A Multiplayer Hangman game written in C++ based on the client-server model using the basics of socket programming. Currently the source code has been compiled for Linux systems. Here's what the server (Player 1) needs to do to set up a game :
make
./server.out Port NoOfPlayers
server.out is the compiled output file for creating the server.
Server will wait till NoOfPlayers clients have connected to start the game The client (Player 2) should type in -
./client.out Server-IP Server-port ClientName
client.out is the compiled output file for connecting to the server. Given a server has already been set up, the client should be able to connect comfortably to the server.
Feel free to report any bugs. Suggestions are welcome.