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Releases: oneVR/VRWorldToolkit

VRWorld Toolkit V1.10.1

25 Jan 02:23
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If you have problems importing, make sure you are on the latest SDK2/SDK3 version!

World Debugger

  • Fixed Quest shader whitelist working in reverse as a blacklist
  • Stop scene checks from happening while in play mode
  • Check for Text Mesh being marked as lightmap static
  • Slight performance fixes

VRWorld Toolkit V1.10.0

20 Jan 04:58
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If you have problems importing, make sure you are on the latest SDK2/SDK3 version!

World Debugger

  • Remove suggestion to use progressive instead of enlighten
  • Null check for lightmap color in case of a corrupted light bake
  • Improved spawn point checks and added check for respawn height
  • Fixed spawn point checking not finding colliders trough trigger collider
  • Better wording for flat environment color tip
  • Disable lightmap UV checks when using xatlas unwrapper with bakery
  • Check for cameras with render depth over 0
  • General checks and tips for reference camera
  • Improved VRChat client path auto fix
  • Replace reflection and occlusion Unity Doc links with Silent's guides
  • More clarification on missing lightmap UV message
  • Update portal disabled by default message to be more accurate
  • Support bigger build sizes in the build report inspector
  • More checks for Build & Publish problems and improved handling
  • Added full detection if GrabPass is enabled or not
  • Improved caching for shader checking
  • Add scrolling for build report messages
  • Improved initialization when opening the first time
  • Disabled showing messages while in play mode

General

  • Add informational pop up to Disable on Build setup
  • Clean up depth prefab
  • Reorganize menu orderings
  • Quick function for copying current world id
  • Improve build checks manager to not do checks on avatar projects
  • Link to EasyQuestSwitch under useful links
  • Text edits by @Metamaniac

Known Issues

  • Build report sorting can't be changed from alphabetical by name when using search

VRWorld Toolkit V1.9.0

06 Nov 21:39
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  • World Debugger
    • Improved scene check loop
    • Don't suggest MirrorReflection layer fix when the target layer doesn't collide with it
    • Fixed a couple of new edge cases that were found and was causing errors
    • Disabled messages about build & test functionality when using Unity on macOS
    • Don't show "no lightmap UV" warning for objects with 0 lightmap scale
    • Build report tab now includes the ability to show messages from build reports
    • Enable manual refresh mode in case of scene checking taking over 2 seconds
    • Improved post-processing checks with better detection for specialized setups
    • Better undo handling in auto fixes where applicable
    • New messages
      • When scene check throws an exception show a message with instructions on contacting me
      • Find materials not using whitelisted quest shaders in the scene
      • Warning about having Post Process Layer with no resources set
      • Tip about lightmap override for Android platform when not set
      • Tip about UI Elements with Navigation not set to none
      • Check if post-processing is using reserved layers and warn about it
      • Warning about having future proof publish on
  • Custom mirror editor and avatar pedestal editor improvements, including better undo handling
  • Removed VRCSDK client stub and added a link to CyanEmu by @CyanLaser as a replacement under useful links
  • Change post-processing import to get version 2.3.0 from the package manager to be the same as VRChat uses currently
  • Improved post-processing setup flow for avatar and world projects
  • Disabled post-processing setup button when building for Android
  • Overall code cleanup and improvements

Known Issues

  • Build report sorting can't be changed from alphabetical by name when using search

VRWorld Toolkit V1.8.3

05 Oct 17:53
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  • World Debugger
    • Fix built-in editor styles being overwritten, causing graphical bugs in other editor windows
    • Fix build report not refreshing in some cases
    • Changed no reference camera set message to warning
  • All around text edits
  • Improved dark theme support

VRWorld Toolkit V1.8.2

23 Sep 03:36
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  • Fix typo and text improvements

VRWorld Toolkit V1.8.1

23 Sep 01:41
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  • World Debugger
    • Fix build report not updating properly
    • Added a check for client path being correctly set for Build & Test

VRWorld Toolkit V1.8

17 Sep 17:40
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If you have problems importing, make sure you are on the latest SDK version!

Now includes VRCSDKClientStub.cs by @CyanLaser to stop triggers giving errors when entering Play Mode with VRCSDK2
If you had it already imported separately delete the one you imported before!

  • Word Debugger
    • Added more Build Report features, including a view that shows build report stats
    • Check for VRCBakery adapter if Bakery is using SH or RNM
    • Now the latest found build reports for Quest and Windows get saved separately
    • Fix serialization of the window to keep the window state between Unity restarts properly
    • Fix for checking post-processing being active in scene view forcing scene view to be visible
  • Added a new About VRWorld Toolkit window
  • Added a light prefab for forcing depth buffer to happen
  • Text edits for typos and clarity

VRWorld Toolkit V1.7

10 Aug 14:30
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If you have problems importing make sure you are on the latest SDK version!

  • World Debugger
    • New check for Occlusion Areas with Is View Volume disabled
    • New check for if post processing is disabled in scene view
    • Ignore VRCCam to avoid possible confusion
    • Check for additive scenes being open
    • Check whether layers and collision matrix is setup yet
    • Fix for messages about mirrors with VRC_MirrorReflection disabled
    • Check for legacy blend shape issues in scene
    • Check for GrabPass shaders in scene
    • Fix cameras with Camera component disabled being thought of being active
    • Auto fix for scene having multiple Pipeline Manager scripts
    • Warning about having portals disabled by default
    • Improved texts for clarity
    • Misc improvements and fixes
  • Post Processing
    • Allow post processing setup to be used in avatar projects
    • Improved post processing setup and layer usage
    • Fixes for edge cases
  • Fixed links to new SDK versions
  • Check for blocking problems on build and prompt to fix the problems
  • All around fixes

VRWorld Toolkit V1.6

19 Jul 13:35
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Requires VRCSDK released after 16.7.2020 to work! (Download latest: SDK2 or SDK3)

Make sure to delete the old VRWorld Toolkit folder in your project before importing to avoid errors!

  • Fix for switching between Windows and Android causing errors in some cases
  • Quick links to download latest SDK2/SDK3 under Useful Links
  • New custom editor functions for avatar pedestals
  • Menu option to disable custom editors
  • Improvements to Post Processing helper functions
  • Fixes to World Debugger post processing functions
  • Slight optimizations to World Debugger scene checking
  • Redone Disable On Build to use the new SDK build callbacks
  • Find models with messed up import settings bloating their size in the scene

VRWorld Toolkit V1.5.2

09 Jun 15:59
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  • Fix quick layer change buttons on mirrors not saving properly
  • Update messages after occlusion cache has been counted