Implementation of a holodeck, written in Pytorch.
@article{Wu20234DGS,
title = {4D Gaussian Splatting for Real-Time Dynamic Scene Rendering},
author = {Guanjun Wu and Taoran Yi and Jiemin Fang and Lingxi Xie and Xiaopeng Zhang and Wei Wei and Wenyu Liu and Qi Tian and Xinggang Wang},
journal = {ArXiv},
year = {2023},
volume = {abs/2310.08528},
url = {https://api.semanticscholar.org/CorpusID:263908793}
}
@inproceedings{Singer2023TextTo4DDS,
title = {Text-To-4D Dynamic Scene Generation},
author = {Uriel Singer and Shelly Sheynin and Adam Polyak and Oron Ashual and Iurii Makarov and Filippos Kokkinos and Naman Goyal and Andrea Vedaldi and Devi Parikh and Justin Johnson and Yaniv Taigman},
year = {2023}
}
@inproceedings{Bauer2023SpatialFS,
title = {Spatial Functa: Scaling Functa to ImageNet Classification and Generation},
author = {M. Bauer and Emilien Dupont and Andy Brock and Dan Rosenbaum and Jonathan Schwarz and Hyunjik Kim},
year = {2023}
}