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Fix: Unable to set spell group to 'NONE' #4872

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2 changes: 2 additions & 0 deletions src/enums.h
Original file line number Diff line number Diff line change
Expand Up @@ -158,6 +158,8 @@ enum SpellGroup_t : uint8_t
SPELLGROUP_CRIPPLING = 6,
SPELLGROUP_FOCUS = 7,
SPELLGROUP_ULTIMATESTRIKES = 8,

SPELLGROUP_UNKNOWN = 255 // when no group set in revscript
};

enum SpellType_t : uint8_t
Expand Down
6 changes: 3 additions & 3 deletions src/luascript.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -16375,7 +16375,7 @@ int LuaScriptInterface::luaSpellGroup(lua_State* L)
tfs::lua::pushBoolean(L, true);
} else if (lua_isstring(L, 2)) {
group = stringToSpellGroup(tfs::lua::getString(L, 2));
if (group != SPELLGROUP_NONE) {
if (group != SPELLGROUP_UNKNOWN) {
spell->setGroup(group);
} else {
std::cout << "[Warning - Spell::group] Unknown group: " << tfs::lua::getString(L, 2) << '\n';
Expand All @@ -16397,15 +16397,15 @@ int LuaScriptInterface::luaSpellGroup(lua_State* L)
tfs::lua::pushBoolean(L, true);
} else if (lua_isstring(L, 2) && lua_isstring(L, 3)) {
primaryGroup = stringToSpellGroup(tfs::lua::getString(L, 2));
if (primaryGroup != SPELLGROUP_NONE) {
if (primaryGroup != SPELLGROUP_UNKNOWN) {
spell->setGroup(primaryGroup);
} else {
std::cout << "[Warning - Spell::group] Unknown primaryGroup: " << tfs::lua::getString(L, 2) << '\n';
tfs::lua::pushBoolean(L, false);
return 1;
}
secondaryGroup = stringToSpellGroup(tfs::lua::getString(L, 3));
if (secondaryGroup != SPELLGROUP_NONE) {
if (secondaryGroup != SPELLGROUP_UNKNOWN) {
spell->setSecondaryGroup(secondaryGroup);
} else {
std::cout << "[Warning - Spell::group] Unknown secondaryGroup: " << tfs::lua::getString(L, 3)
Expand Down
97 changes: 34 additions & 63 deletions src/spells.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -373,10 +373,19 @@ bool Spell::configureSpell(const pugi::xml_node& node)
spellId = pugi::cast<uint16_t>(attr.value());
}

if ((attr = node.attribute("aggressive"))) {
aggressive = booleanString(attr.as_string());
}

if (group == SPELLGROUP_NONE) {
group = (aggressive ? SPELLGROUP_ATTACK : SPELLGROUP_HEALING);
}

if ((attr = node.attribute("group"))) {
std::string tmpStr = boost::algorithm::to_lower_copy<std::string>(attr.as_string());
if (tmpStr == "none" || tmpStr == "0") {
group = SPELLGROUP_NONE;
groupCooldown = 0;
} else if (tmpStr == "attack" || tmpStr == "1") {
group = SPELLGROUP_ATTACK;
} else if (tmpStr == "healing" || tmpStr == "2") {
Expand All @@ -390,14 +399,15 @@ bool Spell::configureSpell(const pugi::xml_node& node)
}
}

if ((attr = node.attribute("groupcooldown"))) {
if (group != SPELLGROUP_NONE && (attr = node.attribute("groupcooldown"))) {
groupCooldown = pugi::cast<uint32_t>(attr.value());
}

if ((attr = node.attribute("secondarygroup"))) {
std::string tmpStr = boost::algorithm::to_lower_copy<std::string>(attr.as_string());
if (tmpStr == "none" || tmpStr == "0") {
secondaryGroup = SPELLGROUP_NONE;
secondaryGroupCooldown = 0;
} else if (tmpStr == "attack" || tmpStr == "1") {
secondaryGroup = SPELLGROUP_ATTACK;
} else if (tmpStr == "healing" || tmpStr == "2") {
Expand All @@ -411,7 +421,7 @@ bool Spell::configureSpell(const pugi::xml_node& node)
}
}

if ((attr = node.attribute("secondarygroupcooldown"))) {
if (secondaryGroup != SPELLGROUP_NONE && (attr = node.attribute("secondarygroupcooldown"))) {
secondaryGroupCooldown = pugi::cast<uint32_t>(attr.value());
}

Expand Down Expand Up @@ -491,14 +501,6 @@ bool Spell::configureSpell(const pugi::xml_node& node)
pzLock = booleanString(attr.as_string());
}

if ((attr = node.attribute("aggressive"))) {
aggressive = booleanString(attr.as_string());
}

if (group == SPELLGROUP_NONE) {
group = (aggressive ? SPELLGROUP_ATTACK : SPELLGROUP_HEALING);
}

for (auto vocationNode : node.children()) {
if (!(attr = vocationNode.attribute("name"))) {
continue;
Expand Down Expand Up @@ -551,7 +553,7 @@ bool Spell::playerSpellCheck(Player* player) const
return false;
}

if (player->hasCondition(CONDITION_SPELLGROUPCOOLDOWN, group) ||
if ((group != SPELLGROUP_NONE && player->hasCondition(CONDITION_SPELLGROUPCOOLDOWN, group)) ||
player->hasCondition(CONDITION_SPELLCOOLDOWN, spellId) ||
(secondaryGroup != SPELLGROUP_NONE && player->hasCondition(CONDITION_SPELLGROUPCOOLDOWN, secondaryGroup))) {
player->sendCancelMessage(RETURNVALUE_YOUAREEXHAUSTED);
Expand Down Expand Up @@ -731,27 +733,29 @@ bool Spell::playerRuneSpellCheck(Player* player, const Position& toPos)
return true;
}

