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Updated README
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keijiro committed Aug 15, 2017
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Expand Up @@ -5,10 +5,9 @@ Skinner
![gif](http://i.imgur.com/Elfd8QE.gif)

*Skinner* is a collection of special effects that use vertices of an animating
skinned mesh as emitting points. It uses a special [replacement shader]
[ShaderRep] to convert vertex positions into GPU-friendly data, and thus it
avoids spending extra memory and CPU time for handling them (uses GPU
resources instead).
skinned mesh as emitting points. It uses a special [replacement shader] to
convert vertex positions into GPU-friendly data, and thus it avoids spending
extra memory and CPU time for handling them (uses GPU resources instead).

Skinner Asset Types
-------------------
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[MIT](LICENSE.md)

[ShaderRep]: https://docs.unity3d.com/Manual/SL-ShaderReplacement.html
[replacement shader]: https://docs.unity3d.com/Manual/SL-ShaderReplacement.html
[Releases]: https://github.com/keijiro/Skinner/releases

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