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create new enum for EnablePlayerBlur
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Rainchus committed Jul 30, 2023
1 parent 35fdad6 commit 0062edb
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Showing 22 changed files with 78 additions and 72 deletions.
6 changes: 6 additions & 0 deletions include/enums.h
Original file line number Diff line number Diff line change
Expand Up @@ -6478,4 +6478,10 @@ enum IdleScriptState {
IDLE_SCRIPT_RESTART = -1,
};

enum BlurState {
BLUR_ENABLE,
BLUR_DISABLE,
BLUR_RESET = -1,
};

#endif
8 changes: 4 additions & 4 deletions src/18F340.c
Original file line number Diff line number Diff line change
Expand Up @@ -793,7 +793,7 @@ EvtScript EVS_ExecuteMarioAction = {
EVT_CALL(LoadStarPowerScript)
EVT_EXEC_WAIT(LVar0)
EVT_END_SWITCH
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_ENABLE)
EVT_CALL(EnablePlayerBlur, BLUR_ENABLE)
EVT_CALL(UseIdleAnimation, ACTOR_PLAYER, TRUE)
EVT_RETURN
EVT_END
Expand Down Expand Up @@ -823,7 +823,7 @@ EvtScript EVS_PlayerFirstStrike = {
EVT_CALL(LoadMoveScript)
EVT_EXEC_WAIT(LVar0)
EVT_END_SWITCH
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_ENABLE)
EVT_CALL(EnablePlayerBlur, BLUR_ENABLE)
EVT_CALL(UseIdleAnimation, ACTOR_PLAYER, TRUE)
EVT_RETURN
EVT_END
Expand Down Expand Up @@ -1285,7 +1285,7 @@ EvtScript EVS_PlayerDies = {
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_MarioB1_Dying)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_24)
EVT_WAIT(15)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_DISABLE)
EVT_CALL(EnablePlayerBlur, BLUR_DISABLE)
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_371)
EVT_SET(LVar0, 0)
EVT_LOOP(30)
Expand All @@ -1299,7 +1299,7 @@ EvtScript EVS_PlayerDies = {
EVT_CALL(SetActorYaw, ACTOR_PLAYER, LVar0)
EVT_WAIT(1)
EVT_END_LOOP
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_ENABLE)
EVT_CALL(EnablePlayerBlur, BLUR_ENABLE)
EVT_WAIT(30)
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_3FB)
EVT_SET(LVar0, 0)
Expand Down
4 changes: 2 additions & 2 deletions src/battle/area/mac/actor/master3.c
Original file line number Diff line number Diff line change
Expand Up @@ -572,13 +572,13 @@ EvtScript N(tripleStrike3) = {
EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LVar0, 0, 0, 0, 6, 0)
EVT_THREAD
EVT_WAIT(5)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_DISABLE)
EVT_CALL(EnablePlayerBlur, BLUR_DISABLE)
EVT_CALL(SetActorJumpGravity, ACTOR_PLAYER, EVT_FLOAT(0.3))
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Hurt, ANIM_Mario1_Hurt, ANIM_Mario1_Hurt)
EVT_CALL(SetGoalPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_CALL(func_80273444, 50, 0, 0)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_ENABLE)
EVT_CALL(EnablePlayerBlur, BLUR_ENABLE)
EVT_END_THREAD
EVT_WAIT(15)
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
Expand Down
6 changes: 3 additions & 3 deletions src/battle/common/move/HammerSupport.inc.c
Original file line number Diff line number Diff line change
Expand Up @@ -169,7 +169,7 @@ EvtScript N(EVS_Hammer_ReturnHome_A) = {
EVT_CALL(MoveBattleCamOver, 5)
EVT_CALL(func_802693F0)
EVT_WAIT(20)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_RESTART)
EVT_CALL(EnablePlayerBlur, BLUR_RESET)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Idle)
EVT_WAIT(5)
EVT_CALL(SetGoalToHome, ACTOR_PLAYER)
Expand All @@ -185,7 +185,7 @@ EvtScript N(EVS_Hammer_ReturnHome_B) = {
EVT_CALL(PlayerYieldTurn)
EVT_CALL(func_802693F0)
EVT_WAIT(20)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_RESTART)
EVT_CALL(EnablePlayerBlur, BLUR_RESET)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Idle)
