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lilToon 1.3.2

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@lilxyzw lilxyzw released this 20 Jul 10:20
· 269 commits to master since this release

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Support Package
Built-in RP, LWRP, URP, HDRP lilToon_1.3.2.unitypackage

Changelog

Added

  • UV Mode for normal map 2nd
  • Cull Mode for main color 2nd / 3rd
  • Receive Shadow to outline highlight
  • Extended 2 pass transparent shader
  • Function to make variables constant in VRChat avatar builds
  • Dialog if old package is imported

Changed

  • Changed the sampler of the normal map 2nd to Repeat
  • Changed to move the calculation of point light, spot light and area light to the pixel shader in HDRP and also calculate the light direction
  • Adjusted GUI a little
  • Optimized build time
  • Formatted lilToonSetting.json
  • Changed to use ForwardAdd pass in 2 pass transparent shader
  • Unified file names for texture baking

Fixed

  • Fixed a error in gem shader's GUI
  • Fixed to use RGB channel in matcap 2nd mask
  • Fixed toolchips
  • Fixed the material not being fixed in Fix Lighting
  • Fixed dissolve sometimes being removed during shader optimization