Releases: onewordstudios/sweetspace
GDIAC Showcase
This is the (hopefully) final version of the game being submitted for the GDIAC Showcase.
We provide precompiled binaries for Android, Mac, and Windows solely for posterity. Please do not distribute the APK to showcase participants; instead, have them download our app from the Play Store using the instructions below.
We also attach a quick start guide below.
Showcase Submission
Please direct ALL showcase participants to https://onewordstudios.fun/ regardless of operating system to download our game. We have TestFlight and Google Play Test group links available from there; we do not wish to distribute raw APKs as through Google Play we can enforce minimum system requirements more effectively, as well as more easily gathering feedback and distributing updates.
Grading
Since the class asks for only one version of the game to grade, we'd like the iOS version of the game to be graded.
Golden Master
This release centers around tutorialization and polish.
See the included README
file or the web version for more information, including instructions on how to get up and running.
The status of the networking server can be checked at https://status.onewordstudios.fun/.
Please note that we are no longer distributing binaries for Android. We need the crash reports and unfortunately have no way of getting them if the apk was sideloaded.
Instead, we ask all mobile users, Android or iOS, to visit https://beta.onewordstudios.fun/ and follow the instructions to get the latest version of the app, either from Google Play or from TestFlight.
If you've previously joined either our Google Play Closed Test or TestFlight group, the new update should be available to download through the respective distribution platform.
This is a new distribution method we're trialing; if there are any difficulties downloading the app, especially on Android, please let us know.
We've included builds of the game for Windows and macOS. Windows users will need Visual Studio's C++ toolchain installed to run the executable.
Beta Release
This release centers around tutorialization, balance, and polish.
See the included README
file or the web version for more information, including instructions on how to get up and running.
The status of the networking server can be checked at https://status.onewordstudios.fun/.
We've included builds of the game for Windows, Android, and macOS. To join our TestFlight group on iOS, follow this link: https://testflight.apple.com/join/uqLyFymS. If you had previously joined our TestFlight group already, the new update should be available to download through the TestFlight app. Windows users will need Visual Studio's C++ toolchain installed to run the executable.
Pre-Beta Release
This release was primarily focused on gameplay elements, including the newly added engine malfunction task, which is unfortunately still a bit buggy.
See the included README
file or the web version for more information, including instructions on how to get up and running.
The status of the networking server can be checked at https://status.onewordstudios.fun/.
We've included builds of the game for Windows, Android, and macOS. To join our TestFlight group on iOS, follow this link: https://testflight.apple.com/join/uqLyFymS. If you had previously joined our TestFlight group already, the new update should be available to download through the TestFlight app once it is approved within a few days. Windows users will need Visual Studio's C++ toolchain installed to run the executable. macOS users will need to edit the permissions on the downloaded and unzipped .app
file by running chmod +x SweetSpace\ \(Mac\).app/Contents/MacOS/*
in the terminal.
Alpha Release
This was a gameplay and UI focused release, whose primary objectives include adding an all-player task, allowing more than 3 players to join a game, and overhauling the UI.
See the included README
file or the web version for more information, including instructions on how to get up and running.
The status of the networking server can be checked at https://status.onewordstudios.fun/.
We've included builds of the game for Windows, Android, and macOS. To join our TestFlight group on iOS, follow this link: https://testflight.apple.com/join/uqLyFymS. If you had previously joined our TestFlight group already, the new update should be available to download through the TestFlight app.
Pre-Alpha Release
This was a minor release whose primary gameplay change involves collision with other breaches.
See the included README
file or the web version for more information, including instructions on how to get up and running.
The status of the networking server can be checked at https://status.onewordstudios.fun/.
We've included builds of the game for Windows, Android, and macOS. To join our TestFlight group on iOS, follow this link: https://testflight.apple.com/join/uqLyFymS
Technical Prototype
The purpose of this release was to implement rudimentary networking functionality.
See the included README
file or the web version for more information, including instructions on how to get up and running.
The status of the networking server can be checked at https://status.onewordstudios.fun/.
We've included builds of the game for Windows, Android, and macOS. Apparently getting external testers into TestFlight requires going through app approval, and our app probably isn't ready for that yet, so for now, iOS users will need to clone the repo and build the app through XCode manually. We hope to have a better solution for the next release.
Gameplay Prototype
The purpose of this release is to test and tune our mechanic of rolling around the ship with the accelerometer, as that was the only major mechanic we could not test with our nondigital prototype. The game supports rolling around the ship. Tap when your donut is over a breach to fix it.
See the included README.md for more.
The code should be ready to compile as is. It works on Windows, macOS, Android, and iOS in our testing.