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Maps Script Loader #550
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I don't think I understand. Example? |
Multi-gamemodes receive map files and scripts from the server, they then load it in with loadstring. They keep track of elements and other changes to revert once the map unloads. As it's not related to any gamemode, I feel it's out of scope for the default resources. Not to mention that it's very easy for it to go out of date and become insecure. |
Nice, it makes map scripts more tied to the maps themselves. |
We can add basic functionality and simple loader to help developers understand how to get started making their own code I think this is going be a very useful resource to have |
Adding a new resource Map Script loader will be useful for multi game modes scripting and loading client scritps from a map without rely on loading a resource and start it
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