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Merge pull request #11 from minigdx/custom-sound
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Custom sound
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dwursteisen authored Mar 19, 2024
2 parents cf2762f + 7250491 commit bb611a6
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Showing 13 changed files with 123 additions and 167 deletions.
Binary file modified tiny-cli/src/jvmMain/resources/sfx/tiny-export.zip
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Expand Up @@ -120,15 +120,15 @@ class AsciidocLibSection(val title: String?) {
)
}

fun example(lua: String?, spritePath: String? = null, levelPath: String? = null) {
fun example(functionName: String, lua: String?, spritePath: String? = null, levelPath: String? = null) {
if (lua == null) return
val spr = spritePath?.let { """sprite="$it"""" } ?: ""
val lvl = levelPath?.let { """level="$it"""" } ?: ""
paragraph(
"""
>++++
><tiny-editor style="display: none;" $spr $lvl>
>$lua
>${lua.replace("##function##", functionName)}
></tiny-editor>
>++++
""".trimMargin(">"),
Expand Down Expand Up @@ -365,6 +365,7 @@ class KspProcessor(
lib(prefix) {
paragraph(variable.description)
example(
prefix,
"""
function _update()
gfx.cls()
Expand Down Expand Up @@ -403,7 +404,7 @@ class KspProcessor(
)
}

example(func.example, func.spritePath, func.levelPath)
example(func.name, func.example, func.spritePath, func.levelPath)
}
}
}
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2 changes: 1 addition & 1 deletion tiny-doc/src/docs/asciidoc/sample/index.html
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Expand Up @@ -4,7 +4,7 @@
<meta charset="UTF-8">
<title>Tiny - Platform game</title>
</head>
<body>
<body style="margin: 0">
<div style="text-align:center;">
<tiny-game name="Platform game" mouse="false" width="256" height="256" zoom="2" spritew="16" spriteh="16">
<!-- GAME_SCRIPT -->
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2 changes: 1 addition & 1 deletion tiny-doc/src/docs/asciidoc/sample/tiny-engine.js

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Expand Up @@ -208,16 +208,12 @@ class TouchManager(lastKeyCode: KeyCode) {
private fun processTouchEvent(event: InternalTouchEvent) {
when (event.way) {
InternalTouchEventWay.DOWN -> {
justTouch[event.touchSignal.ordinal] = event.position
touch[event.touchSignal.ordinal] = event.position
justTouch[event.touchSignal.ordinal] = event.position.copy()
touch[event.touchSignal.ordinal] = event.position.copy()
lastTouch.set(event.position)
}

InternalTouchEventWay.MOVE -> {
touch[event.touchSignal.ordinal]?.run {
x = event.position.x
y = event.position.y
}
lastTouch.set(event.position)
}

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Expand Up @@ -74,6 +74,7 @@ class CtrlLib(
@TinyFunction(
"Return true if the key was pressed during the last frame. " +
"If you need to check that the key is still pressed, see `ctrl.pressing` instead.",
example = CTRL_PRESSING_EXAMPLE,
)
inner class pressed : OneArgFunction() {

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Expand Up @@ -12,61 +12,67 @@ end

//language=Lua
const val CTRL_PRESSING_EXAMPLE = """
function _init()
circle = {
x = 256 * 0.5,
y = 256 * 0.5,
radius = 10
}
end
local percent_a = 1
local percent_b = 1
function _update()
-- check keys for horizontal move
if (ctrl.pressing(keys.left)) then
circle.x = math.max(circle.x - 1, 0)
elseif (ctrl.pressing(keys.right)) then
circle.x = math.min(circle.x + 1, 256)
end
percent_a = math.min(percent_a + 0.05, 1)
percent_b = math.min(percent_b + 0.05, 1)
-- check keys for vertical move
if (ctrl.pressing(keys.up)) then
circle.y = math.max(circle.y - 1, 0)
elseif (ctrl.pressing(keys.down)) then
circle.y = math.min(circle.y + 1, 256)
if ctrl.pressed(keys.space) then
percent_a = 0
end
-- check keys for update circle size
if (ctrl.pressing(keys.space)) then
circle.radius = math.min(circle.radius + 1, 256)
elseif (ctrl.pressing(keys.enter)) then
circle.radius = math.max(circle.radius - 1, 0)
if ctrl.pressing(keys.space) then
percent_b = 0
end
end
function _draw()
gfx.cls(1)
shape.circlef(circle.x, circle.y, circle.radius, 8)
shape.circle(circle.x, circle.y, 2, 9)
local offset_a = juice.powIn2(0, 8, percent_a)
local offset_b = juice.powIn2(0, 8, percent_b)
gfx.cls()
shape.rectf(64, 128 - 16, 32, 32, 7)
shape.rectf(64, 128 - 32 + offset_a, 32, 32, 8)
shape.rectf(32 + 128, 128 - 16, 32, 32, 7)
shape.rectf(32 + 128, 128 - 32 + offset_b, 32, 32, 8)
print("pressed", 64, 128 + 32)
print("pressing", 32 + 128, 128 + 32)
end
"""

