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gl_common: split into platform specific files
Do this instead of stuffing all x11/cocoa/win32/wayland specific code into gl_common.c. The cocoa specific parts could probably go directly into cocoa_common.m, possibly same with wayland. Also redo how the list of backends is managed. Get rid of the GLTYPE_ constants. Instead of having a big switch() on GLTYPE_, each backend entry has a function pointer to setup the MPGLContext callback (e.g. mpgl_set_backend_x11()).
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Mar 28, 2013
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/* | ||
* MPlayer is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation; either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* MPlayer is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License along | ||
* with MPlayer; if not, write to the Free Software Foundation, Inc., | ||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | ||
* | ||
* You can alternatively redistribute this file and/or | ||
* modify it under the terms of the GNU Lesser General Public | ||
* License as published by the Free Software Foundation; either | ||
* version 2.1 of the License, or (at your option) any later version. | ||
*/ | ||
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#include "cocoa_common.h" | ||
#include "gl_common.h" | ||
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static bool config_window_cocoa(struct MPGLContext *ctx, uint32_t d_width, | ||
uint32_t d_height, uint32_t flags) | ||
{ | ||
int rv = vo_cocoa_config_window(ctx->vo, d_width, d_height, flags, | ||
ctx->requested_gl_version >= MPGL_VER(3, 0)); | ||
if (rv != 0) | ||
return false; | ||
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mpgl_load_functions(ctx->gl, (void *)vo_cocoa_glgetaddr, NULL); | ||
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ctx->depth_r = vo_cocoa_cgl_color_size(ctx->vo); | ||
ctx->depth_g = vo_cocoa_cgl_color_size(ctx->vo); | ||
ctx->depth_b = vo_cocoa_cgl_color_size(ctx->vo); | ||
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if (!ctx->gl->SwapInterval) | ||
ctx->gl->SwapInterval = vo_cocoa_swap_interval; | ||
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return true; | ||
} | ||
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static void releaseGlContext_cocoa(MPGLContext *ctx) | ||
{ | ||
} | ||
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static void swapGlBuffers_cocoa(MPGLContext *ctx) | ||
{ | ||
vo_cocoa_swap_buffers(ctx->vo); | ||
} | ||
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void mpgl_set_backend_cocoa(MPGLContext *ctx) | ||
{ | ||
ctx->config_window = config_window_cocoa; | ||
ctx->releaseGlContext = releaseGlContext_cocoa; | ||
ctx->swapGlBuffers = swapGlBuffers_cocoa; | ||
ctx->check_events = vo_cocoa_check_events; | ||
ctx->update_xinerama_info = vo_cocoa_update_xinerama_info; | ||
ctx->fullscreen = vo_cocoa_fullscreen; | ||
ctx->ontop = vo_cocoa_ontop; | ||
ctx->vo_init = vo_cocoa_init; | ||
ctx->pause = vo_cocoa_pause; | ||
ctx->resume = vo_cocoa_resume; | ||
ctx->vo_uninit = vo_cocoa_uninit; | ||
} |
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