Releases: nathanhoad/godot_sound_manager
Releases · nathanhoad/godot_sound_manager
v2.6.2 for Godot 4
What's Changed
New Stuff
- Allow setting the UI sound volume independently by @nathanhoad in #29
Fixes
- Fixed incorrect function being called in get_currently_playing_musi_tracks() by @dicemaster5 in #27
Other Changes
- Documentation - Fix Typo
desribed
in Last Sentence of Music.md by @NBumgardner in #26
New Contributors
- @dicemaster5 made their first contribution in #27
- @NBumgardner made their first contribution in #26
Full Changelog: v2.6.1...v2.6.2
v2.6.1 for Godot 4
What's Changed
Other Changes
- Reclaim busy players when they aren't playing by @nathanhoad in #25
Full Changelog: v2.6.0...v2.6.1
v2.6.0 for Godot 4
What's Changed
New Stuff
- Added ability to stop SFX abruptly by @dillyo09 in #22
- Add support ambient/background sounds by @nathanhoad in #24
Full Changelog: v2.5.0...v2.6.0
v2.5.0 for Godot 4
v2.4.1 for Godot 4
What's Changed
New Stuff
- Detect if an AudioStreamRandomizer is provided by @nathanhoad in #18
Fixes
- Fix fade behaviour when tree is paused by @jaybaird in #17
- Fix issue with automatic bus detection by @geowarin in #19
New Contributors
Full Changelog: v2.4.0...v2.4.1
v2.4.0 for Godot 4
What's Changed
New Stuff
- Add support for C# by @nathanhoad in #15
- Add method for playing a sound with a given pitch by @dillyo09 in #14
New Contributors
Full Changelog: v2.3.1...v2.4.0
v2.3.1 for Godot 4
What's Changed
Fixes
- Fix
get_currently_playing_music
method by @shomykohai in #13
Full Changelog: v2.3.0...v2.3.1
v2.3.0 for Godot 4
v2.2.0 for Godot 4
What's Changed
New Stuff
- Show a warning when sharing buses by @nathanhoad in #10
- Add methods to pause/resume music by @nathanhoad in #11
Fixes
- Fix issue with setting volume too early by @nathanhoad in #9
Full Changelog: v2.1.0...v2.2.0
v2.1.0 for Godot 4
- Fixes tweening in Godot 4 RC 2 (by @shomykohai in #4).
- Adds a method for setting pause behaviour.