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Fix player getting nyoomed when grabbing a platform attached to a mov…
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…e block when it returns to its starting point
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maddie480 committed Apr 19, 2024
1 parent e86b787 commit a48f44c
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion Entities/SidewaysMovingPlatform.cs
Original file line number Diff line number Diff line change
Expand Up @@ -107,7 +107,7 @@ public static void SidewaysJumpthruOnMove(Entity platform, Solid playerInteracti
// the platform is pushing the player horizontally, so we should have the solid push the player.
playerHasToMove = true;
}
if (GetPlayerClimbing(platform, left) != null) {
if (platform.Collidable && GetPlayerClimbing(platform, left) != null) {
// player is climbing the platform, so the solid should carry the player with the platform
playerHasToMove = true;
}
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2 changes: 1 addition & 1 deletion everest.yaml
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
# The mod used to be known as "max480's Helping Hand", and wasn't renamed for compatibility reasons
- Name: MaxHelpingHand
Version: 1.29.5
Version: 1.29.6
DLL: bin/Release/net452/MaxHelpingHand.dll
Dependencies:
- Name: Everest
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