An open-source (GPL-3 or later) procedurally generated video game. Steam page: https://store.steampowered.com/app/1442360/Dont_get_lost/
trailer_1_shorter_end.mp4
To setup a unity project for development, follow these steps:
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Using the latest version of unity, create a new unity project using the High Definition Render Pipeline (3D HDRP) template.
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Replace the Assets/ and ProjectSettings/ folders (in their entirety) with a clone of this repository.
Linux steps:Close the unity editor $ cd /path/to/project/folder $ rm -r Assets/ ProjectSettings/ $ git init $ git remote add origin git@github.com:miicck/dont-get-lost.git $ git fetch $ git checkout -t origin/master Re-open the unity editor/load the project
- If it refuses to checkout origin/master because it would overwrite local files, delete the local file(s) mentioned and try again.
- If you're working with a newer version of unity than the last commit in this project, unity may ask to do a reimport. This should be fine. Note that using an older version than the last commit is not supported - update your engine.
- It might also ask to disable the old input manager, which is still used. You should say no to this.
- If it says that there are compilation errors, choose ignore. If they persist after the project loads, submit a bug report.
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Done! Try playing the Assets/scenes/world_menu scene and creating a new world. Note that, the first time the world is rendered, it might look super weird for a few seconds while the shaders compile for the first time.
Feel free to fire off merge requests with any fixes you've made!