WaterDropEngine (WDE) is a 3D rendering engine in Rust based on the Bevy engine, based on the WebGPU api.
To start running WaterDropEngine, you will need to have Rust installed on your computer. If you don't have it, you can install it by following the instructions on the official website.
Then, you'll need to fork the project into your own GitHub account, clone the repository using git clone https://github.com/mecanicascience/WaterDropEngine.git
.
Once all of these is done, you are ready to start using WaterDropEngine!
If you use Visual Studio Code
, you can open the current repository by running code .
in the terminal in the root of the project. Then 4 different running configurations are available:
Trace
to run in debug mode with tracing enabled. You can then download Tracy to visualize the traces.Debug
to run in debug mode without tracing.Release
to publish the game in release mode.Generate Docs
to generate the documentation of the project and open it in your browser.