Westy is a Vulkan-based rendering engine written in C. I hope you enjoy my work. :)
- Dynamic state viewport for faster swap chain recreation.
- Rasterization-based pipeline, raytraced pipeline in-progress.
- Sample rate shading support to mitigate any aliasing caused by fragment shader artifacting.
- MSAA support for up to 64 samples.
- High-speed uniform push constants for shaders.
- Embedded .gltf/.glb mesh loading.
- Mipmapping & dynamic mip LOD control.
- .png, .jpg, .bmp, .tga, & .hdr image format support.
- Linkedin: @kadesamson
- Github: @kadealicious
- Instagram: @kadesamson
- Portfolio: kadesamson.com
- Everything else: linktr.ee/kadealicious
- i9-13900H, RTX 4070 8gb Laptop, 48gb RAM
- i5-7500, RTX 3070 8gb, 16gb RAM
- i5-7500, RX 470 4gb, 16gb RAM
- i5-1035G1, Intel UHD Graphics 128mb, 8gb RAM