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πŸ“Έ
Tracing rays
πŸ“Έ
Tracing rays

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@mitsuba-renderer @rgl-epfl

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mcrescas/README.md

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⚑ π™°πš‹πš˜πšžπš π™ΌπšŽ

Hi πŸ‘‹ I am a second-year PhD student in the REALISTIC GRAPHICS LAB at EPFL under the supervision of Prof. WENZEL JAKOB.

Prior to joining EPFL, I studied a Bachelor's degree in Computer Science and a Master's degree in Biomedical Engineering, both at UNIVERSIDAD DE ZARAGOZA. During that time and after, I have been a junior researcher in the GRAPHICS & IMAGING LAB under the supervision of Prof. ADOLFO MUΓ‘OZ and Prof. ADRIAN JARABO.

My work revolves around the different aspects of physically-based and differentiable rendering, including light transport and reconstruction, with mention on both transient and computational imaging. Nevertheless, I’m always looking forward to learning something new!

πŸ“š Publications

NLOS Scattering thumb

Non-line-of-sight imaging in the presence of scattering media using Phasor Fields
π™ΏπšŠπš‹πš•πš˜ π™»πšžπš‘πšŽπšœπš’πšŠ*, π™Όπš’πšπšžπšŽπš• π™²πš›πšŽπšœπš™πš˜*, π™°πšπš›πš’πšŠπš— π™ΉπšŠπš›πšŠπš‹πš˜, πšŠπš—πš π™°πš•πš‹πšŽπš›πš 𝚁𝚎𝚍𝚘-πš‚πšŠπš—πšŒπš‘πšŽπš£
Optics Letters , 2022

Primary-space thumb

Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations
π™Όπš’πšπšžπšŽπš• π™²πš›πšŽπšœπš™πš˜ , π™°πšπš›πš’πšŠπš— π™ΉπšŠπš›πšŠπš‹πš˜, πšŠπš—πš π™°πšπš˜πš•πšπš˜ π™Όπšžπš—Μƒπš˜πš£
ACM Transactions on Graphics , 2021


πŸ’Ύ Projects

VERIV thumb VERIV - Vscode Extended Range Imaging Viewer
VSCode Extension for opening image files (including EXR) with exposure selection and improved drag/zooming



Blender Mitsuba 1 thumb

Blender Exporter for Mitsuba 1
Blender plugin with interoperability while exporting to Mitsuba 1




Pinned Loading

  1. viltrum-mitsuba viltrum-mitsuba Public

    This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations by Miguel Crespo, Adrian Jarabo, and Adolfo MuΓ±oz from ACM Tr…

    C++ 21 5

  2. veriv veriv Public

    VERIV: This extension provides support for loading and visualizing LDR / HDR images directly inside Vscode. Apart from that, the viewer contains more useful features than the native one included by…

    24

  3. adolfomunoz/viltrum adolfomunoz/viltrum Public

    VILTRUM: Varied Integration Layouts for arbiTRary integrals in a Unified Manner - A C++17 header-only library that provides a set of numerical integration routines

    C++ 16 4

  4. mitsuba-renderer/mitsuba3 mitsuba-renderer/mitsuba3 Public

    Mitsuba 3: A Retargetable Forward and Inverse Renderer

    C++ 2.1k 252

  5. BlenderExporterM1 BlenderExporterM1 Public

    Blender exporter with interoperability with Mitsuba 0.6. It supports cool things like materials, motion blur and media.

    Python 7 1