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--- | ||
name: Problem report | ||
about: Create an extensive report to help us document a problem | ||
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--- | ||
<!--- Please fill out this template to the best of your ability. You can always edit this issue once you have created it. --> | ||
<!--- Read the following link before you create a new problem report: https://kodi.wiki/view/HOW-TO:Submit_a_bug_report --> | ||
## Bug report | ||
### Describe the bug | ||
Here is a clear and concise description of what the problem is: | ||
<!--- Provide a more detailed introduction to the issue itself, and why you consider it to be a bug --> | ||
<!--- A bug report that is not clear will be closed --> | ||
<!--- Put your text below this line --> | ||
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## RetroArch Behavior | ||
Here is a clear and concise description of what happens in RetroArch with the same core/game: | ||
<!--- Please test the core and game in RetroArch and tell us if the same bug happens --> | ||
<!--- Put your text below this line --> | ||
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### To Reproduce | ||
Steps to reproduce the behavior: | ||
<!--- Provide a link to a live example, or an unambiguous set of steps to --> | ||
<!--- reproduce this bug. Include code to reproduce, if relevant --> | ||
<!--- Put your text below this line --> | ||
1. | ||
2. | ||
3. | ||
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### Debuglog | ||
<!--- Put your text below this line --> | ||
<!--- A debuglog is always mandatory when creating an issue. Provide one! --> | ||
The debuglog can be found here: | ||
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### Screenshots | ||
Here are some links or screenshots to help explain the problem: | ||
<!--- Put your text below this line --> | ||
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### Your Environment | ||
Used Operating system: | ||
<!--- Include as many relevant details about the environment you experienced the bug in --> | ||
<!--- Put your text below this line. Checkboxes can easily be ticked once issue is created --> | ||
- [ ] Android | ||
- [ ] iOS | ||
- [ ] Linux | ||
- [ ] OSX | ||
- [ ] Raspberri-Pi | ||
- [ ] Windows | ||
- [ ] Windows UWP | ||
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Operating system version/name: | ||
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Kodi version: | ||
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<!--- End of this issue --> | ||
*note: Once the issue is made we require you to update it with new information or Kodi versions should that be required. | ||
Team Kodi will consider your problem report however, we will not make any promises the problem will be solved.* |
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--- | ||
name: Problem report | ||
about: Create an extensive report to help us document a problem | ||
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||
--- | ||
<!--- Please fill out this template to the best of your ability. You can always edit this issue once you have created it. --> | ||
<!--- Read the following link before you create a new problem report: https://kodi.wiki/view/HOW-TO:Submit_a_bug_report --> | ||
## Bug report | ||
### Describe the bug | ||
Here is a clear and concise description of what the problem is: | ||
<!--- Provide a more detailed introduction to the issue itself, and why you consider it to be a bug --> | ||
<!--- A bug report that is not clear will be closed --> | ||
<!--- Put your text below this line --> | ||
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## RetroArch Behavior | ||
Here is a clear and concise description of what happens in RetroArch with the same core/game: | ||
<!--- Please test the core and game in RetroArch and tell us if the same bug happens --> | ||
<!--- Put your text below this line --> | ||
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### To Reproduce | ||
Steps to reproduce the behavior: | ||
<!--- Provide a link to a live example, or an unambiguous set of steps to --> | ||
<!--- reproduce this bug. Include code to reproduce, if relevant --> | ||
<!--- Put your text below this line --> | ||
1. | ||
2. | ||
3. | ||
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### Debuglog | ||
<!--- Put your text below this line --> | ||
<!--- A debuglog is always mandatory when creating an issue. Provide one! --> | ||
The debuglog can be found here: | ||
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### Screenshots | ||
Here are some links or screenshots to help explain the problem: | ||
<!--- Put your text below this line --> | ||
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### Your Environment | ||
Used Operating system: | ||
<!--- Include as many relevant details about the environment you experienced the bug in --> | ||
<!--- Put your text below this line. Checkboxes can easily be ticked once issue is created --> | ||
- [ ] Android | ||
- [ ] iOS | ||
- [ ] Linux | ||
- [ ] OSX | ||
- [ ] Raspberri-Pi | ||
- [ ] Windows | ||
- [ ] Windows UWP | ||
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Operating system version/name: | ||
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Kodi version: | ||
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<!--- End of this issue --> | ||
*note: Once the issue is made we require you to update it with new information or Kodi versions should that be required. | ||
Team Kodi will consider your problem report however, we will not make any promises the problem will be solved.* |
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name: Sync addon metadata translations | ||
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on: | ||
push: | ||
branches: [ master, Matrix, Nexus ] | ||
paths: | ||
- '**addon.xml.in' | ||
- '**resource.language.**strings.po' | ||
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jobs: | ||
default: | ||
if: github.repository == 'kodi-game/game.libretro.gme' | ||
runs-on: ubuntu-latest | ||
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steps: | ||
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- name: Checkout repository | ||
uses: actions/checkout@v2 | ||
with: | ||
path: project | ||
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- name: Set up Python | ||
uses: actions/setup-python@v2 | ||
with: | ||
python-version: '3.9' | ||
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- name: Install dependencies | ||
run: | | ||
python -m pip install --upgrade pip | ||
python -m pip install git+https://github.com/xbmc/sync_addon_metadata_translations.git | ||
