Ensured the processing thread has exited before releasing the LZ scratch buffer #85
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
In Record3DStream destructor, the preallocated buffer for LZ decompression was destroyed without waiting for the processing thread to complete, i.e. the buffer was potentially still in use. This leads to crashes on Record3DStream destructions. This has been fixed by explicitely waiting for the thread to quit before destroying the buffer. For this I had to reverse the detachment of the thread to keep it joinable, I hope I did not missed something.