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Add Hoenn Region #149
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RedSparr0w
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Add Hoenn Region #149
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* Add gen 3 routes and towns to map * Add dungeons to hoenn map * Make water routes slightly transparent, and lightblue when unlocked * Adjust Hoenn map * Fix overlapping Kanto water route (made visible by transparency) * Add Dock to Slateport in Hoenn * Add 'able to travel' flashing to Littleroot Town
* Add gulp-js and setup up ejs compilation in gulp * Create route ejs template * Update Hoenn routes to use ejs template * Create Town ejs template * Update Hoenn towns to use ejs template * Create Dungeon ejs template * Update Hoenn dungeons to use ejs template * Clean up Hoenn map html * Update Johto routes to use ejs template * Update Johto towns to use ejs template * Update Johto dungeons to use ejs template * Clean up Johto map html * Update Kanto routes to use ejs template * Update Kanto towns to use ejs template * Re-arrange Kanto towns in html * Update Kanto dungeons to use ejs template * Re-arrange Kanto dungeons in html * Clean up Kanto map html * Update Kanto route 19 to use ejs template * Adjust positions of Johto map components * Add documentation to ejs templates * Make sure all ejs variables are referenced as a prop of locals This is to avoid compilation errors when an undefined variable is referenced (eg, with the optional variables) * Update places of interest to use ejs template * Correct Jagged Pass and Pokemon League Hoenn names
* fixup touch * update indigo plateau names * add all regions to the game constants * Add Hoenn Gyms/Elite 4 * Add Hoenn starting town * Add Hoenn to ship modal * Update GameConstants.ts * Add Hoenn starter town * Only show KAnto map when in Kanto region * Hoenn Map placeholder * labelled Hoenn map, to be deleted * update RegionRoute to use min/max route * double quotes to single * Add routes, still need to add pokemon to the routes * Add initial towns * fix route checks * Add Hoenn dock * Add Gym leader and Elite 4 trainer images * Add badge images * Add Hoenn badges * rename badge images * Add Hoenn Gym leaders & Elite 4 * route 101 pokemon * Fix town name * fix town name * fix farfetch'd * Fix town name, add town images * Add GameConstant MAX_AVAILABLE_REGION * Update badges * Update PokemonList Still need to add a few fields for > gen 2 - evolution - catchRate - attack - levelType - exp - eggCycles * Add eggCycles * Add levelTypes * Add base exp * Add catchRate * Add evolutions * update MAX_AVAILABLE_REGION to 2 * increase AMOUNT_OF_ROUTES to 134 this needs to be looked at some point. * Update towns required routes Think it's correct, may need some tweaking * Add Pokemon images upto 649 * update required routes * consistant * tidy up * fixup * Fix statistics * Add pokemon to routes * Fixup gym badge images * Update town names * Update route requirements * Add dungeons to townlist, Update towns requirements * Add Hoenn dungeons * Fix town dungeon required * merge upstream/develop * Fix Farfetch'd again * Use MapHelper function, default to first route of region * Fix LilyCove and route 124 requirements * Remove redundant function * Add Petalburg Woods Pokemon, Boss, Image * Fixup Victory Road Hoenn * Fix final evolutions * Add some more stone evolutions * Stone → stone * Update some more evolutions * Fix Victory Road Hoenn 😢 * Fixup some town requirements * [dungeon] Rusturf Tunnel - Add Pokemon, Boss, Image * [dungeon] Granite Cave - Add Pokemon, Boss, Image * [dungeon] Fiery Path - Add Pokemon, Boss, Image
A bunch of changes
[v1.0.2] Fixup List button not showing until refresh, Add multiple quest slots, Collapsible panels
Update readme, a couple changes
Check for player.tutorialComplete()
Fix no active quest showing up during the tutorial
merge latest develop branch [v1.0.3] * fixup pokemon route health
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TODO list:
OTHER TODO:
RELATED ISSUES:
refer #92