EVT_WAIT(5)
EVT_CALL(SetGoalToHome, ACTOR_PLAYER)
Expand All @@ -202,7 +202,7 @@ EvtScript N(EVS_Hammer_ReturnHome_C) = {
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_29)
EVT_CALL(func_802693F0)
EVT_WAIT(20)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_RESTART)
EVT_CALL(EnablePlayerBlur, BLUR_RESET)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Idle)
EVT_WAIT(5)
EVT_CALL(SetGoalToHome, ACTOR_PLAYER)
Expand Down
12 changes: 6 additions & 6 deletions src/battle/common/move/JumpSupport.inc.c
Original file line number Diff line number Diff line change
Expand Up @@ -120,7 +120,7 @@ EvtScript N(EVS_JumpSupport_E) = {
EVT_CALL(func_80273444, 6, 0, 2)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Land)
EVT_WAIT(5)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_RESTART)
EVT_CALL(EnablePlayerBlur, BLUR_RESET)
EVT_CALL(SetGoalToHome, ACTOR_PLAYER)
EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(8.0))
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Run)
Expand Down Expand Up @@ -149,7 +149,7 @@ EvtScript N(EVS_JumpSupport_F) = {
EVT_CALL(func_80273444, 6, 0, 2)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Land)
EVT_WAIT(2)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_RESTART)
EVT_CALL(EnablePlayerBlur, BLUR_RESET)
EVT_CALL(SetGoalToHome, ACTOR_PLAYER)
EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(8.0))
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Run)
Expand Down Expand Up @@ -178,7 +178,7 @@ EvtScript N(EVS_JumpSupport_G) = {
EVT_CALL(func_80273444, 6, 0, 2)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Land)
EVT_WAIT(2)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_RESTART)
EVT_CALL(EnablePlayerBlur, BLUR_RESET)
EVT_CALL(SetGoalToHome, ACTOR_PLAYER)
EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(8.0))
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Run)
Expand Down Expand Up @@ -207,7 +207,7 @@ EvtScript N(EVS_JumpSupport_H) = {
EVT_CALL(func_80273444, 6, 0, 2)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Land)
EVT_WAIT(2)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_RESTART)
EVT_CALL(EnablePlayerBlur, BLUR_RESET)
EVT_CALL(SetGoalToHome, ACTOR_PLAYER)
EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(8.0))
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_Run)
Expand All @@ -220,7 +220,7 @@ EvtScript N(EVS_JumpSupport_H) = {
EvtScript N(EVS_JumpSupport_I) = {
EVT_CALL(PlayerYieldTurn)
EVT_CALL(SetBattleFlagBits, BS_FLAGS1_100, FALSE)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_RESTART)
EVT_CALL(EnablePlayerBlur, BLUR_RESET)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_03)
EVT_CALL(func_802693F0)
EVT_CALL(SetGoalToHome, ACTOR_PLAYER)
Expand Down Expand Up @@ -269,7 +269,7 @@ EvtScript N(EVS_JumpSupport_Miss) = {
EVT_CALL(SetBattleFlagBits, BS_FLAGS1_100, FALSE)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_03)
EVT_CALL(func_802693F0)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_RESTART)
EVT_CALL(EnablePlayerBlur, BLUR_RESET)
EVT_CALL(PlayerYieldTurn)
EVT_CALL(SetGoalToHome, ACTOR_PLAYER)
EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(8.0))
Expand Down
4 changes: 2 additions & 2 deletions src/battle/move/hammer/mega_smash.c
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
extern EvtScript N(UseMove_Impl);

EvtScript N(EVS_UseMove) = {
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_DISABLE)
EVT_CALL(EnablePlayerBlur, BLUR_DISABLE)
EVT_CALL(ShowActionHud, TRUE)
EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2)
EVT_SWITCH(LVar1)
Expand All @@ -28,7 +28,7 @@ EvtScript N(EVS_UseMove) = {
EVT_SET(LVarF, 10)
EVT_EXEC_WAIT(N(UseMove_Impl))
EVT_END_SWITCH
