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Blender add-on organizing your texture sets in shader node trees.

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Texture Grapher

Blender add-on organizing your texture sets in shader node trees.

Texture Grapher's primary feature is the automated texture set creation as node groups which it does through a texture naming analysis (this is not AI driven). To top it off, Texture Grapher also features smart naming and color space assignment for assets, improved node organization, and auto-connect for related sockets. These features save time and effort, improve consistency, and make it easier to work with complex node setups.

License: GNU General Public License v3.0

Feature Overview

Texture Set Setup

Automatically creates texture set node groups and frames out of images and image nodes. Saves time and enhances consistency in materials:

Automation is based on an general algorithm and not just matching static patterns.
Has been tested successfully with texture sets from:

Naming & Color Spaces

Smartly names images, nodes, and node groups based on texture set name and texture types and applies proper color spaces:

Organize Nodes

Offers layouting features and quick hide/unhide toggles for multiple nodes, making it easier to manage large sets of nodes and create organized and intuitive node arrangement:

Connect Nodes

Automates the process of connecting nodes by detecting related sockets and connecting them. Saves time, particularly when working on complex node setups:

**However, note that the auto-connect features can still be error-prone!
**

Project Author

Florian Friedrich (@narranoid) Game Designer and Digital Media Nerd.

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Blender add-on organizing your texture sets in shader node trees.

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