collection of Unreal Engine 5 visual effects I made
the aim of this project is to cover "patterns of how to implement" , and it's an experiment in new mechanisms in Unreal Engine
engine version : 5.1
Algorithm side : https://github.com/mushe/ProceduralAlgorithms
Demo : https://www.youtube.com/watch?v=zF3k8q0rrZ0
・Swarm like behavioring fluid simulation
this fluid model is called SPH(classic particle based fluid simulation model)
applying fluid model to create a swarm-like behavior.
the fish texture is photographed and captured by myself.
・Explosion with RBD
the mesh for the RBD simulation was created using Houdini's VAT, and blast textures were created in Embergen.
・Simple Explosion
blast textures were created in Embergen.
・Simple River
simple noise based psuedo water surface
river ground texture is generated by Stable Diffusion
・Code Rain
just a rain
・Missile
homing and collision implementation in Niagara
・Game Of Life
texture based grid simulation in Niagara(GPU simulation stages)
・VHS
shader art style noise and postprocess
・Fluid
SPH fluid implementation in Niagara(GPU simulation stages)
・Particle with Blueprint
particle system using only Blueprint(but slow)
・Curve Parameter in Material
material curve parameter sample
・Custom HLSL Grayscale
minimum HLSL postprocess
・Dissolve
famous dissolving surface effect
・Fireworks
main theme is "emit particles from other particle"
・Grass
noise base vertex bending
grass texture is generated by Stable Diffusion, 3d model is made by blender by myself
・Interactive Fountain
fountain start to emit when player gets close to it(by collision interaction)
・Kaleidoscope
post process using polar coordinates
・Flocking simulation(fish school)
famouse swarm model in Niagara(GPU simulation stages)
implementation using binary trees in Niagaraa(GPU simulation stages) line drawing in Niagara
・Old Animation Blast
inspired by old japanese robot animation
・Kira Sticker
inspired by japanese glittering sticker
・Trail
basic implementation of trail on my own
・Attraction And Noise
combination of attraction and noise
・Hover Game
a game that I made and stopped halfway through