v0.9.2
Pre-releaseGameplay
· Increased Wisp movement speed to max
· Barricade item removed from the game
· Day 15 tod speed decreased from 125% to 75% (longer last day before Archimonde)
· Reduced crypt fiend armor and health by 50%
· Reduced meat wagon stats by 50%
· Tombstones only spawn skellies during the night
· Increased all hero attack bonus from primary att point from 2 -> 5 (hero attack scales better with level)
· Reduced the number of zombies looted from buildings and now spawns more/less based on player difficulty
· Reduced orc skeleton health by 50%
· Reduced tombstone health by 25%
· Increased Scout's sight range 900 -> 1200 during the day, 500 -> 800 during the night
· Increased Scout's attack range from 800 -> 1600 (same with Focused Shot)
· Decreased Focused Shot duration from 3/2.25/1.5 -> 3/2/1
· Removing gold cost for shelter 3
· Reduced gold cost of spike stun research from 4/8/12 -> 2/3/4
· Camp defense upgrade no longer costs gold
· Reduced gargoyle stats by 25%
Bug Fixes
· Heroes can be revived in HQ 4 and HQ 5
· Undead should no longer occasionally get stuck standing around
· Undead should spawn at night even after looting zombies
· Lumber harvest research applies to survivors again
· The "remaining enemies" UI should no longer disappear 🤞
· Call to Arms works again
· Marksman Stimshot ability no longer requires mana
· Fixed soldier ability cooldowns to match tooltips
· Doom guards attack again
· Doomguards can be killed by wisdom knuckle
· Fixed a bug where sometimes a wall/gate would become invincible when broken by enemies
· Fixing loading screen
Archimonde:
· Reduced health by 25%
· Reduced mana regen from 10/s -> 2/s
· Reduced max mana from 100 -> 60 (2 ability per minute in normal)
· Rain Of Chaos, Inferno and Dark Portal all cost 60 · tier * 15 mana to cast
· Reduced potency of all his abilities
· Each ability tweaked to be stronger based on tier