void Spell::addCooldowns(Player* player) const
{
if (cooldown > 0) {
Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_SPELLCOOLDOWN, cooldown, 0, false, spellId);
player->addCondition(condition);
}

if (group != SPELLGROUP_NONE && groupCooldown > 0) {
Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_SPELLGROUPCOOLDOWN, groupCooldown, 0, false, group);
player->addCondition(condition);
}

if (secondaryGroup != SPELLGROUP_NONE && secondaryGroupCooldown > 0) {
Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_SPELLGROUPCOOLDOWN, secondaryGroupCooldown, 0, false, secondaryGroup);
player->addCondition(condition);
}
}

void Spell::postCastSpell(Player* player, bool finishedCast /*= true*/, bool payCost /*= true*/) const
{
if (finishedCast) {
if (!player->hasFlag(PlayerFlag_HasNoExhaustion)) {
if (cooldown > 0) {
Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_SPELLCOOLDOWN,
cooldown, 0, false, spellId);
player->addCondition(condition);
}

if (groupCooldown > 0) {
Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_SPELLGROUPCOOLDOWN,
groupCooldown, 0, false, group);
player->addCondition(condition);
}

if (secondaryGroupCooldown > 0) {
Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_SPELLGROUPCOOLDOWN,
secondaryGroupCooldown, 0, false, secondaryGroup);
player->addCondition(condition);
}
addCooldowns(player);
}

if (aggressive) {
Expand Down Expand Up @@ -851,24 +855,7 @@ bool InstantSpell::playerCastInstant(Player* player, std::string& param)
target = playerTarget;
if (!target || target->isRemoved() || target->isDead()) {
if (!casterTargetOrDirection) {
if (cooldown > 0) {
Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_SPELLCOOLDOWN,
cooldown, 0, false, spellId);
player->addCondition(condition);
}

if (groupCooldown > 0) {
Condition* condition = Condition::createCondition(
CONDITIONID_DEFAULT, CONDITION_SPELLGROUPCOOLDOWN, groupCooldown, 0, false, group);
player->addCondition(condition);
}

if (secondaryGroupCooldown > 0) {
Condition* condition =
Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_SPELLGROUPCOOLDOWN,
secondaryGroupCooldown, 0, false, secondaryGroup);
player->addCondition(condition);
}
addCooldowns(player);

player->sendCancelMessage(ret);
g_game.addMagicEffect(player->getPosition(), CONST_ME_POFF);
Expand Down Expand Up @@ -915,23 +902,7 @@ bool InstantSpell::playerCastInstant(Player* player, std::string& param)
ReturnValue ret = g_game.getPlayerByNameWildcard(param, playerTarget);

if (ret != RETURNVALUE_NOERROR) {
if (cooldown > 0) {
Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_SPELLCOOLDOWN,
cooldown, 0, false, spellId);
player->addCondition(condition);
}

if (groupCooldown > 0) {
Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_SPELLGROUPCOOLDOWN,
groupCooldown, 0, false, group);
player->addCondition(condition);
}

if (secondaryGroupCooldown > 0) {
Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_SPELLGROUPCOOLDOWN,
secondaryGroupCooldown, 0, false, secondaryGroup);
player->addCondition(condition);
}
addCooldowns(player);

player->sendCancelMessage(ret);
g_game.addMagicEffect(player->getPosition(), CONST_ME_POFF);
Expand Down
9 changes: 8 additions & 1 deletion src/spells.h
Original file line number Diff line number Diff line change
Expand Up @@ -148,7 +148,13 @@ class Spell : public BaseSpell
}

SpellGroup_t getGroup() const { return group; }
void setGroup(SpellGroup_t g) { group = g; }
void setGroup(SpellGroup_t g)
{
group = g;
if (group == SPELLGROUP_NONE) {
groupCooldown = 0;
}
}
SpellGroup_t getSecondaryGroup() const { return secondaryGroup; }
void setSecondaryGroup(SpellGroup_t g) { secondaryGroup = g; }

Expand Down Expand Up @@ -185,6 +191,7 @@ class Spell : public BaseSpell
bool playerSpellCheck(Player* player) const;
bool playerInstantSpellCheck(Player* player, const Position& toPos);
bool playerRuneSpellCheck(Player* player, const Position& toPos);
void addCooldowns(Player* player) const;

std::map<uint16_t, bool> vocationSpellMap;

Expand Down
6 changes: 4 additions & 2 deletions src/tools.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1115,7 +1115,9 @@ int64_t OTSYS_TIME()
SpellGroup_t stringToSpellGroup(const std::string& value)
{
std::string tmpStr = boost::algorithm::to_lower_copy(value);
if (tmpStr == "attack" || tmpStr == "1") {
if (tmpStr == "none" || tmpStr == "0") {
return SPELLGROUP_NONE;
} else if (tmpStr == "attack" || tmpStr == "1") {
return SPELLGROUP_ATTACK;
} else if (tmpStr == "healing" || tmpStr == "2") {
return SPELLGROUP_HEALING;
Expand All @@ -1125,7 +1127,7 @@ SpellGroup_t stringToSpellGroup(const std::string& value)
return SPELLGROUP_SPECIAL;
}

return SPELLGROUP_NONE;
return SPELLGROUP_UNKNOWN;
}

const std::vector<Direction>& getShuffleDirections()
Expand Down
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