A toy imperative programming language written as part of the course Abstrakte Maschinen. It is an implementation of a register-based abstract (virtual) machine. Examples: ackermann, fibonacci and prime.
This is free and unencumbered software released into the public domain. For more information, see http://unlicense.org/.
The design of the abstract machine and some implementation techniques were inspired by The Programming Language Lua and The LuaJIT Project.