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Update README.md
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kennyalive authored May 29, 2017
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Expand Up @@ -6,7 +6,7 @@ The general direction is to simplify the things. The codebase should be easy to

## Vulkan support
The codebase supports Vulkan API. There are no difference in graphics between OpenGL and Vulkan modes.
In addition to base rendering functionality and graphics customization options Vulkan backend also supports Q3 debug visualization features.
In addition to base rendering functionality and graphics customization options Vulkan backend also supports Q3 debug visualization features. The following mods were tested: baseq3, missionpack, cpma 1.48, spiterbot.

Make sure that the latest AMD/NVIDIA drivers are installed. Vulkan backend was tested on AMD and NVIDIA hardware. Unfortunately no guarantees for Intel GPUs - there is no vulkan support for my 4790K Haswell processor.

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## Visual Studio
The project files are provides for Visual Studio 2017. Free community version is available online.

visual-studio/quake3.vcxproj.user.example file is provided with example configuration options to start game from visual studio and to enable vulkan validation layers.

![Screenshot](https://github.com/artemalive/Quake-III-Arena/raw/master/Screenshot.jpg)

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