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Merge branch 'dev' of github.com:syoyo/tinyusdz into dev
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syoyo committed May 12, 2024
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## High priority

* [x] Support multiple values in Attribute https://github.com/syoyo/tinyusdz/issues/154
* Prepare Release v0.8
* [x] Core part should be ready for the release.
* [ ] Write a demo and example viewer(work in progress)
* [examples/openglviewer](examples/openglviewer) OpenGL viewer
* [examples/sdlviewer](examples/sdlviewer) Software raytracing viewer
* For Vulkan and Android Vulkan example, we can use https://github.com/syoyo/Vulkan-glTF-USDZ-PBR for a while though

## Mid-term todo

* Enhancement for wasm(e.g. write USDZ loader for three.js), webgpu https://github.com/syoyo/tinyusdz/issues/118
* better colorspace + wide-gamut support https://github.com/syoyo/tinyusdz/issues/142
* Better skinning + blendshapes support
* Write example using mediapipe for motion tracking and face tracking with rigged USDZ model.
* MaterialX https://github.com/syoyo/tinyusdz/issues/86
* USD + MateriralX + PBR rendering example using https://github.com/lighttransport/pbrlab
* Improve interoperability with Blender USD export/import https://github.com/syoyo/tinyusdz/issues/98
* Tydra: Handy data structure converter for rendering https://github.com/syoyo/tinyusdz/issues/31
* Working on the branch: https://github.com/syoyo/tinyusdz/tree/rendermesh-refactor https://github.com/syoyo/tinyusdz/issues/148
* [x] USD to RenderScene(OpenGL/Vulkan-like API friendly data structure) conversion https://github.com/syoyo/tinyusdz/issues/109
* [x] GeomSubset/Material Binding API support for shading/texturing https://github.com/syoyo/tinyusdz/issues/103
* [x] UTF8 Identifier support https://github.com/syoyo/tinyusdz/issues/47

## Mid-term todo

* Collection API
* [ ] https://github.com/syoyo/tinyusdz/issues/108
* Experimental composition support https://github.com/syoyo/tinyusdz/issues/25
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* Support reading & compose some production USD scenes
* [ ] Moana island v2.1 https://github.com/syoyo/tinyusdz/issues/90
* [ ] ALAB USD production scene https://github.com/syoyo/tinyusdz/issues/91

* MaterialX https://github.com/syoyo/tinyusdz/issues/86
* USD + MateriralX + PBR rendering example using https://github.com/lighttransport/pbrlab
* Improve interoperability with Blender USD export/import https://github.com/syoyo/tinyusdz/issues/98
* Example viewer(work in progress)
* [examples/openglviewer](examples/openglviewer) OpenGL viewer
* [examples/sdlviewer](examples/sdlviewer) Software raytracing viewer


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