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Summary

This is the iOS SDK of Pitchtarget. This SDK is forked from adjust.io™ and it is designed as a drop-in replacement for such SDK.

You can read more about adjust.io™ at adjust.io.

Basic Installation

These are the minimal steps required to integrate the adjust SDK into your iOS project. We are going to assume that you use Xcode for your iOS development.

If you're using CocoaPods, you can add the following line to your Podfile and continue with step 3:

pod 'Pitchtarget', :git => 'https://github.com/pitchtarget/adjust-ios-sdk', :branch => 'master'

1. Get the SDK

Clone this repository or generate a zipball. In the latter case, extract the archive to a folder.

2. Add it to your project

In Xcode's Project Navigator locate the Supporting Files group (or any other group of your choice). From Finder drag the Adjust subdirectory into Xcode's Supporting Files group.

In the dialog Choose options for adding these files make sure to check the checkbox to Copy items into destination group's folder and select the upper radio button to Create groups for any added folders.

3. Add the AdSupport framework

In the Project Navigator select your project. In the left hand side of the main view select your target. In the tab Build Phases expand the group Link Binary with Libraries. On the bottom of that group click on the + button. Select the AdSupport.framework and click the Add button. In the list of frameworks select the newly added AdSupport.framework and change the attribute Required to Optional.

4. Integrate Pitchtarget into your app

In the Project Navigator open the source file your Application Delegate. Add the import statement at the top of the file. In the didFinishLaunching or didFinishLaunchingWithOptions method of your App Delegate add the following calls to Adjust:

#import "Adjust.h"
// ...
[Adjust appDidLaunch:@"{YourAppToken}"];
[Adjust setLogLevel:AILogLevelInfo];
[Adjust setEnvironment:AIEnvironmentSandbox];

Replace {YourAppToken} with your App Token that has been given to you.

You can increase or decrease the amount of logs you see by calling setLogLevel: with one of the following parameters:

[Adjust setLogLevel:AILogLevelVerbose]; // enable all logging
[Adjust setLogLevel:AILogLevelDebug];   // enable more logging
[Adjust setLogLevel:AILogLevelInfo];    // the default
[Adjust setLogLevel:AILogLevelWarn];    // disable info logging
[Adjust setLogLevel:AILogLevelError];   // disable warnings as well
[Adjust setLogLevel:AILogLevelAssert];  // disable errors as well

Depending on whether or not you build your app for testing or for production you must call setEnvironment: with one of these parameters:

[Adjust setEnvironment:AIEnvironmentSandbox];
[Adjust setEnvironment:AIEnvironmentProduction];

Important: This value should be set to AIEnvironmentSandbox if and only if you or someone else is testing your app. Make sure to set the environment to AIEnvironmentProduction just before you publish the app. Set it back to AIEnvironmentSandbox when you start testing it again.

We use this environment to distinguish between real traffic and artificial traffic from test devices. It is very important that you keep this value meaningful at all times! Especially if you are tracking revenue.

5. Build your app

Build and run your app. If the build succeeds, you successfully integrated Pitchtarget into your app. After the app launched, you should see the debug log Tracked session start.

Troubleshooting

  • If your build failed with the error Adjust requires ARC, it looks like your project is not using ARC. In that case we recommend transitioning your project to use ARC. If you don't want to use ARC, you have to enable ARC for all source files of adjust in the target's Build Phases:

    Expand the Compile Sources group, select all adjust files (AjustIo, AI..., ...+AIAdditions, AF..., ...+AFNetworking) and change the Compiler Flags to -fobjc-arc (Select all and press the Return key to change all at once).

Additional features

Once you integrated the Pitchtarget SDK into your project, you can take advantage of the following features.

6. Add tracking of custom events.

You can tell Pitchtarget about every event you want. Suppose you want to track every tap on a button. Just call you event button_tap. In your button's buttonDown method you could then add the following line to track the click:

[Adjust trackEvent:@"button_tap"];

You can also append and other custom paramters to any event you track. Just put some key-value pairs in a dictionary and pass them to the trackEvent method.

