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Add new function isPlayerCrosshairVisible #3720

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39 changes: 39 additions & 0 deletions Client/game_sa/CHudSA.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,10 @@

#include "StdInc.h"
#include "CHudSA.h"
#include "CGameSA.h"
#include "CCameraSA.h"

extern CGameSA* pGame;

char szVehicleName[50] = {'\0'};
char szZoneName[50] = {'\0'};
Expand Down Expand Up @@ -171,3 +175,38 @@ void CHudSA::ResetComponentAdjustment()
MemPut<float>(m_pfCameraCrosshairScale, 192.0f);
m_fSniperCrosshairScale = 210.0f;
}

bool CHudSA::IsCrosshairVisible()
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{
if (!IsComponentVisible(HUD_CROSSHAIR))
return false;

CCamera* camera = pGame->GetCamera();
eCamMode cameraViewMode = static_cast<eCamMode>(camera->GetCam(camera->GetActiveCam())->GetMode());

switch (cameraViewMode)
{
case MODE_SNIPER_RUNABOUT:
case MODE_ROCKETLAUNCHER_RUNABOUT:
case MODE_ROCKETLAUNCHER_RUNABOUT_HS:
case MODE_M16_1STPERSON_RUNABOUT:
case MODE_1STPERSON_RUNABOUT:
case MODE_AIMWEAPON:
case MODE_AIMWEAPON_ATTACHED:
case MODE_AIMWEAPON_FROMCAR:
case MODE_M16_1STPERSON:
case MODE_HELICANNON_1STPERSON:
case MODE_SNIPER:
case MODE_ROCKETLAUNCHER:
case MODE_ROCKETLAUNCHER_HS:
case MODE_AIMING:
case MODE_CAMERA:
return true;
default:
break;
}

// Check CTheScripts::bDrawCrossHair
std::uint8_t crossHairType = *reinterpret_cast<std::uint8_t*>(VAR_CTheScripts_bDrawCrossHair);
return crossHairType > 0;
}
3 changes: 3 additions & 0 deletions Client/game_sa/CHudSA.h
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,8 @@

#define CODE_ShowMoney 0x58F47D

#define VAR_CTheScripts_bDrawCrossHair 0xA44490

struct SHudComponent
{
bool bIsPartOfAll;
Expand All @@ -59,6 +61,7 @@ class CHudSA : public CHud
bool IsComponentVisible(eHudComponent component);
void AdjustComponents(float fAspectRatio);
void ResetComponentAdjustment();
bool IsCrosshairVisible();

protected:
void InitComponentList();
Expand Down
8 changes: 8 additions & 0 deletions Client/mods/deathmatch/logic/luadefs/CLuaPlayerDefs.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,7 @@ void CLuaPlayerDefs::LoadFunctions()
{"getPlayerMoney", GetPlayerMoney},
{"getPlayerWantedLevel", GetPlayerWantedLevel},
{"getPlayerScriptDebugLevel", ArgumentParser<GetPlayerScriptDebugLevel>},
{"isPlayerCrosshairVisible", ArgumentParser<IsPlayerCrosshairVisible>},

// Player set funcs
{"showPlayerHudComponent", ShowPlayerHudComponent},
Expand Down Expand Up @@ -91,13 +92,15 @@ void CLuaPlayerDefs::AddClass(lua_State* luaVM)
lua_classfunction(luaVM, "getScriptDebugLevel", "getPlayerScriptDebugLevel");

lua_classfunction(luaVM, "isNametagShowing", "isPlayerNametagShowing");
lua_classfunction(luaVM, "isCrosshairVisible", "isPlayerCrosshairVisible");

lua_classvariable(luaVM, "ping", NULL, "getPlayerPing");
lua_classvariable(luaVM, "name", NULL, "getPlayerName");
lua_classvariable(luaVM, "team", NULL, "getPlayerTeam");
lua_classvariable(luaVM, "scriptDebugLevel", nullptr, "getPlayerScriptDebugLevel");
lua_classvariable(luaVM, "nametagText", "setPlayerNametagText", "getPlayerNametagText");
lua_classvariable(luaVM, "nametagShowing", "setPlayerNametagShowing", "isPlayerNametagShowing");
lua_classvariable(luaVM, "crosshairVisible", nullptr, "isPlayerCrosshairVisible");

lua_registerclass(luaVM, "Player", "Ped");
}
Expand Down Expand Up @@ -636,3 +639,8 @@ unsigned char CLuaPlayerDefs::GetPlayerMapOpacity()
int iMapOpacity = g_pCore->GetCVars()->GetValue<int>("mapalpha");
return static_cast<unsigned char>(Clamp(0, iMapOpacity, 255));
}

bool CLuaPlayerDefs::IsPlayerCrosshairVisible()
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{
return g_pGame->GetHud()->IsCrosshairVisible();
}
1 change: 1 addition & 0 deletions Client/mods/deathmatch/logic/luadefs/CLuaPlayerDefs.h
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,7 @@ class CLuaPlayerDefs : public CLuaDefs
LUA_DECLARE(GetPlayerMoney);
LUA_DECLARE(GetPlayerWantedLevel);
static std::uint8_t GetPlayerScriptDebugLevel() noexcept;
static bool IsPlayerCrosshairVisible();

// Player set
LUA_DECLARE(ShowPlayerHudComponent);
Expand Down
1 change: 1 addition & 0 deletions Client/sdk/game/CHud.h
Original file line number Diff line number Diff line change
Expand Up @@ -41,4 +41,5 @@ class CHud
virtual bool IsComponentVisible(eHudComponent component) = 0;
virtual void AdjustComponents(float fAspectRatio) = 0;
virtual void ResetComponentAdjustment() = 0;
virtual bool IsCrosshairVisible() = 0;
};
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