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#!/bin/sh | ||
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# Check the shell | ||
SHELL_NAME=$(basename "$SHELL") | ||
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# Determine the shell rc file | ||
case "$SHELL_NAME" in | ||
zsh) | ||
RC_FILE="$HOME/.zshrc" | ||
;; | ||
bash) | ||
RC_FILE="$HOME/.bashrc" | ||
;; | ||
ksh) | ||
RC_FILE="$HOME/.kshrc" | ||
;; | ||
*) | ||
echo "Unsupported shell: $SHELL_NAME" | ||
exit 1 | ||
;; | ||
esac | ||
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# Create build directory and build the project | ||
cmake -S . -B build/ | ||
cmake --build build/ | ||
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# Add alias to the appropriate shell rc file | ||
echo "alias lmus=$(pwd)/build/Litemus" >> "$RC_FILE" | ||
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echo -e "\n[SUCCESS] Alias added to $RC_FILE. Please restart your terminal or source the rc file to apply the changes." |
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Change type: MAJOR | ||
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Summary | ||
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-> Integration of more audio formats done (.wav, .flac integrated for now) | ||
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-> Lmus cache metadata extraction issues resolved | ||
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-> debug.log file created with efficient showcase of all fields of metadata extraction | ||
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-> Toggling of help window and session details window now is cleaner (focus toggles to songMenu), and pressing 1 focuses back to artistMenu with all artists | ||
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-> Changing the title of the artists window to help window when switching to help win and session details | ||
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-> Added a `build.sh` script that creates the `build/` directory, builds it, and finally addes the `lmus` alias to the respective shell rc |
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