Best practice for using babylon-mmd.
Implement and build high-quality mmd in the most optimized way possible with Babylon.js.
If you want to use babylon-mmd, fork this repository could be a good starting point!
- typescript
- webpack (only resolve html template, typescript, and static files)
- Babylon.js (with es6 module tree shaking applied)
- eslint (Babyon.js coding style)
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Run it with
npm i
&npm start
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It will do the eslint fix for you on save
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All code is written in sceneBuilder.ts
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For Add assets put them in the res folder and request them as "res/{assetpath}"
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The sceneBuilder includes mmd sample code using webXR (See the comments in the code for a detailed explanation)