const val CTRL_TOUCHING_EXAMPLE = """
function _draw()
gfx.cls()
local p = ctrl.touch()
shape.circlef(p.x, p.y, 4, 8)
local start = ctrl.touching(0)
if start ~= nil then
local pos = ctrl.touch()
shape.line(start.x, start.y, pos.x, pos.y, 9)
shape.line(start.x, start.y, pos.x, pos.y, 1)
print("("..start.x .. ", "..start.y..")", start.x, start.y)
print("("..pos.x .. ", "..pos.y..")", pos.x, pos.y)
end
end
"""

const val CTRL_TOUCHED_EXAMPLE = """
function _draw()
local circles = {}
function _update()
local pos = ctrl.touched(0)
if pos ~= nil then
table.insert(circles, pos)
end
end
function _draw()
gfx.cls()
local p = ctrl.touch()
shape.circlef(p.x, p.y, 4, 8)
for pos in all(circles) do
shape.circlef(pos.x, pos.y, 4, 9)
print("("..pos.x .. ", "..pos.y..")", pos.x + 3, pos.y + 3)
end
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Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,8 @@ function _draw()
local pos = ctrl.touching(0)
if pos ~= nil then
-- set the pixel with the color 9 when the mouse is pressed
gfx.pset(pos.x, pos.y, 9)
local p = ctrl.touch()
gfx.pset(p.x, p.y, 9)
end
end"""

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Original file line number Diff line number Diff line change
Expand Up @@ -32,39 +32,39 @@ import org.luaj.vm2.lib.TwoArgFunction
)
class JuiceLib : TwoArgFunction() {
@TinyFunction(name = "pow2", example = JUICE_EXAMPLE)
@TinyFunction(name = "pow3")
@TinyFunction(name = "pow4")
@TinyFunction(name = "pow5")
@TinyFunction(name = "powIn2")
@TinyFunction(name = "powIn3")
@TinyFunction(name = "powIn4")
@TinyFunction(name = "powIn5")
@TinyFunction(name = "powOut2")
@TinyFunction(name = "powOut3")
@TinyFunction(name = "powOut4")
@TinyFunction(name = "powOut5")
@TinyFunction(name = "sine")
@TinyFunction(name = "sineIn")
@TinyFunction(name = "sineOut")
@TinyFunction(name = "circle")
@TinyFunction(name = "circleIn")
@TinyFunction(name = "circleOut")
@TinyFunction(name = "elastic")
@TinyFunction(name = "elasticIn")
@TinyFunction(name = "elasticOut")
@TinyFunction(name = "swing")
@TinyFunction(name = "swingIn")
@TinyFunction(name = "swingOut")
@TinyFunction(name = "bounce")
@TinyFunction(name = "bounceIn")
@TinyFunction(name = "bounceOut")
@TinyFunction(name = "exp10")
@TinyFunction(name = "expIn10")
@TinyFunction(name = "expOut10")
@TinyFunction(name = "exp5")
@TinyFunction(name = "expIn5")
@TinyFunction(name = "expOut5")
@TinyFunction(name = "linear")
@TinyFunction(name = "pow3", example = JUICE_EXAMPLE)
@TinyFunction(name = "pow4", example = JUICE_EXAMPLE)
@TinyFunction(name = "pow5", example = JUICE_EXAMPLE)
@TinyFunction(name = "powIn2", example = JUICE_EXAMPLE)
@TinyFunction(name = "powIn3", example = JUICE_EXAMPLE)
@TinyFunction(name = "powIn4", example = JUICE_EXAMPLE)
@TinyFunction(name = "powIn5", example = JUICE_EXAMPLE)
@TinyFunction(name = "powOut2", example = JUICE_EXAMPLE)
@TinyFunction(name = "powOut3", example = JUICE_EXAMPLE)
@TinyFunction(name = "powOut4", example = JUICE_EXAMPLE)
@TinyFunction(name = "powOut5", example = JUICE_EXAMPLE)
@TinyFunction(name = "sine", example = JUICE_EXAMPLE)
@TinyFunction(name = "sineIn", example = JUICE_EXAMPLE)
@TinyFunction(name = "sineOut", example = JUICE_EXAMPLE)
@TinyFunction(name = "circle", example = JUICE_EXAMPLE)
@TinyFunction(name = "circleIn", example = JUICE_EXAMPLE)
@TinyFunction(name = "circleOut", example = JUICE_EXAMPLE)
@TinyFunction(name = "elastic", example = JUICE_EXAMPLE)
@TinyFunction(name = "elasticIn", example = JUICE_EXAMPLE)
@TinyFunction(name = "elasticOut", example = JUICE_EXAMPLE)
@TinyFunction(name = "swing", example = JUICE_EXAMPLE)
@TinyFunction(name = "swingIn", example = JUICE_EXAMPLE)
@TinyFunction(name = "swingOut", example = JUICE_EXAMPLE)
@TinyFunction(name = "bounce", example = JUICE_EXAMPLE)
@TinyFunction(name = "bounceIn", example = JUICE_EXAMPLE)
@TinyFunction(name = "bounceOut", example = JUICE_EXAMPLE)
@TinyFunction(name = "exp10", example = JUICE_EXAMPLE)
@TinyFunction(name = "expIn10", example = JUICE_EXAMPLE)
@TinyFunction(name = "expOut10", example = JUICE_EXAMPLE)
@TinyFunction(name = "exp5", example = JUICE_EXAMPLE)
@TinyFunction(name = "expIn5", example = JUICE_EXAMPLE)
@TinyFunction(name = "expOut5", example = JUICE_EXAMPLE)
@TinyFunction(name = "linear", example = JUICE_EXAMPLE)
inner class InterpolationLib(private val interpolation: Interpolation) : LibFunction() {

