I spent dozens of hours improving this, feel free to sponsor, but no problem if you dont.
Materialize is a program for converting images to materials for use mainly but not restrict to video games.
I decided to port materialize to linux, since the original is for windows only. I will keep improving it.
For sugestions, doubts or anything related to this port.
- Email : mk2play.materialize@gmail.com
- Ubuntu 16.04, 18.04
- CentOS 7
- x86-64 architecture
- Gnome desktop environment running on top of X11 windowing system
- Nvidia official proprietary graphics driver, AMD Mesa graphics driver
- Desktop form factors, running on device/hardware without emulation or compatibility layer
To use, unity is not necessary, you can use like a normal linux application.
I'm developing using Unity 2018.3.3f, then, is recomended to use it also. You can try to downgrade or upgrade the package, but mainly downgrading, something can go wrong.
- You can copy a file in your file browser (Tested with nautilus) and then press the "P" close to the slot you want to paste.
- Highlight - You can also press copy image on browser and it will paste also. This make it fast to take a image from internet
- The GUI is hidden when panning/rotating the material plane.
- Added a new native file/folder picker - Unity Standalone File Browser - https://github.com/gkngkc/UnityStandaloneFileBrowser - Thanks to @gkngkc for the amazing work.
- When you save your project, every map will be saved in the same place, with them respective types, ex:myTexture_Diffuse.png.
- The extension used will be the one set in the GUI Panel.
- jpg
- png
- tga
- exr
- jpg
- png
- tga
- exr
- bmp
- QuickSave - Will implement in settings, then you can set the folder to save the texture. This will be a persistent setting, that means you can close and open the program without lose the Quick Save path. Planed for v0.4.
- Copy to clipboard. Planed for v0.4.