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_ENABLE)
EVT_CALL(EnablePlayerBlur, BLUR_ENABLE)
EVT_RETURN
EVT_END
};
Expand Down
6 changes: 3 additions & 3 deletions src/battle/move/hammer/power_smash.c
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
extern EvtScript N(UseMove_Impl);

EvtScript N(EVS_UseMove) = {
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_DISABLE)
EVT_CALL(EnablePlayerBlur, BLUR_DISABLE)
EVT_CALL(ShowActionHud, TRUE)
EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2)
EVT_SWITCH(LVar1)
Expand All @@ -28,7 +28,7 @@ EvtScript N(EVS_UseMove) = {
EVT_SET(LVarF, 8)
EVT_EXEC_WAIT(N(UseMove_Impl))
EVT_END_SWITCH
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_ENABLE)
EVT_CALL(EnablePlayerBlur, BLUR_ENABLE)
EVT_RETURN
EVT_END
};
Expand Down Expand Up @@ -61,7 +61,7 @@ EvtScript N(UseMove_Impl) = {
EVT_EXEC_WAIT(N(EVS_802A3188))
EVT_CALL(PlayerTestEnemy, LVar0, DAMAGE_TYPE_SMASH, 25, 0, 0, 16)
EVT_IF_EQ(LVar0, HIT_RESULT_MISS)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_ENABLE)
EVT_CALL(EnablePlayerBlur, BLUR_ENABLE)
EVT_EXEC_WAIT(N(EVS_Hammer_ReturnHome_C))
EVT_RETURN
EVT_END_IF
Expand Down
4 changes: 2 additions & 2 deletions src/battle/move/hammer/super_smash.c
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
extern EvtScript N(UseMove_Impl);

EvtScript N(EVS_UseMove) = {
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_DISABLE)
EVT_CALL(EnablePlayerBlur, BLUR_DISABLE)
EVT_CALL(ShowActionHud, TRUE)
EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2)
EVT_SWITCH(LVar1)
Expand All @@ -28,7 +28,7 @@ EvtScript N(EVS_UseMove) = {
EVT_SET(LVarF, 9)
EVT_EXEC_WAIT(N(UseMove_Impl))
EVT_END_SWITCH
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_ENABLE)
EVT_CALL(EnablePlayerBlur, BLUR_ENABLE)
EVT_RETURN
EVT_END
};
Expand Down
16 changes: 8 additions & 8 deletions src/battle/move/jump/attack.c
Original file line number Diff line number Diff line change
Expand Up @@ -155,12 +155,12 @@ EvtScript N(EVS_UseMove0_ImplB) = {
EVT_CALL(ShowActionHud, FALSE)
EVT_CALL(action_command_jump_start, 37, 3)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_DISABLE)
EVT_CALL(EnablePlayerBlur, BLUR_DISABLE)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Sit, ANIM_Mario1_SpinJump)
EVT_CALL(func_802752AC, 20, 4)
EVT_WAIT(7)
EVT_CALL(func_802752AC, 3, 5)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_RESTART)
EVT_CALL(EnablePlayerBlur, BLUR_RESET)
EVT_WAIT(1)
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15B, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP, 0, 0, 2, 224)
Expand Down Expand Up @@ -210,10 +210,10 @@ EvtScript N(EVS_UseMove0_ImplC) = {
EVT_CALL(ShowActionHud, FALSE)
EVT_CALL(action_command_jump_start, 25, 3)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_DISABLE)
EVT_CALL(EnablePlayerBlur, BLUR_DISABLE)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Jump, ANIM_Mario1_SpinFall)
EVT_CALL(func_80275F00, 25, 4)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_RESTART)
EVT_CALL(EnablePlayerBlur, BLUR_RESET)
EVT_WAIT(1)
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15C, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP, 0, 0, 3, 224)
Expand Down Expand Up @@ -425,12 +425,12 @@ EvtScript N(EVS_UseMove2_ImplB) = {
EVT_CALL(ShowActionHud, FALSE)
EVT_CALL(action_command_jump_start, 37, 3)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_DISABLE)
EVT_CALL(EnablePlayerBlur, BLUR_DISABLE)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Sit, ANIM_Mario1_SpinJump)
EVT_CALL(func_802752AC, 20, 4)
EVT_WAIT(7)
EVT_CALL(func_802752AC, 3, 5)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_RESTART)
EVT_CALL(EnablePlayerBlur, BLUR_RESET)