@TinyCall("Give a percentage (progress) of the interpolation")
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Original file line number Diff line number Diff line change
Expand Up @@ -2,44 +2,31 @@ package com.github.minigdx.tiny.lua

//language=Lua
const val JUICE_EXAMPLE = """
function _init()
t = 0
end
local center_x = 256 * 0.5
local center_y = 256 * 0.5
local width = 128
function _update()
t = t + 1/60
gfx.cls()
shape.line(center_x - 64, center_y + 64, center_x + 64, center_y + 64, 2)
shape.line(center_x + 64, center_y - 64, center_x + 64, center_y + 64, 2)
for x = 0, width, 2 do
local y = juice.##function##(0, 128, x / width)
gfx.pset(
center_x - 64 + x, center_y + 64 - y, 3
)
end
local percent = (tiny.frame % 100) / 100
local x = width * percent
local y = juice.##function##(0, 128, percent)
shape.circlef(center_x - 64 + x, center_y + 64 - y, 4, 7)
shape.rectf(center_x - 64 + x - 2, center_y + 64 + 8, 4, 4, 7)
shape.rectf(center_x + 70, center_y + 64 - y, 4, 4, 7)
local name = "##function##"
print(name, center_x - #name * 4 * 0.5, center_y + 92)
end
function _draw()
gfx.cls()
progress = math.abs(math.cos(t))
print("pow", 0, 0)
shape.circlef(juice.pow2(20, 236, progress), 10, 10, 2)
shape.circlef(juice.pow3(20, 236, progress), 20, 10, 3)
shape.circlef(juice.pow4(20, 236, progress), 30, 10, 4)
print("bounce", 0, 50)
shape.circlef(juice.bounce(20, 236, progress), 60, 10, 5)
print("exp", 0, 80)
shape.circlef(juice.exp10(20, 236, progress), 90, 10, 6)
print("swing", 0, 110)
shape.circlef(juice.swing(20, 236, progress), 120, 10, 7)
print("sine", 0, 140)
shape.circlef(juice.sine(20, 236, progress), 150, 10, 8)
print("circle", 0, 170)
shape.circlef(juice.circle(20, 236, progress), 180, 10, 9)
print("elastic", 0, 200)
shape.circlef(juice.elastic(20, 236, progress), 210, 10, 10)
print("linear", 0, 230)
shape.circlef(juice.linear(20, 236, progress), 240, 10, 1)
end
"""
Original file line number Diff line number Diff line change
Expand Up @@ -27,9 +27,9 @@ function _draw()
gfx.cls()
spr.sdraw()
if touching ~= nil then
spr.pset(touching.x, touching.y, 9)
spr.pset(pos.x, pos.y, 9)
end
print("click to alter", 45, 96)
shape.circle(64 + 8, 128 + 8, 32, 1)
Expand All @@ -38,6 +38,7 @@ function _draw()
shape.circlef(pos.x, pos.y, 2, 3)
end
"""

//language=Lua
Expand Down
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
package com.github.minigdx.tiny.input

import kotlin.test.Test
import kotlin.test.assertEquals
import kotlin.test.assertFalse
import kotlin.test.assertNotNull
import kotlin.test.assertNull
Expand Down Expand Up @@ -30,7 +31,7 @@ class TouchManagerTest {
}

@Test
fun key_just_presset() {
fun key_just_pressed() {
// push key
val touchManager = TouchManager(10)
touchManager.onKeyPressed(1)
Expand All @@ -54,7 +55,7 @@ class TouchManagerTest {
}

@Test
fun key_presset_without_released() {
fun key_pressed_without_released() {
// push key
val touchManager = TouchManager(10)
touchManager.onKeyPressed(1)
Expand All @@ -77,4 +78,17 @@ class TouchManagerTest {
assertFalse(touchManager.isAnyKeyPressed)
assertFalse(touchManager.isKeyPressed(1))
}

@Test
fun touching() {
// push key
val touchManager = TouchManager(10)
touchManager.onTouchDown(TouchSignal.TOUCH1, 0f, 0f)
touchManager.processReceivedEvent()
touchManager.onTouchMove(TouchSignal.TOUCH1, 10f, 0f)
touchManager.processReceivedEvent()

val pos = touchManager.isTouched(TouchSignal.TOUCH1)
assertEquals(0f, pos?.x)
}
}
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