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Version 0.6.3

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@jp7677 jp7677 released this 02 May 13:29
· 250 commits to master since this release
  • Update NVAPI headers to R530.
  • Update NVML headers to R530.
  • Implement a few OpacityMicromap-related methods with declaring minimum RTX capabilities. This prevents Cyberpunk 1.62. from crashing or hanging when ray tracing is enabled.
  • Add work around for The Last of Us Part 1 by letting several GPU queries return success, even when no real data is available. This allows this title to start when NVAPI is available.
  • Add another entry point for querying SLI capabilities, this allows Hellblade: Senua's Sacrifice VR Edition to start when NVAPI is available.
  • Skip an NVIDIA adapter when DXVK reports a different vendor. In other words, NVAPI initialization will fail when the DXVK NVAPI hack is still enabled. This is only relevant for manual Wine setups where DXVK-NVAPI is available in the Wine prefix, but DXVK is still configured to spoof an AMD GPU.