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3.1.1 Godot 4

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@oganm oganm released this 10 Jun 04:41
· 1 commit to godot4 since this release
  • add /![integer] syntax to allow setting explosion depth within a dice definition. Functions that accept explosion depth as an input use the lowest value
  • Success failures from the s[range specification] syntax returns floats instead of integers
  • When dropping specific values, dropped dice are correctly added to the array of dropped dice instead of being added as nested arrays