For example, if you want to send more data about your button tap event, add the following lines:

NSMutableDictionary *parameters = [NSMutableDictionary dictionary];
[parameters setObject:@"value" forKey:@"key"];
[parameters setObject:@"bar"   forKey:@"foo"];
[Adjust trackEvent:@"abc123" withParameters:parameters];

In that case we would track the event and send a request to:

http://www.adeven.com/callback?key=value&foo=bar

It should be mentioned that we support a variety of placeholders like {idfa} that can be used as parameter values. In the resulting callback this placeholder would be replaced with the ID for Advertisers of the current device. Also note that we don't store any of your custom parameters, but only append them to your callbacks. If you haven't registered a callback for an event, these parameters won't even be read.

7. Add tracking of revenue

If your users can generate revenue by clicking on advertisements or making in-app purchases you can track those revenues. If, for example, a click is worth one cent, you could make the following call to track that revenue:

[Adjust trackRevenue:1.0];

The parameter is supposed to be in cents and will get rounded to one decimal point. If you want to differentiate between different kinds of revenue you can simply use different event names for each kind. In that case you would make a call like this:

[Adjust trackRevenue:1.0 forEvent:@"button_tap"];

Again, you can send custom parameters as you would do with normal events.

NSMutableDictionary *parameters = [NSMutableDictionary dictionary];
[parameters setObject:@"value" forKey:@"key"];
[parameters setObject:@"bar"   forKey:@"foo"];
[Adjust trackRevenue:1.0 forEvent:@"button_tap" withParameters:parameters];

If you want to track In-App Purchases, please make sure to call trackRevenue after finishTransaction in paymentQueue:updatedTransaction only if the state changed to SKPaymentTransactionStatePurchased:

- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions {
    for (SKPaymentTransaction *transaction in transactions) {
        switch (transaction.transactionState) {
            case SKPaymentTransactionStatePurchased:
                [self finishTransaction:transaction];
                [Adjust trackRevenue:...];
                break;
            // more cases
        }
    }
}

8. Receive delegate callbacks

Every time your app tries to track a session, an event or some revenue, you can be notified about the success of that operation and receive additional information about the current install. Follow these steps to implement the optional delegate protocol in your app delegate.

  1. Open AppDelegate.h and add the Adjust.h import and the AdjustDelegate declaration.

    #import "Adjust.h"
    
    @interface AppDelegate : UIResponder <UIApplicationDelegate, AdjustDelegate>
  2. Open AppDelegate.m and set the adjust delegate in didFinishLaunching where you already set the adjust environment.

    [Adjust setEnvironment:AIEnvironmentSandbox];
    [Adjust setDelegate:self];
  3. Still in AppDelegate.m add the following delegate callback function to your app delegate implementation.

    - (void)adjustFinishedTrackingWithResponse:(AIResponseData *)responseData {
    }
  4. Implement the delegate function.

The delegate function will get called every time any activity was tracked or failed to track. Within the delegate function you have access to the responseData parameter. Here is a quick summary of its attributes:

  • AIActivityKind activityKind indicates what kind of activity was tracked. It has one of these values:

    AIActivityKindSession
    AIActivityKindEvent
    AIActivityKindRevenue
    
  • NSString activityKindString human readable version of the activity kind. Possible values:

    session
    event
    revenue
    
  • BOOL success indicates whether or not the tracking attempt was successful.

  • BOOL willRetry is true when the request failed, but will be retried.

  • NSString error an error message when the activity failed to track or the response could not be parsed. Is nil otherwise.

  • NSString trackerToken the tracker token of the current install. Is nil if request failed or response could not be parsed.

  • NSString trackerName the tracker name of the current install. Is nil if request failed or response could not be parsed.

9. Enable event buffering

If your app makes heavy use of event tracking, you might want to delay some HTTP requests in order to send them in one batch every minute. You can enable event buffering by adding the following line after your setEnvironment: call in the didFinishLaunching method of your Application Delegate:

[Adjust setEventBufferingEnabled:YES];

License

The adjust-sdk is licensed under the MIT License.

Copyright (c) 2012-2013 adeven GmbH, http://www.adeven.com

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.