Skip to content

john32b/djFlixel

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

44 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

NEW UPDATE (2024-01) V0.5.9 | Announcements Page

🔦 What is it

djFlixel is a small library with some helpful tools for HaxeFlixel. It started as a helper for my personal projects. One of the first things that I implemented was a menu system and a text autoscroller. Then I kept adding things, like a tool to fade the screen to black, or a unified keyboard/gamepad checker. Later on I decided to open source and distribute it, why not.

The codebase is commented, and I hope that you may find it easy to use. Plus I made a demo showcase app that utilizes most of the parts of djFlixel; you can find the demo source files in the /demo folder.

Checkout the HTML5 version of the DEMO here: https://john0032.itch.io/djflixel 👈 👈

Install

haxelib git djFlixel https://github.com/john32b/djFlixel

🧰 Main Features

FlxMenu

flxmenu_demo

A multi-page menu system. Best used for creating short game menus. It is simple to setup and use. Supports links, checkboxes, list selection, number selection. It offers a simple callback system to get events (like when an item was changed or focused). Also the visual style is customizable from the colors, fonts, animation times, tween offsets to custom cursors, etc. (Examples in the Demo project source code)

FlxAutotext

flxautotext_demo

An autotype text object that supports a simple inline tagging system. Meaning that you can insert special tags in the source string that change the behavior on the fly, like adding pauses, triggering user callbacks or changing the character speed.

FX Package

In the folder/package djflixel/gfx you can find some tools for creating various effects like static, rainbow loader, starfield, text sine scroller, text bouncer etc. All of the effects offer many customization options. Checkout the DEMO, it provides examples on how to use most of these.

fx_stripes fx_textScroller fx_stars
fx_demo fx_rainbow fx_scroller
fx_noise fx_filterFade fx_bounceLetters

Some of the effects

Global djFlixel Helper Object D

djFlixel offers the public static class D.hx for accessing some minor objects and helpers. It is available in the package djFlixel.D

What is included in D :

  • D.ctrl : Streamlined control polling. Check once and get gamepad/keyboard presses. Also able to change to change keyboard keymap on the fly
  • D.snd : Offers some sound functions, like playing assets with only the short filename or setting predefined volumes for sounds
  • D.bmu : General purpose openFL BitmapData Manipulation tools.
  • D.gfx: flixel/djFlixel specific Bitmap Manipulation tools.
  • D.text : Offers quick generation of FlxText objects with custom styles. Provides its own text styling struct. The entirety of djFlixel relies on this object to get and style text objects.
  • D.align : Tools to align FlxSprites. Align in relation to the screen or to each other or in columns, etc
  • D.ui : UI related helpers. Like an icon generator (built-in djFlixel icons)
  • D.save : Save functions helper.
  • D.dest : Helper object offering extra destroying functions, like tweens, or timers (Use it like FlxDestroyUtil)

⛓️ Other

There are other small tools in this libary. Like in the djflixel/gfx/pal package you will find some Color Palettes, like DB32. Or a class DelayCall which makes it easy to delay a function call. Feel free to explore the codebase and as always read the demo/ source, which utilizes most of these.

Icons

djFlixel has some built-in general use icons. Icons come in sized of 8,12,16,24 pixels wide and tall. Icons are accessible from the D.ui object. Also, as with any other white bitmap, you can use the bitmap tools in D.bmu to colorize these or apply shadows.

icons_demo

Slice9 Tile mode Scaling

In the tool D.bmu you can find a useful slice9 scaler, that works by tile-repeating the inner parts, It generates bitmapdata objects so you can use it however you want.

slice9

📄 Notes

Games with Source Code

🌻 NEW, Checkout the Source Code of FUTURE KNIGHT DX, a game that uses djFlixel for the Menu System among other things
https://github.com/john32b/futureknightdx

Project status and future

Please note that this is just a side project of mine, I cannot guarantee any support or bugfixes. This library is provided "as-is"

Is there any documentation?

Yes, but only inside the the source code. 🙈 . For practical examples checkout the demo/ directory, it is an application that puts many of the components in use; it is heavily commented and I hope it explains things well. Also the library files themselves are commented. So feel free to dive into the codebase. 🦡

I have no plans to make a wiki or any other form documentation for this library.

🧬 Changelog

  • All updates and changelogs are in the Announcements page here on github.
  • Old changelogs deleted, starting fresh. 🙊

📮 Closing

Notes on some library source files

  • In the source files you will find two extra folders/namespaces djA (Target agnostic library) and djfl (Openfl library). Don't worry about those, they are partial personal libraries that are not published but djFlixel uses. So I am bundling the files needed to compile.

Issues?

  • It seems to be that some fonts don't work well in HTML5, they appear to produce taller text objects than the other targets, and this throws off all the automatic positioning a bit. FlxMenu and FlxAutotext are affected. However I tried to implement a hack/fix for such cases. Readup on MPageStyle and DTextStyle, plus check the demo/ sources for an application example.

About

I started creating this library in 2015-2016, recently I reseted the commit history to a fresh start. The older versions prior to 0.4 are available in the TAG releases here on GitHub.

Thanks for checking this out 😸,
John.


djFlixel | Author : john32b | License : MIT