Fixed the length of the first 2 days being too short
· Fixed a bug where 2 bosses could spawn in a single night in normal
· Fixed a bug where the trader wouldn't spawn in the correct spot
· Fixed a bug where undead would try to target dead heroes
· Fixed a bug where summoned units were weak
· Cannon towers no longer deal splash damage to allies
· Fixed a bug where attack bonuses were lost when switching jobs