A personal toy game engine project based on D3D11 & D3D12
- Visual Studio 2022
- Windows 10
D3D11 &D3D12 backend- Forward & Deferred Rendering
- PBR & IBL
- HDR/linear lighting
- Cascaded Shadow Map
- MSAA & FXAA & TAA
- GTAO
- Rigidbody Physics
- Component-Based Architecture
- Fiber-based Job System
- Editor & Gizmo
- Input System
- Lua Binding Framework