Releases: oneVR/VRWorldToolkit
Releases · oneVR/VRWorldToolkit
VRWorld Toolkit V1.10.1
If you have problems importing, make sure you are on the latest SDK2/SDK3 version!
World Debugger
- Fixed Quest shader whitelist working in reverse as a blacklist
- Stop scene checks from happening while in play mode
- Check for Text Mesh being marked as lightmap static
- Slight performance fixes
VRWorld Toolkit V1.10.0
If you have problems importing, make sure you are on the latest SDK2/SDK3 version!
World Debugger
- Remove suggestion to use progressive instead of enlighten
- Null check for lightmap color in case of a corrupted light bake
- Improved spawn point checks and added check for respawn height
- Fixed spawn point checking not finding colliders trough trigger collider
- Better wording for flat environment color tip
- Disable lightmap UV checks when using xatlas unwrapper with bakery
- Check for cameras with render depth over 0
- General checks and tips for reference camera
- Improved VRChat client path auto fix
- Replace reflection and occlusion Unity Doc links with Silent's guides
- More clarification on missing lightmap UV message
- Update portal disabled by default message to be more accurate
- Support bigger build sizes in the build report inspector
- More checks for Build & Publish problems and improved handling
- Added full detection if GrabPass is enabled or not
- Improved caching for shader checking
- Add scrolling for build report messages
- Improved initialization when opening the first time
- Disabled showing messages while in play mode
General
- Add informational pop up to Disable on Build setup
- Clean up depth prefab
- Reorganize menu orderings
- Quick function for copying current world id
- Improve build checks manager to not do checks on avatar projects
- Link to EasyQuestSwitch under useful links
- Text edits by @Metamaniac
Known Issues
- Build report sorting can't be changed from alphabetical by name when using search
VRWorld Toolkit V1.9.0
If you have problems importing, make sure you are on the latest SDK2/SDK3 version!
- World Debugger
- Improved scene check loop
- Don't suggest MirrorReflection layer fix when the target layer doesn't collide with it
- Fixed a couple of new edge cases that were found and was causing errors
- Disabled messages about build & test functionality when using Unity on macOS
- Don't show "no lightmap UV" warning for objects with 0 lightmap scale
- Build report tab now includes the ability to show messages from build reports
- Enable manual refresh mode in case of scene checking taking over 2 seconds
- Improved post-processing checks with better detection for specialized setups
- Better undo handling in auto fixes where applicable
- New messages
- When scene check throws an exception show a message with instructions on contacting me
- Find materials not using whitelisted quest shaders in the scene
- Warning about having Post Process Layer with no resources set
- Tip about lightmap override for Android platform when not set
- Tip about UI Elements with Navigation not set to none
- Check if post-processing is using reserved layers and warn about it
- Warning about having future proof publish on
- Custom mirror editor and avatar pedestal editor improvements, including better undo handling
- Removed VRCSDK client stub and added a link to CyanEmu by @CyanLaser as a replacement under useful links
- Change post-processing import to get version 2.3.0 from the package manager to be the same as VRChat uses currently
- Improved post-processing setup flow for avatar and world projects
- Disabled post-processing setup button when building for Android
- Overall code cleanup and improvements
Known Issues
- Build report sorting can't be changed from alphabetical by name when using search
VRWorld Toolkit V1.8.3
If you have problems importing, make sure you are on the latest SDK version!
- World Debugger
- Fix built-in editor styles being overwritten, causing graphical bugs in other editor windows
- Fix build report not refreshing in some cases
- Changed no reference camera set message to warning
- All around text edits
- Improved dark theme support
VRWorld Toolkit V1.8.2
If you have problems importing, make sure you are on the latest SDK version!
- Fix typo and text improvements
VRWorld Toolkit V1.8.1
If you have problems importing, make sure you are on the latest SDK version!
- World Debugger
- Fix build report not updating properly
- Added a check for client path being correctly set for Build & Test
VRWorld Toolkit V1.8
If you have problems importing, make sure you are on the latest SDK version!
Now includes VRCSDKClientStub.cs by @CyanLaser to stop triggers giving errors when entering Play Mode with VRCSDK2
If you had it already imported separately delete the one you imported before!
- Word Debugger
- Added more Build Report features, including a view that shows build report stats
- Check for VRCBakery adapter if Bakery is using SH or RNM
- Now the latest found build reports for Quest and Windows get saved separately
- Fix serialization of the window to keep the window state between Unity restarts properly
- Fix for checking post-processing being active in scene view forcing scene view to be visible
- Added a new About VRWorld Toolkit window
- Added a light prefab for forcing depth buffer to happen
- Text edits for typos and clarity
VRWorld Toolkit V1.7
If you have problems importing make sure you are on the latest SDK version!
- World Debugger
- New check for Occlusion Areas with Is View Volume disabled
- New check for if post processing is disabled in scene view
- Ignore VRCCam to avoid possible confusion
- Check for additive scenes being open
- Check whether layers and collision matrix is setup yet
- Fix for messages about mirrors with VRC_MirrorReflection disabled
- Check for legacy blend shape issues in scene
- Check for GrabPass shaders in scene
- Fix cameras with Camera component disabled being thought of being active
- Auto fix for scene having multiple Pipeline Manager scripts
- Warning about having portals disabled by default
- Improved texts for clarity
- Misc improvements and fixes
- Post Processing
- Allow post processing setup to be used in avatar projects
- Improved post processing setup and layer usage
- Fixes for edge cases
- Fixed links to new SDK versions
- Check for blocking problems on build and prompt to fix the problems
- All around fixes
VRWorld Toolkit V1.6
Requires VRCSDK released after 16.7.2020 to work! (Download latest: SDK2 or SDK3)
Make sure to delete the old VRWorld Toolkit folder in your project before importing to avoid errors!
- Fix for switching between Windows and Android causing errors in some cases
- Quick links to download latest SDK2/SDK3 under Useful Links
- New custom editor functions for avatar pedestals
- Menu option to disable custom editors
- Improvements to Post Processing helper functions
- Fixes to World Debugger post processing functions
- Slight optimizations to World Debugger scene checking
- Redone Disable On Build to use the new SDK build callbacks
- Find models with messed up import settings bloating their size in the scene
VRWorld Toolkit V1.5.2
- Fix quick layer change buttons on mirrors not saving properly
- Update messages after occlusion cache has been counted