EVT_WAIT(1)
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15B, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP, 0, 0, 2, 224)
Expand Down Expand Up @@ -482,10 +482,10 @@ EvtScript N(EVS_UseMove2_ImplC) = {
EVT_CALL(ShowActionHud, FALSE)
EVT_CALL(action_command_jump_start, 25, 3)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_DISABLE)
EVT_CALL(EnablePlayerBlur, BLUR_DISABLE)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Jump, ANIM_Mario1_SpinFall)
EVT_CALL(func_80275F00, 25, 4)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_RESTART)
EVT_CALL(EnablePlayerBlur, BLUR_RESET)
EVT_WAIT(1)
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15C, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP, 0, 0, 3, 224)
Expand Down
8 changes: 4 additions & 4 deletions src/battle/move/jump/auto_jump.c
Original file line number Diff line number Diff line change
Expand Up @@ -130,12 +130,12 @@ EvtScript N(EVS_UseMove_ImplB) = {
EVT_CALL(ShowActionHud, FALSE)
EVT_CALL(action_command_jump_start, 37, 3)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_DISABLE)
EVT_CALL(EnablePlayerBlur, BLUR_DISABLE)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Sit, ANIM_Mario1_SpinJump)
EVT_CALL(func_802752AC, 20, 4)
EVT_WAIT(7)
EVT_CALL(func_802752AC, 3, 5)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_ENABLE)
EVT_CALL(EnablePlayerBlur, BLUR_ENABLE)
EVT_WAIT(1)
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15B, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP, 0, 0, 2, 224)
Expand Down Expand Up @@ -185,10 +185,10 @@ EvtScript N(EVS_UseMove_ImplC) = {
EVT_CALL(ShowActionHud, FALSE)
EVT_CALL(action_command_jump_start, 25, 3)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_DISABLE)
EVT_CALL(EnablePlayerBlur, BLUR_DISABLE)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Jump, ANIM_Mario1_SpinFall)
EVT_CALL(func_80275F00, 25, 4)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_ENABLE)
EVT_CALL(EnablePlayerBlur, BLUR_ENABLE)
EVT_WAIT(1)
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15C, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP, 0, 0, 3, 224)
Expand Down
4 changes: 2 additions & 2 deletions src/battle/move/jump/auto_multibounce.c
Original file line number Diff line number Diff line change
Expand Up @@ -237,7 +237,7 @@ EvtScript N(EVS_UseMove_ImplB) = {
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Sit, ANIM_Mario1_SpinJump)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_DISABLE)
EVT_CALL(EnablePlayerBlur, BLUR_DISABLE)
EVT_IF_EQ(LVarF, 1)
EVT_CALL(func_802752AC, 20, 3)
EVT_WAIT(7)
Expand All @@ -247,7 +247,7 @@ EvtScript N(EVS_UseMove_ImplB) = {
EVT_WAIT(7)
EVT_CALL(func_802752AC, 3, 5)
EVT_END_IF
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_ENABLE)
EVT_CALL(EnablePlayerBlur, BLUR_ENABLE)
EVT_CALL(PlayerTestEnemy, LVar0, DAMAGE_TYPE_JUMP, 0, 0, 1, 0)
EVT_IF_EQ(LVar0, HIT_RESULT_MISS)
EVT_EXEC_WAIT(N(EVS_JumpSupport_Miss))
Expand Down
8 changes: 4 additions & 4 deletions src/battle/move/jump/d_down_jump.c
Original file line number Diff line number Diff line change
Expand Up @@ -145,12 +145,12 @@ EvtScript N(EVS_UseMove_ImplB) = {
EVT_CALL(ShowActionHud, FALSE)
EVT_CALL(action_command_jump_start, 37, 3)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_DISABLE)
EVT_CALL(EnablePlayerBlur, BLUR_DISABLE)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Sit, ANIM_Mario1_SpinJump)
EVT_CALL(func_802752AC, 20, 4)
EVT_WAIT(7)
EVT_CALL(func_802752AC, 3, 5)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_ENABLE)
EVT_CALL(EnablePlayerBlur, BLUR_ENABLE)
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_CALL(N(func_802A10E4_781A04), LVar0, LVar1, LVar2)
