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Implement a few OpacityMicromap-related methods with declaring minimum RTX capabilities. This prevents Cyberpunk 1.62. from crashing or hanging when ray tracing is enabled.
Add work around for The Last of Us Part 1 by letting several GPU queries return success, even when no real data is available. This allows this title to start when NVAPI is available.
Add another entry point for querying SLI capabilities, this allows Hellblade: Senua's Sacrifice VR Edition to start when NVAPI is available.
Skip an NVIDIA adapter when DXVK reports a different vendor. In other words, NVAPI initialization will fail when the DXVK NVAPI hack is still enabled. This is only relevant for manual Wine setups where DXVK-NVAPI is available in the Wine prefix, but DXVK is still configured to spoof an AMD GPU.