Releases: nflverse/nfl4th
Releases · nflverse/nfl4th
nfl4th_infrastructure
This release holds pre-computed boost numbers for internal usage
nfl4th 1.0.4
- Create package cache directory with
tools::R_user_dir()
because CRAN doesn't likerappdirs::user_cache_dir()
nfl4th 1.0.3
- Re-export xgboost models to get rid of annoying warning message
- Tweak how close to end of game it will calculate probabilities
- Required data isn't loaded directly with the package. Instead the download is triggered when necessary and cached in a local package cache. The cache can be cleared with the new function
nfl4th_clear_cache()
. The package resets the cache partly when loaded. This can be prevented withoptions(nfl4th.keep_games = TRUE)
. - Update win probability model. Instead of only using
nflfastR
, it stacksnflfastR
with another model - Fixup cache paths.
- Remove tidyverse from Suggests
nfl4th 1.0.2
- Nothing changed. Forced update to documentation to not get kicked off CRAN
nfl4th 1.0.1
- Fix for aborted plays on punts being called going for it
- Re-categorized some plays as unknown (i.e.,
NA
)go
: False Start or defensive encroachment along with being lined up to go for it (run formation or pass formation) - Added
fast
argument toload_4th_pbp()
which allows for loading pre-computedgo_boost
rather than needing to calculate it
nfl4th 1.0.0
- Initial public release