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_210B)
Expand Down Expand Up @@ -206,10 +206,10 @@ EvtScript N(EVS_UseMove_ImplC) = {
EVT_CALL(ShowActionHud, FALSE)
EVT_CALL(action_command_jump_start, 25, 3)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_DISABLE)
EVT_CALL(EnablePlayerBlur, BLUR_DISABLE)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Jump, ANIM_Mario1_SpinFall)
EVT_CALL(func_80275F00, 25, 4)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_ENABLE)
EVT_CALL(EnablePlayerBlur, BLUR_ENABLE)
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_CALL(N(func_802A10E4_781A04), LVar0, LVar1, LVar2)
EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, SOUND_210C)
Expand Down
8 changes: 4 additions & 4 deletions src/battle/move/jump/demo_power_bounce.c
Original file line number Diff line number Diff line change
Expand Up @@ -263,7 +263,7 @@ EvtScript N(EVS_UseMove_ImplB) = {
EVT_SUB(LVarD, 1)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Sit, ANIM_Mario1_SpinJump)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_DISABLE)
EVT_CALL(EnablePlayerBlur, BLUR_DISABLE)
EVT_IF_EQ(LVarF, 0)
EVT_CALL(func_802752AC, 20, 3)
EVT_WAIT(7)
Expand All @@ -273,7 +273,7 @@ EvtScript N(EVS_UseMove_ImplB) = {
EVT_WAIT(7)
EVT_CALL(func_802752AC, 3, 5)
EVT_END_IF
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_ENABLE)
EVT_CALL(EnablePlayerBlur, BLUR_ENABLE)
EVT_CALL(GetCommandAutoSuccess, LVar1)
EVT_IF_EQ(LVar1, 1)
EVT_IF_GT(LVarF, 3)
Expand Down Expand Up @@ -398,14 +398,14 @@ EvtScript N(EVS_UseMove_ImplC) = {
EVT_END_SWITCH
EVT_SUB(LVarD, 1)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_DISABLE)
EVT_CALL(EnablePlayerBlur, BLUR_DISABLE)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Jump, ANIM_Mario1_SpinFall)
EVT_IF_EQ(LVarF, 0)
EVT_CALL(func_80275F00, 25, 2)
EVT_ELSE
EVT_CALL(func_80275F00, 25, 4)
EVT_END_IF
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_ENABLE)
EVT_CALL(EnablePlayerBlur, BLUR_ENABLE)
EVT_CALL(GetCommandAutoSuccess, LVar1)
EVT_IF_EQ(LVar1, 1)
EVT_IF_GT(LVarF, 3)
Expand Down
8 changes: 4 additions & 4 deletions src/battle/move/jump/dizzy_stomp.c
Original file line number Diff line number Diff line change
Expand Up @@ -117,12 +117,12 @@ EvtScript N(EVS_UseMove_ImplB) = {
EVT_CALL(ShowActionHud, FALSE)
EVT_CALL(action_command_jump_start, 37, 3)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_DISABLE)
EVT_CALL(EnablePlayerBlur, BLUR_DISABLE)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Sit, ANIM_Mario1_SpinJump)
EVT_CALL(func_802752AC, 20, 4)
EVT_WAIT(7)
EVT_CALL(func_802752AC, 3, 5)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_ENABLE)
EVT_CALL(EnablePlayerBlur, BLUR_ENABLE)
EVT_WAIT(1)
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15B, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP, 0, DMG_STATUS_KEY(STATUS_FLAG_DIZZY, 3, 100), 2, 224)
Expand Down Expand Up @@ -172,10 +172,10 @@ EvtScript N(EVS_UseMove_ImplC) = {
EVT_CALL(ShowActionHud, FALSE)
EVT_CALL(action_command_jump_start, 25, 3)
EVT_CALL(SetGoalToTarget, ACTOR_PLAYER)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_DISABLE)
EVT_CALL(EnablePlayerBlur, BLUR_DISABLE)
EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario1_Jump, ANIM_Mario1_Jump, ANIM_Mario1_SpinFall)
EVT_CALL(func_80275F00, 25, 4)
EVT_CALL(EnablePlayerBlur, IDLE_SCRIPT_ENABLE)
EVT_CALL(EnablePlayerBlur, BLUR_ENABLE)
EVT_WAIT(1)
EVT_CALL(SetActorSounds, ACTOR_PLAYER, ACTOR_SOUND_HURT, SOUND_15C, SOUND_0)
EVT_CALL(PlayerDamageEnemy, LVar0, DAMAGE_TYPE_JUMP, 0, DMG_STATUS_KEY(STATUS_FLAG_DIZZY, 3, 100), 3, 224)
Expand Down
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