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mikerochip/README.md

Welcome to my Jit Hoob 👋

Sup! My name's Mike. You're probably here to learn more about my tech schtuff.

I'm a generalist engineer in video games. My claims to fame are working on World of Warcraft (UI), Hearthstone (Gameplay), and Marvel Snap (Everything).

I was one of the decision makers for moving Hearthstone to Unity after it was on a custom game engine. I was the technical co-founder of Second Dinner and built the core tech and backend for Marvel Snap from scratch. I also built a custom C++/Lua game engine to power my self-published iOS game Mecha Drop. I try to make code easy to work with and learn, which usually means spending more time on it, but I also include healthy doses of pragmatism, otherwise I wouldn't get anything done.

See my website if you want to know more about me, and see my pinned repositories if you're interested in game dev utilities.

Thanks for stopping by 👋

Pinned Loading

  1. unity-websocket unity-websocket Public

    Easy-to-use WebSocket MonoBehaviour for Unity. NativeWebSocket alternative.

    C# 36 5

  2. unity-git-tools unity-git-tools Public

    Improve your Unity project's Git integration, mostly for LFS locks

    C# 3

  3. unity-selection-history unity-selection-history Public

    Forked from acoppes/unity-history-window

    A simple selection history window for Unity.

    C# 1

  4. repo-boilerplate repo-boilerplate Public

    Stuff needed when starting a game monorepo

    PowerShell 2

  5. addressables-training-manual addressables-training-manual Public

    Bringing clarity to Unity's Addressables system

    19 1

  6. msbuild-training-manual msbuild-training-manual Public

    Tracking knowledge I'll definitely forget about MSBuild