- name: Run sync-addon-metadata-translations | ||
run: | | ||
sync-addon-metadata-translations | ||
working-directory: ./project | ||
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- name: Commit files | ||
run: | | ||
git config --local user.email "41898282+github-actions[bot]@users.noreply.github.com" | ||
git config --local user.name "github-actions[bot]" | ||
git commit -m "Sync of addon metadata translations" -a | ||
working-directory: ./project | ||
continue-on-error: true | ||
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- name: Push changes | ||
uses: ad-m/github-push-action@master | ||
with: | ||
branch: ${{ github.ref }} | ||
directory: ./project |
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# build artifacts | ||
build/ | ||
obj-x86_64-linux-gnu/ | ||
game.*/addon.xml | ||
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# commonly used editors | ||
# vim | ||
*.swp | ||
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# Eclipse | ||
*.project | ||
*.cproject | ||
.classpath | ||
.settings/ | ||
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# Sublime | ||
*.sublime-* | ||
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# KDevelop 4 | ||
*.kdev4 | ||
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# gedit | ||
*~ | ||
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# CLion | ||
.idea | ||
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# OSX ignorables | ||
.DS_Store | ||
._* |
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cmake_minimum_required(VERSION 3.5) | ||
project(game.libretro.gme) | ||
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list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}) | ||
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find_package(Kodi REQUIRED) | ||
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# CMake on windows only searches for .lib libraries (static library or import library). | ||
# The libretro game library is dynamically loaded so even if an import library would exists it's of no use. | ||
if(CMAKE_SYSTEM_NAME STREQUAL Windows) | ||
set(_CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES}) | ||
set(CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_SHARED_LIBRARY_SUFFIX}) | ||
endif() | ||
find_library(GME_LIB NAMES gme_libretro${CMAKE_SHARED_LIBRARY_SUFFIX} PATH_SUFFIXES libretro) | ||
if(CMAKE_SYSTEM_NAME STREQUAL Windows) | ||
set(CMAKE_FIND_LIBRARY_SUFFIXES ${_CMAKE_FIND_LIBRARY_SUFFIXES}) | ||
endif() | ||
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set(GME_CUSTOM_BINARY ${GME_LIB} | ||
${PROJECT_NAME}${CMAKE_SHARED_LIBRARY_SUFFIX}) | ||
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build_addon(${PROJECT_NAME} GME "") | ||
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include(CPack) |
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buildPlugin(version: "Nexus", platforms: ["android-aarch64", "android-armv7", "osx-x86_64", "osx-arm64", "windows-i686", "windows-x86_64"]) |
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# Game Music Emu | ||
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### Description | ||
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Port of blargg's Game Music Emu library. | ||
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### License | ||
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GPLv3 | ||
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### Icon | ||
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Help make me an icon! | ||
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### Fanart | ||
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Help make me fanart! | ||
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### Screenshots | ||
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Help make me screenshots! |
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kodi-game-libretro-gme (#PACKAGEVERSION#-#TAGREV#~#DIST#) #DIST#; urgency=low | ||
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[ kodi ] | ||
* autogenerated dummy changelog | ||
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-- Team Kodi <dummy@kodi.tv> Sat, 01 Jun 2013 00:59:22 +0200 |
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9 |
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Source: kodi-game-libretro-gme | ||
Priority: extra | ||
Maintainer: wsnipex <wsnipex@a1.net> | ||
Build-Depends: debhelper (>= 9.0.0), | ||
cmake, | ||
kodi-addon-dev, | ||
libretro-gme (>= 0.6.1) | gme (>= 0.6.1) | ||
Standards-Version: 3.9.8 | ||
Section: libs | ||
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Package: kodi-game-libretro-gme | ||
Section: libs | ||
Architecture: any | ||
Depends: ${shlibs:Depends}, ${misc:Depends}, kodi, kodi-game-libretro | ||
Enhances: kodi | ||
Description: Game Music Emu core for kodi's retroplayer | ||
Game Music Emu core for kodi's retroplayer |
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Format: http://dep.debian.net/deps/dep5 | ||
Upstream-Name: game.libretro.gme | ||
Source: https://github.com/kodi-game/game.libretro.gme | ||
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Files: * | ||
Copyright: 2005-2019 Team Kodi | ||
License: GPL-2+ | ||
This package is free software; you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation; either version 2 of the License, or | ||
(at your option) any later version. | ||
. | ||
This package is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
. | ||
You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <http://www.gnu.org/licenses/> | ||
. | ||
On Debian systems, the complete text of the GNU General | ||
Public License version 2 can be found in "/usr/share/common-licenses/GPL-2". |
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#!/usr/bin/make -f | ||
# -*- makefile -*- | ||
# Sample debian/rules that uses debhelper. | ||
# This file was originally written by Joey Hess and Craig Small. | ||
# As a special exception, when this file is copied by dh-make into a | ||
# dh-make output file, you may use that output file without restriction. | ||
# This special exception was added by Craig Small in version 0.37 of dh-make. | ||
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# Uncomment this to turn on verbose mode. | ||
#export DH_VERBOSE=1 | ||
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%: | ||
dh $@ --parallel | ||
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override_dh_auto_configure: | ||
dh_auto_configure -- -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=1 |
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3.0 (native) |
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