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move.lab

lab.js plugin responsible for basic animation (we move lab! - and its visual components for you).

Requirements

move.lab is a lab.js plugin, meaning you need lab.js. You'll need to read lab.js docs and understand lab.js before you can use move.lab, as this documentation assumes you already know how to code an experiment using lab.js. Check at their docs for reference, there are tons of examples too.

Status

While I am aware that things are far away from the ideal, it is an easy implementation of visual animations for lab.js. By now, the plugin works by causing new screen refreshes through a direct call to requestAnimationFrame. It then recalculate object positions or other properties based on timestamp. I think there might be better ways of doing that, but it needs some thought.

There will be code and documentation improvements in some future, but only after I finish my dissertation in the next few months.

How to Use move.lab

There is a functioning example in the folder example of this repository, also available at the package. The live version of this example is available at https://demolab.bruno.today/move.lab/dist/example.html

General Concept

The plugin reads the .updaters property of a content object in the canvas. The updaters property has the information of what is updated and how it is updated.

The .updaters Property

Every lab.js canvas has a content property containing an array of content elements in the form of a JavaScript object. i.e.

[{
  id: 'hello',
  type: "i-text",
  left: -200,
  top: -200,
  fontSize: 22,
  text: "Hello, world!",
  fill: '#000000',
}]

In this example, we have a text "Hello, world" positioned at (-200, -200), in black color and with a 22pt font size. In move.lab, an updater is a type of routine which changes a certain property in a certain pattern. There are, currently, the following Updater types:

  • LinearAnimationUpdater, with the shortcuts:
    • Line
    • Linear
    • Continuous
  • ParabolicAnimationUpdater, with the shortcuts:
    • Parabolic
    • Arc
    • Boomerang

You set up an updater for a certain property using the .updaters property, by adding to it an object containing as key the property you want to change. i.e.

[{
  id: 'hello',
  type: "i-text",
  left: -200,
  top: -200,
  fontSize: 22,
  text: "Hello, animated world!",
  fill: '#000000',
  updaters: {
    left: { // <- left, as the name of the property we want to set the updater for
      id: 'horizontal-movement', // just for identification purposes in testing
      type: 'Linear', // <- here you set the type of the updater
                      // From now on we set the updater parameters, for instance,
                      //   the LinearAnimationUpdater has a duration, a start position
                      //   and an end position as parameters
      duration: 2500, // <- PS: The duration is in miliseconds, so 2500 = 2.5 seconds
      start: -300, // <- The starting value for left coordinate, for time=0
      end: 300, // <- The ending point for left coordinate, for time=2500
        // This setup is moving the content horizontally from -300 to 300 in 2500 ms.
    },
    top: {
      id: 'vertical movement',
      type: 'Arc', // <- sets the type as Arc, a shortcut for ParabolicAnimationUpdater
                   //   The ParabolicAnimationUpdater has a duration, a starting point,
                   //   an ending point and a middle point. In this example, we want to
                   //   move into an Arc trajectory, meaning the vertical position will
                   //   change from a base point (start) to the upmost point (middle)
                   //   and then return to the base point (end).
                   //   Notice, however, that this Arc trajectory depends not only on
                   //   the vertical updater (ParabolicAnimationUpdater), but also on
                   //   an horizontal updater in sync with that. But you can use a 
                   //   ParabolicAnimationUpdater alone to do really cool stuff, like
                   //   rotating a fixation cross forth and back! (by manipulating the
                   //   angle property, there will be an example in the future).
      duration: 2500, // <- To be in sync they must take the same time
      start: 0,
      middle: -250, // <- the top, you can use positive to make an U
    }
  }
}]

As described in the comments, the above example moves a text horizontally and vertically following an arc trajectory.

Roadmap

I have a lot of ideas. I will list them, but I'm just not sure whether they're great and I'm very open to

  1. Develop more updaters.
  • Including a SequenceAnimationUpdater, allowing a new updater after the other within a programmed timeline.
  1. Find better methods of implementing the animations.
  • As, to be honest, I don't think I'm doing the best one could do.
  1. Change some stuff into lab.js and hypnotize @FelixHenninger to accept those changes.
  • I'm not sure it would be appropriate, but I think adding a new 'frame' event on lab.js, to be triggered by requestAnimationFrame, would be easy to implement and would make the move.lab <-> lab.js integration not that ugly and improvised (and also would add a new functionality to lab.js; psychoPy and other libraries also have that).
  1. Put move.lab to work into lab.js builder if someone is willing to implement that.
  • That would be great, but I have literally no idea on how to do that. Maybe something related to the timeline thing, after SequenceAnimationUpdater is implemented, but I don't even understand how to use it, imagine implementing something similar.
  1. Most important thing: get some feedback and see if I can implement them.
  • Considering my own limitations of time and mostly skills, as I'm learning to code again after almost a decade, plus JavaScript was not my thing and I coded stuff in JS in the times of ES4/ES5 - I'm a dinossaur!

Support

It's complicated. I'm autistic and sometimes I need long times away from things to keep my mental health in order. But open an Issue, reach me at lab.js support slack (see at the lab.js README.md) or send me an email. I'll answer as soon as I can, which might be something between few minutes and several weeks.

Contribute

You can make pull requests, there is not much of a guideline by now, just implement/update the tests (it's using jest) and make sure everything is okay. In the future there will be more guidelines. PS: I have very limited time and skills for maintaining this project, so if you are more skilled and are willing to, reach me and pitch me about how you could help the project.

Author/Maintainer (s)

  1. Bruno Moreira-Guedes < moreira.guedes@estudante.uffs.edu.br >

Acknowledgements

The author thanks to:

  • The Brazilian agency CAPES, for the financial support provided through my stipends during my master's program. I would not be able to dedicate proper time to the development of my experiment, so move.lab would not be possible without it.
  • @FelixHenninger and others for making lab.js. Being move.lab a lab.js plugin, it would neither exist nor have a reason to without lab.js.
  • My university, the Federal University of Fronteira Sul (UFFS), public, popular and with quality, a public university aiming to provide quality education for the social minorities historically underepresented in Brazilian higher education.
  • My advisor, professor Morgana Cambrussi, specially for her patience.
  • My classmates, friends and family, who repeatedly tested the experimental tasks I produce with move.lab for me. A lot of things got fixed because of them.

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lab.js plugin responsible for basic animation (we move lab)

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