Texture Grapher's primary feature is the automated texture set creation as node groups which it does through a texture naming analysis (this is not AI driven). To top it off, Texture Grapher also features smart naming and color space assignment for assets, improved node organization, and auto-connect for related sockets. These features save time and effort, improve consistency, and make it easier to work with complex node setups.
License: GNU General Public License v3.0
Automatically creates texture set node groups and frames out of images and image nodes. Saves time and enhances consistency in materials:
Automation is based on an general algorithm and not just matching static patterns.
Has been tested successfully with texture sets from:
- Poly Haven (fka Texture Haven)
- Game Textures
- Poliigon
- sharetextures
- textures.com
- CGAXIS
- ambientCG (fka CC0 Textures)
- cgbookcase.com
Smartly names images, nodes, and node groups based on texture set name and texture types and applies proper color spaces:
Offers layouting features and quick hide/unhide toggles for multiple nodes, making it easier to manage large sets of nodes and create organized and intuitive node arrangement:
Automates the process of connecting nodes by detecting related sockets and connecting them. Saves time, particularly when working on complex node setups:
**However, note that the auto-connect features can still be error-prone!
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Florian Friedrich (@narranoid) Game Designer and Digital Media Nerd.