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Update README.md
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syoyo authored May 15, 2024
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20 changes: 11 additions & 9 deletions src/tydra/README.md
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Expand Up @@ -10,8 +10,9 @@ Instead, we'd like to propose Tydra(Tiny Hydra), something like a three-headed m
Currently Tydra is considering following three usecases in mind:

- Runtime publishment(e.g. to glTF), DCC conversion and exchange for realtime graphics(AR, VR, MR, games, etc).
- Scene conversion to GL/Vulkan renderer(e.g. WebGL rendering)
- Scene conversion to Ray tracing renderer(e.g. Vulkan/OptiX ray tracing)
- [x] Scene conversion to GL/Vulkan renderer(e.g. WebGL rendering)
See `../../examples/tydra_to_renderscene`
- [ ] Scene conversion to Ray tracing renderer(e.g. Vulkan/OptiX ray tracing)
See `../../examples/sdlviewer/` for SW raytracing example.

## Status
Expand All @@ -24,21 +25,22 @@ Scene graph representation suited for OpenGL/Vulkan renderer.

### Status

* [ ] Node xform
* [x] Node xform
* [x] Triangulate mesh
* [ ] Subdivision surface support(subdivide mesh using OpenSubdiv)
* [x] Resolve Material binding
* [x] GeomSubset material binding
* [ ] Collection material binding
* [ ] Load and setup Texture
* [x] Load and setup Texture
* Colorspace conversion
* [x] sRGB <-> Linear
* [x] rec709 <-> Linear
* [ ] OCIO LUT
*
* [ ] Skinning
* [ ] BlendShape
* [ ] Animation
* [x] displayP3 Linear <-> sRGB Linear
* [x] ACEScg(AP1, Linear) <-> sRGB Linear
* [x] Skinning
* [x] BlendShape
* [x] Animation(SkelAnimation)
* [ ] Xform animation(timesamples XformOps)
* [ ] Lights

## TODO
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