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Releases: nflverse/nfl4th

nfl4th_infrastructure

09 Sep 15:41
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This release holds pre-computed boost numbers for internal usage

nfl4th 1.0.4

28 Aug 07:21
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  • Create package cache directory with tools::R_user_dir() because CRAN doesn't like rappdirs::user_cache_dir()

nfl4th 1.0.3

14 Aug 06:15
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  • Re-export xgboost models to get rid of annoying warning message
  • Tweak how close to end of game it will calculate probabilities
  • Required data isn't loaded directly with the package. Instead the download is triggered when necessary and cached in a local package cache. The cache can be cleared with the new function nfl4th_clear_cache(). The package resets the cache partly when loaded. This can be prevented with options(nfl4th.keep_games = TRUE).
  • Update win probability model. Instead of only using nflfastR, it stacks nflfastR with another model
  • Fixup cache paths.
  • Remove tidyverse from Suggests

nfl4th 1.0.2

06 Sep 17:10
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  • Nothing changed. Forced update to documentation to not get kicked off CRAN

nfl4th 1.0.1

28 Oct 16:01
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  • Fix for aborted plays on punts being called going for it
  • Re-categorized some plays as unknown (i.e., NA) go: False Start or defensive encroachment along with being lined up to go for it (run formation or pass formation)
  • Added fast argument to load_4th_pbp() which allows for loading pre-computed go_boost rather than needing to calculate it

nfl4th 1.0.0

17 Mar 13:24
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  • Initial public release