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pcirujeda/README.md

Hi there 👋

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  1. pICP pICP Public

    pICP: plain Iterative Closest Point, a no-frills implementation in C++ of a simple rigid 3D registration algorithm. Easy to integrate, uses minimal dependencies.

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    A 3D Scene Registration Method via Covariance Descriptors and an Evolutionary Stable Strategy Game Theory Solver

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    FAST-descriptor based visual odometry for monocular imagery sequences

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    Yet Another Game of Life Implementation (in Python)

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    Easily use legacy Garmin outdoors GPS devices in Linux

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    A very simple ASCII art generator

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