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More robust event handling

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@raub raub released this 19 Dec 07:04
· 179 commits to master since this release

If an app uses more than 1 GL context, there could be a collision during the asynchronous event handling. E.g. resize event for window1 arrives while window2 context is active, so the subsequent call to gl.viewport() doesn't work.

Added the makeCurrent() call to the class Window event handling mechanism.