This repository contains the Pixel Framework and associated modules/dependencies.
The Pixel Framework aims to provide a high performance and lightweight OpenGL 2D game development workflow. It is influenced by the popular XNA framework and is built on top of the LWJGL (Desktop) and OpenGL ES (Android).
π For practical details on how to use this framework, please check the wiki page.
Pixel is designed to be modular and easy to extend. Check here for more details on how to use the available extensions (or how to create your own).
Check the π demos folder for examples.
public class SingleSpriteDemo extends GameWindow {
private Camera2D gameCamera;
private ContentManager content;
private SpriteBatch spriteBatch;
private Texture spriteTex;
public SingleSpriteDemo(GameWindowSettings settings) {
super(settings);
}
@Override
public void load() {
// load up of resources and game utilities:
content = ServiceProvider.create(ContentManager.class);
spriteBatch = ServiceProvider.create(SpriteBatch.class);
gameCamera = new Camera2D(this);
// example of loading a texture into memory:
spriteTex = content.load("<texture_path>", Texture.class);
// ... or with the built-in 'texture' method: content.loadTexture(...)
}
@Override
public void update(DeltaTime delta) {
// game update logic goes here
}
@Override
public void draw(DeltaTime delta) {
// begin the spritebatch phase:
spriteBatch.begin(gameCamera.getViewMatrix(), BlendMode.NORMAL_BLEND);
// sprite draw/put for this drawing phase:
spriteBatch.draw(spriteTex, Vector2.ZERO, Color.WHITE);
// end and draw all sprites stored:
spriteBatch.end();
}
@Override
public void dispose() {
content.dispose();
spriteBatch.dispose();
super.dispose();
}
}
Looking for ECS support? Check this built-in extension!
The framework functionality is divided into multiple modules which can be imported individually as required.
.build/ # Bundle .jar files (run 'bundle' gradle task)
.demos/ # Feature showroom and learning examples
.extensions/ # Extensions for the framework (optional)
βββ ext-ecs # Entity component system extension
βββ ext-ecs-extra # ECS utility components
βββ ext-log4j2 # Log4j2 extension
βββ ext-tween # Tween extension
.modules/ # The principal modules of the framework
βββ commons # Common utility classes
βββ content # Common Content classes (Texture, Font, Audio, ...)
βββ core # Core module (GameContainer, GameSettings, Camera2D, ...)
βββ graphics # Graphics API module
βββ math # Math module (Vector, Matrix, ...)
βββ pipeline # Generic Pipeline processing module
.platform/
βββ android # Android platform implementation (OpenGL ES)
βββ desktop # Desktop platform implementation (LWJGL3)
.resources/
βββ images # Project resource images
.build.gradle # Gradle build file
.settings.gradle # Gradle settings file
.modules/
βββ *module* # Presented file structure similar in all modules
βββ build # Module build directory
β βββ docs # Generated documentation files (run 'javadoc' gradle task)
β βββ libs # Generated .jar files (run 'jar' gradle task)
βββ src # Module Source folder
β βββ main # Module Main Source classes
β βββ test # Module Test Source classes
βββ build.gradle # Module Gradle build file (contains inner dependency definitions)
- Java/JDK 17.x+
- (All Runtime requirements)
- Gradle 8.x+ (gradle wrapper available)
For desktop, the same support as the LWJGL dependency, which includes:
- Windows (x86, x64, arm64)
- MacOS (x64, arm64)
- Linux (x86, x64, arm64, arm32)
Requires OpenGL 3.3+ support.
There is also an Android platform implementation available (OpenGL ES) - Experimental.
- I'm unable to run Pixel on MacOS due to system error.
- Add
-XstartOnFirstThread
as a java VM Option before running your project.
- Add
- Is Pixel compatible with Kotlin?
- Yes, Pixel is fully compatible with Kotlin. Check this demo for an example.
- Is Pixel available as a Maven dependency?
- Yes, Pixel is available as a public Maven dependency. Click here for more details on how to import using Maven or Gradle.
- Is Pixel free?
- Yes, Pixel is completely free to use and distribute as an application dependency.
- It's a bug or a feature request? Please open an issue.
- Repo owner or moderator.