Skip to content

Releases: patriciogonzalezvivo/glslCanvas

0.1.8

29 Oct 16:58
Compare
Choose a tag to compare

What's Changed

New Contributors

Full Changelog: 0.1.7...0.1.8

0.1.7

25 Jun 01:20
Compare
Choose a tag to compare

Fixing:

  • Reloading issue
  • common uniform methods for main program and buffers

Solving NPM packages for Observable

15 Jun 13:43
Compare
Choose a tag to compare

Bugs fixed

13 Jun 12:17
Compare
Choose a tag to compare
  • Fixing Mouse pixel density issue
  • @actarian fix a bug with the buffer counter
  • @actarian add support for parsinng #ifdef and #if define

Lot of new changes, that might affect old projects

11 Jun 19:23
Compare
Choose a tag to compare

New features:

  • @actarian add support for multi buffers. Using '#define BUFFER_[NUMBER]' you can fork code into different buffers. That then can be fetch at uniform sampler2D u_buffer[NUMBER]. See the example at: https://github.com/patriciogonzalezvivo/glslCanvas/blob/master/buffers.html#L22

  • @giannif refactor the building process to use rollup, adding a proper linting and updating this project to modern JS/ES practices. Build files now can be found in /dist and /lib

  • @danikaze add support for errors when WebGL doesn't load correctly

Thanks you three for you time making glslCanvas better !!!

v0.0.4

04 Apr 15:02
Compare
Choose a tag to compare

Preparing stuff for npm packages thanks to @louh!!!

0.0.3

07 Mar 11:54
Compare
Choose a tag to compare
  • Fixing all warnings
  • Better/flexible texture loading
  • Resizing canvas
  • Internal events (load, render, error)

0.0.1

13 Jul 20:20
Compare
Choose a tag to compare
min